RimWorld

RimWorld

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Bun Race
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.685 MB
24 May, 2020 @ 10:55pm
10 Apr @ 7:15pm
52 Change Notes ( view )

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Bun Race

Description
This is a relatively simple race I created mostly for my own use. However, I did put a decent amount of work into it, so I figured I would release it.

This is inspired by Runne and Latki's Rabbie The Moonrabbit race, though more in practical terms than conceptual, and I certainly wouldn't have managed it without their mod as a model to work from. So credit where credit is due.

Compared to the Rabbi, the Bun are much more straightforward and 'vanilla'. Though their stats do differ from the standard humans, they do not come with any unique backstories or technologies at present. This is a deliberate choice, and even if such things are added in the future, they are unlikely to significantly deviate from the standard Rimworld examples.

*This is no longer needed as of 1.3*
As a note: The mod does come with a set of tribal and outlander Bun factions, but their minimum occurrence is set to 0. This means that normally they wont show up unless another mod increases the total number of factions high enough for them to appear randomly, or just increases this number directly. I usually use [KV] Faction Control - 1.1.
*This is no longer needed as of 1.3*


This supports Animal Armor: Vanilla - https://steamproxy.net/sharedfiles/filedetails/?id=1743423205
As well as Animal Equipment - https://steamproxy.net/sharedfiles/filedetails/?id=2568865984
If you have one of those mods, the scarf, clothes, flak, plate, and powered armor and helmets are equipable by the bun-dogs. The bridle from Animal Equipment is also supported.

Now with built in Combat Extended patch! (let me know if you see any bugs)

Now with built in 'A Dog Said...' patch!

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Adds the Bun race to Rimworld. Buns come in both tribal and advanced flavors. Buns are smaller and weaker than humans, but have powerful legs that make them blazingly fast and allow for dangerous kicks.

- Buns are roughly 15% smaller than humans
- They eat a bit less (0.85 hunger rate)
- They carry less (65 carrying capacity)
- They're slightly less resistant to cold (Min comfy temp 18)
- It takes them longer to do things (0.85 global workspeed)
- Buns are cute and fluffy. (1 natural beauty)
- Buns are panicky and somewhat neurotic. (Mental break threshold 0.4)
- Buns are *blazingly* fast. (Move speed 6.5)

Dependencies:
- Humanoid Alien Races 2.0

Credits and thanks:
- erdelf for the Humanoid Alien Framework
- ireth92 for the use of their Beutiful Bodies body texture as a resource
- Gloomylynx for the use of their wonderful gloomy hair and face textures as resources
- Everyone on the Rimworld Alien Races discord for their help, especially gouda quiche and Roskii
- Röstli for writing an Alpha Biomes patch
- darkmiz for their improved male bun body texture
- RabbitChain for their 'A Dog Said...' patch (I didn't actually ask before including it, but it seems abandoned. Sorry if that's not the case!)

Popular Discussions View All (7)
7
3 Jul, 2021 @ 5:35pm
Conflict with hospitality
Lord
4
14 Mar, 2022 @ 7:07pm
Bun colonists dying with small injuries
merc_birb
4
5 Nov, 2022 @ 7:48pm
Bun and Children and Pregnancy issue.
Zoid
496 Comments
xkp92110(orick) 25 Jun @ 8:02am 
will you add bun biotech:P?
Chocolate Pie Kitten 23 Jun @ 6:18am 
The two links for animal gear in the description are obsolete; will it support the new ones ?

Thanks for the great work on the buns
Toxickun☢Von☣︎Volkov 18 Jun @ 10:26pm 
I bid you the best of luck wolfette!

Also thank you Spanky_H for being so nice and trying your best to address w/e issues come across. it's amazing how this mod hasn't been abandon so far. your awesome man!
Spanky_H  [author] 16 Jun @ 6:37pm 
I messed around with it, but I wasn't able to figure out a way to make it work that I liked. Feel free to give it a go. :)
Wolfette 16 Jun @ 4:55pm 
Any chance of a Biotech version of Buns that doesn't use HAR? Or if not, permission to try my hand at making one using the Buns assets?
Spanky_H  [author] 13 Jun @ 6:30pm 
Hmm, yea that's probably something that character editor will have to fix unfortunately. I doubt there's anything I could really do. :/
ChipNoe 13 Jun @ 4:46pm 
I don't know if you can or will fix this on your end, but as far as I've boiled it down, the inherent problem is seen through the Character Editor mod.

After changing a pawn's race a few time results in 2 pairs of ears occurring

All the mods I used was just your bun mod with the dependency and the character editor with their dependency
Spanky_H  [author] 13 Jun @ 4:32pm 
Hmm, well I just loaded the game up with just harmony, HAR, and bun race (and all vanilla/exp), and everything looks fine to me. :/

Are you using any other mods that might be messing with bodyaddons?
Spanky_H  [author] 13 Jun @ 2:28pm 
Oh did something break? I'll check it out and see what I can do. :)
ChipNoe 12 Jun @ 11:00pm 
@mOrbidlyObese A product of the recent update of HAR (Humanoid Alien Races) I believe.