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It's totally up to you of course. All I am saying is that you might want to consider upgrading the mod's visuals so that it better stands the test of time moving forward.
And I removed the unneeded OperationSequence for the boiling patch.
Updated Patches:
https://pastebin.com/Rv64SLVd
It wasn't my save after all but the biome my colony is on.
It basically is a compatibility Issue with the ReGrowth Mods.
I wrote some patches to include bun dogs as allowed trading animals and I could get caravans again.
Pastebin with the patches:
https://pastebin.com/wtuS6mf0
I only patched AllowedPackAnimals so no natural spawning will occur. But feel free to use or modify them however you wish while I enjoy my once again arriving caravans. :)
Thanks for the quick response and sorry for bothering you.
Let me know if you narrow it down! :)
Only Bun Caravans don't work.
I'm having a problem with caravans from a bun tribe. Namely I get this error and no caravan:
Faction Treaty of Miñoca of def BunTribeCivil has no usable PawnGroupMakers for parms groupKind=Trader, tile=496203, inhabitants=False, points=898, faction=Treaty of Miñoca, ideo=, traderKind=Caravan_Neolithic_ShamanMerchant, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn>
Are there any incompatibilities that could cause this specific error? Other caravans work fine.
Is there a specific incompatibility or bug you're experiencing?
(sorry for the slow turnaround)
It seems like it's either some kind of mod interaction or your install may be jacked up. :/
I can't really say without knowing more.
https://imgur.com/a/ZVV6wD8
Thanks for the great work on the buns
Also thank you Spanky_H for being so nice and trying your best to address w/e issues come across. it's amazing how this mod hasn't been abandon so far. your awesome man!
After changing a pawn's race a few time results in 2 pairs of ears occurring
All the mods I used was just your bun mod with the dependency and the character editor with their dependency
Are you using any other mods that might be messing with bodyaddons?
So I would either have to make them *actually* all female, which I don't really want to do, or make them support all bodytypes, which I'm not 100% against but it's a lot of work and is also a significant change to their identity.
So yea, still thinking about it. :/
What stuff specifically isn't coming across?
I'll probably take another stab at it sometime soon though.