RimWorld
Bun Race
Komentarzy: 513
Spanky_H  [autor] 27 lipca o 21:59 
Ahhh, that would explain it. I'll see about incorporating that soon!
JoJo 27 lipca o 17:21 
Nevermind... For completion's sake I added (Shaggy) BunDogs as spawning Animals for Aspen and Grasslands. Not for boiling though since it feels a bit too hot for them.
And I removed the unneeded OperationSequence for the boiling patch.

Updated Patches:
https://pastebin.com/Rv64SLVd
JoJo 27 lipca o 17:11 
So I figured it out after writing my own little mod to get to the bottom of that error (Fun eight hours of my life :D).
It wasn't my save after all but the biome my colony is on.
It basically is a compatibility Issue with the ReGrowth Mods.
I wrote some patches to include bun dogs as allowed trading animals and I could get caravans again.
Pastebin with the patches:
https://pastebin.com/wtuS6mf0

I only patched AllowedPackAnimals so no natural spawning will occur. But feel free to use or modify them however you wish while I enjoy my once again arriving caravans. :)
Spanky_H  [autor] 26 lipca o 19:08 
No worries, thanks for letting me know! :)
JoJo 26 lipca o 18:47 
Nevermind, somehow only my save file has this problem. A new save generates caravans just fine... Now to figure out what causes this...
Thanks for the quick response and sorry for bothering you.
Spanky_H  [autor] 26 lipca o 17:13 
Hm. I'm not really sure. The civil bun tribe faction definitely has a pawngroupmaker for trade caravans. If you have any mods like maybe hospitality or something that might affect how visitors are generated, that might be it. I tested with just the minimum stuff and I was able to generate a shaman merchant caravan just fine.

Let me know if you narrow it down! :)
JoJo 26 lipca o 16:53 
With other caravans I mean by other factions.
Only Bun Caravans don't work.
JoJo 26 lipca o 16:23 
Hi,
I'm having a problem with caravans from a bun tribe. Namely I get this error and no caravan:


Faction Treaty of Miñoca of def BunTribeCivil has no usable PawnGroupMakers for parms groupKind=Trader, tile=496203, inhabitants=False, points=898, faction=Treaty of Miñoca, ideo=, traderKind=Caravan_Neolithic_ShamanMerchant, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn>


Are there any incompatibilities that could cause this specific error? Other caravans work fine.
Spanky_H  [autor] 25 lipca o 18:13 
Ah yea, I've seen stuff like CE and even Prepare Carefully in the past get weird about secondary color channels and stuff. Glad you found the solution!
Katieclysm 25 lipca o 16:45 
... it's a problem with CHARACTER EDITOR. Okay, figured it out. I was using CE to create a bun character for testing, but CE does not play nice when turning a human into a Bun. However, changing to a Bun and then selecting the extra option "replace with random pawn of same race" doesn't have the face glitch. Okay, I can work with that.... just have to remake a few custom pawns.
Spanky_H  [autor] 25 lipca o 15:04 
@Chocolate Pie Kitten - Looking at the comments on Animal Equipment, it seems like that's still supposed to be the go-to for animal gear even though it's only 1.4 it supposedly still works.

Is there a specific incompatibility or bug you're experiencing?

(sorry for the slow turnaround)
Spanky_H  [autor] 25 lipca o 15:00 
@Katieclysm - So I'm not seeing any issues on my install, without extra mods or with facial animation loaded. Now the buns aren't affected by facial animation as it doesn't look like the HAR support for FA is updated.

It seems like it's either some kind of mod interaction or your install may be jacked up. :/

I can't really say without knowing more.
Spanky_H  [autor] 24 lipca o 14:48 
Interesting. Might be something with the texture masking. I'll see about looking into it.
Katieclysm 23 lipca o 22:30 
Katieclysm 23 lipca o 22:26 
Actually it looks like this is a problem without ANY other mods. Bun faces aren't working right. There's no detail and the eyes are transparent - showing whatever terrain is behind them.
Katieclysm 23 lipca o 19:02 
Any way to make this work with Facial Animation?
Spanky_H  [autor] 10 lipca o 12:56 
@Chocolate Pie Kitten - Yea I'll take a look.
xkp92110(orick) 25 czerwca o 8:02 
will you add bun biotech:P?
Chocolate Pie Kitten 23 czerwca o 6:18 
The two links for animal gear in the description are obsolete; will it support the new ones ?

Thanks for the great work on the buns
Toxickun☢Von☣︎Volkov 18 czerwca o 22:26 
I bid you the best of luck wolfette!

Also thank you Spanky_H for being so nice and trying your best to address w/e issues come across. it's amazing how this mod hasn't been abandon so far. your awesome man!
Spanky_H  [autor] 16 czerwca o 18:37 
I messed around with it, but I wasn't able to figure out a way to make it work that I liked. Feel free to give it a go. :)
Wolfette 16 czerwca o 16:55 
Any chance of a Biotech version of Buns that doesn't use HAR? Or if not, permission to try my hand at making one using the Buns assets?
Spanky_H  [autor] 13 czerwca o 18:30 
Hmm, yea that's probably something that character editor will have to fix unfortunately. I doubt there's anything I could really do. :/
ChipNoe 13 czerwca o 16:46 
I don't know if you can or will fix this on your end, but as far as I've boiled it down, the inherent problem is seen through the Character Editor mod.

