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Raportează o problemă de traducere
And I removed the unneeded OperationSequence for the boiling patch.
Updated Patches:
https://pastebin.com/Rv64SLVd
It wasn't my save after all but the biome my colony is on.
It basically is a compatibility Issue with the ReGrowth Mods.
I wrote some patches to include bun dogs as allowed trading animals and I could get caravans again.
Pastebin with the patches:
https://pastebin.com/wtuS6mf0
I only patched AllowedPackAnimals so no natural spawning will occur. But feel free to use or modify them however you wish while I enjoy my once again arriving caravans. :)
Thanks for the quick response and sorry for bothering you.
Let me know if you narrow it down! :)
Only Bun Caravans don't work.
I'm having a problem with caravans from a bun tribe. Namely I get this error and no caravan:
Faction Treaty of Miñoca of def BunTribeCivil has no usable PawnGroupMakers for parms groupKind=Trader, tile=496203, inhabitants=False, points=898, faction=Treaty of Miñoca, ideo=, traderKind=Caravan_Neolithic_ShamanMerchant, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn>
Are there any incompatibilities that could cause this specific error? Other caravans work fine.
Is there a specific incompatibility or bug you're experiencing?
(sorry for the slow turnaround)
It seems like it's either some kind of mod interaction or your install may be jacked up. :/
I can't really say without knowing more.
https://imgur.com/a/ZVV6wD8
Thanks for the great work on the buns
Also thank you Spanky_H for being so nice and trying your best to address w/e issues come across. it's amazing how this mod hasn't been abandon so far. your awesome man!
After changing a pawn's race a few time results in 2 pairs of ears occurring
All the mods I used was just your bun mod with the dependency and the character editor with their dependency
Are you using any other mods that might be messing with bodyaddons?
So I would either have to make them *actually* all female, which I don't really want to do, or make them support all bodytypes, which I'm not 100% against but it's a lot of work and is also a significant change to their identity.
So yea, still thinking about it. :/
What stuff specifically isn't coming across?
I'll probably take another stab at it sometime soon though.
Pun intended.
Besides, they are humanoid very much so, while being awesome, beautiful, and well to put it pg 13 very appealing. I would love to just pat those little 'Buns'.
May Buns rule the Rimworlds!
The bun marriage wars continue.