Avorion

Avorion

System Upgrade - Specialized Military Hull Reinforcement (SDK)
26 Comments
kinngrimm 25 Feb @ 6:16pm 
any updates or has anyone taken over the mod?
DURR 31 Dec, 2023 @ 11:01am 
Any update on updating some of the mods @SDK? Would love to have them working with Xavorion mods as well
Morkbrann 24 Aug, 2023 @ 11:42pm 
_RechargeDebuff = 0.5
this is Recharge debuff 50%
95% must be at _RechargeDebuff = 0.05

So after 50k - debuff for recharge hp just 50%

I just keep in the know those who want to install the mod.

Any way - thx :3
Sajukhar 17 May, 2023 @ 1:57am 
This mod 'technically' still works on 2.0 and needs to be force enabled. By Technically I mean the hull regen works fine as far as I can tell, the additional hull points 'work' just at a very reduced capacity.
Endless 25 Jan, 2023 @ 2:32pm 
update please? armor/hull points are heavily under rated. This subsystem seems extremely useful for ships that prefer to focus on armor and hull points :D
Raathh 8 Dec, 2022 @ 1:47pm 
@SDK wen update?
Necrobella 20 Apr, 2022 @ 7:15am 
Sadly not compatible to 2.0
Folklore "Jones" 3 Mar, 2022 @ 1:58am 
Awesome mod! update please!
leafy 24 Jan, 2022 @ 3:49am 
Still waiting and hoping for an update <3
SDK  [author] 29 Nov, 2021 @ 10:07pm 
Work has been keeping me pretty busy these days. I have a very long list of "To-Do's" that have been waiting on me. I'll get this one updated eventually. lol.
Iceciro 27 Nov, 2021 @ 3:32pm 
Is this mod working in 2.0? I see it's not been updated yet. If it isn't working, is cool - I know the modder here's got a lot of projects.
Engine Of Darkness 3 May, 2021 @ 6:17pm 
Small bug - there seem to be two types of these updates, one with actual regeneration and one without. The one without still has "Regenerative" in the name (but has no property that specifies the regeneration).

Not sure if the regenerative property missing is the bug, or the wrong label though.
Cy 2 Apr, 2021 @ 10:41am 
Hi SDK, this mod seems to increase hull of my ships permanently beyond the bonus that this upgrade should usually give. I am not using any other mods that would do changes to hull
Zeinath 31 Dec, 2020 @ 11:15am 
Just noticed the same weird hull durability issue. Seemed to reset the hull HP when jumping to another sector with ships in tow on Escort, the 2 on follow reset but the main I was flying kept the boosted HP.
SDK  [author] 17 Dec, 2020 @ 11:37pm 
Yep, I noticed this too recently. I'm currently working on updating this mod. It will be a few days till I get to it. Thanks for letting me know.
Dragkna 17 Dec, 2020 @ 6:42pm 
The hull durability boost seems to keep increasing when you restart. (boosted health becoming the default when you log out and getting buffed again when you log back in) So your ship slowly gets infinitely stronger. Like 20x the health I should to have and increasing....
SDK  [author] 8 Nov, 2020 @ 11:22am 
AI don't use systems at all really. Not yet at least. They just have their raw values changed directly.
Big Iron 8 Nov, 2020 @ 7:31am 
Do AI ships use these systems?
SDK  [author] 8 Oct, 2020 @ 8:33pm 
Apologize for the hiatus, I have night classes and kids to deal with during the day so time is limited.

I've looked at this mod and fixed the following for the next upload:
- Fixed the names not generating the correct "MK X" at the end. Thanks Sathaerz for drawing my attention to that.
- Doubled all the standard hull bonuses.
- Placed a limit to the raw recharged points to 50k per second. Over 50k per second you will get 5% of the normal hull points added to the 50k to prevent very larges ships from reaching recharge levels that exceeded the DPS potential of the game. IE. Heal To Win Tanks.
Cy 5 Jul, 2020 @ 5:53am 
the buff that it provides might be to little. Shield Upgrades give sometimes as much as double shield point with an emergency recharge.

I have a ship that does not have any shield and this upgrade helps a little. But it still needs a buff when compared to shield upgrade.

Another bonus that this upgrade should get is increasing the selfrepair of ship by engineers =)
KnifeHeart 11 Jun, 2020 @ 9:15pm 
This seems to have a mild bug where the petty / common / uncommon ones don't get a MK [X] -- they are just "Military Hull Reinforcement MK"

It doesn't seem to affect the functionality of the mod or anything, but it seems like something you'd want to know about!
RQDora 11 May, 2020 @ 12:50pm 
Not a problem, I figured that was unintentional. It caught me off guard at first when I solo shipped the AI. It did no damage to my ship and I found out that with that mod on, my armor went from 50k to 1 mil. It was literally healing all the damage it was dealing xD
SDK  [author] 11 May, 2020 @ 3:28am 
Dryianik, Thanks for the heads up on the bug. I haven't found this mod in my game yet set I didn't know about the bug. Its been fixed. :steamhappy:
SDK  [author] 11 May, 2020 @ 1:25am 
Oh boy, talk about a buff. I'll have to look at that... Its not a negative game-breaking bug, but I didn't mean for it to do that.
RQDora 10 May, 2020 @ 10:02pm 
Legendary Military Hull reinforcement, which is supposed to increase hull by 20% increases hull HP by 20x.