After changing a pawn's race a few time results in 2 pairs of ears occurring

All the mods I used was just your bun mod with the dependency and the character editor with their dependency
Spanky_H  [autor] 13 czerwca o 16:32 
Hmm, well I just loaded the game up with just harmony, HAR, and bun race (and all vanilla/exp), and everything looks fine to me. :/

Are you using any other mods that might be messing with bodyaddons?
Spanky_H  [autor] 13 czerwca o 14:28 
Oh did something break? I'll check it out and see what I can do. :)
ChipNoe 12 czerwca o 23:00 
@mOrbidlyObese A product of the recent update of HAR (Humanoid Alien Races) I believe.
Spanky_H  [autor] 1 maja o 17:21 
did they lose their ears? If so, you need to replace them with prosthetics or bionics, or use any of the other various methods to regenerate body parts. Same with the tail.
пcихихичеcкий 1 maja o 13:55 
after injury ears diapears. How to add them back?
Bo0Mz 21 kwietnia o 5:18 
is there any [NL] Facial Animation patch for this mod? the faces look blurry
Freya 15 kwietnia o 17:56 
dont take away my femboy bunnies
Spanky_H  [autor] 15 kwietnia o 16:57 
So on the backend all bun's use a 'female' bodytype, with different textures for male and female, but that's just kind of not possible in vanilla? I experimented with giving them all thin bodies and then using the fluff as an addon part to kind of give them their shape back, but it really doesn't look great.

So I would either have to make them *actually* all female, which I don't really want to do, or make them support all bodytypes, which I'm not 100% against but it's a lot of work and is also a significant change to their identity.

So yea, still thinking about it. :/
Katieclysm 15 kwietnia o 15:43 
Aw, sorry to hear it's a pain. Guess I'll keep the gamespeed baggage of HAR for now.

What stuff specifically isn't coming across?
Spanky_H  [autor] 15 kwietnia o 15:29 
I did mess around with it a fair bit, but I didn't see a way to do buns in pure Biotech that wouldn't either lose a bunch of the stuff that makes them unique, or require a bunch of different supplemental frameworks. :/

I'll probably take another stab at it sometime soon though.
Katieclysm 15 kwietnia o 10:28 
Reminder/request for biotech support. Love these furballs so much, would really like to be able to have them in a more lightweight modlist without HAR. Also offering to help if there's XML/research to be done.
Scarlet Ice 12 kwietnia o 16:12 
I think I found the mod that cause the conflict. After removing Biomes!, I don't see it happening again. Thanks!
Spanky_H  [autor] 12 kwietnia o 12:28 
They work fine for me with only bun race and HAR, with and without Anomaly. Probably a mod conflict. Are you seeing any error messages in your log?
Scarlet Ice 12 kwietnia o 3:03 
I have a bug in 1.5 ver. Buns are just standing there do nothing.
Scarlet Ice 5 kwietnia o 16:14 
I was testing random research mod the other day, maybe it is a mod conflict. But other bun scenario works fine, which is strange.
Spanky_H  [autor] 5 kwietnia o 11:49 
Hm, not sure why you would be having issues with that. I'm able to open up the buntribe start in the scenario editor as normal. :/
Scarlet Ice 4 kwietnia o 21:16 
Not sure if it is a bug, I noticed that in 5 buns scenario editor, I cannot add any new scenarios to it. Is it intended?
Scarlet Ice 29 marca o 20:29 
Thank you so much!!
Spanky_H  [autor] 29 marca o 14:23 
Done. Sorry for the delay. Let me know if anything's janky. :3
Scarlet Ice 28 marca o 23:34 
1.5 update pls! Can't play it without my favourite race.
Spanky_H  [autor] 11 marca o 17:59 
The default buns have the eyes baked into the head textures, so if you have eyeless buns that's gotta be a facial animation issue or something. :)
Small_Might 11 marca o 16:48 
hey, the eyes of my buns are missing. Could be a mod conflict, but i wanted to ask if anyone else has run into it.
Enlonwhite 27 stycznia o 2:09 
Not to seem, ignorant of that issue, but can you blame people for wanting those 'Buns'?
Pun intended.

Besides, they are humanoid very much so, while being awesome, beautiful, and well to put it pg 13 very appealing. I would love to just pat those little 'Buns'.

May Buns rule the Rimworlds!
LykosNychi 23 stycznia o 14:39 
Further clarification that dating forbidden also definitely doesn't work
Spanky_H  [autor] 23 stycznia o 12:13 
They're just too cute idk what to tell you ;D
LykosNychi 23 stycznia o 11:39 
I've also reported it on the HAR page as well, just in case. Following some questions from them, I can confirm that humans consider buns aliens, as if I set the precept "Aliens: Abhorrent" everyone immediately gets a -5 penalty.

The bun marriage wars continue.