Sid Meier's Civilization VI

Sid Meier's Civilization VI

Promise Reminder
25 Comments
Havan_IronOak 1 Jan, 2022 @ 9:11am 
I sought out this mod because I JUST pissed off Poundmaker because I settled "too near" after promising not to. It looks like this will warn me off but will it also generate a lot of "false positives?"
D34DLY 1 Jun, 2021 @ 5:44pm 
conflicts with the CQUI mod, in that, the leader banner disappears, except to only show your leader. Just pointing this out, in case someone else subscribes to both mods and has this issue.
Mavaryck 20 Oct, 2020 @ 1:04pm 
The reminder for religion is still useful, as the AI gets angry if they ask, you ignore and then even go ahead and do convert their cities - maybe the wording could be changed though?
RavenMistwolf 17 Oct, 2020 @ 6:49pm 
As other people have already commented, I keep getting promise reminders when I told the AIs to shove it. Apparently this has been going on for a few months now. PLEASE fix!!
Titule 30 Sep, 2020 @ 6:52am 
I came her for the same problem. I did not promise not to convert, but I get the warning.
And the warning is in English, instead of German. I promise to do the translation to Germanif you make it multilingual. (I will accept a warning if I don't.:steamhappy:)
D34DLY 29 Aug, 2020 @ 5:27pm 
Same thing when I don't promise to convert cities to my religion, I get warnings that I made a promise, and it indicates I made a promise. There are no penalties for breaking a promise with other civs though. I was probably mistaken with that game "a while ago".

So mod works fine when accept promises. It just gets its messages confused when you don't agree to the promise, and there are no non-standard implications with that.
D34DLY 24 Aug, 2020 @ 10:58am 
When I tell AI that "I will settle where I damn well please", I then get flagged as having given them a promise--even though I didn't. Then when I settle again near to them, I get the warning that i made a promise. In my current game there didn't seem to be repercussions for breaking a promise, but in a game I had a while ago, there seemed to be repercussions from breaking a promise--again, when I didn't make a promise.
Gyogen22  [author] 1 Jul, 2020 @ 4:12am 
Pauloel7, I added a plot tooltip reminder for troops. I won't be able to attempt the rest until this weekend as I'm going to have to completely redo the files. I wasn't thinking when I mentioned about attaching as a child to Diplomacy Ribbon, as the leaders are added to it as an instance, so attaching from outside script was not accurate.
pauloel7 29 Jun, 2020 @ 12:47am 
All it does is to prevent declared friends, along with allies, to complain. Neat, tyvm.
ChrisMartin 28 Jun, 2020 @ 11:09pm 
The mod is called [Alfyn] Friends with Benefits (caveat: It hasn't been updated since 2019, so no guarantee to how it works with new updates.)
pauloel7 28 Jun, 2020 @ 8:03pm 
Gyogen22: oh... if you please... the troops thingy is just annoying. A reminder that would prevent you from unwillingly break the promise would be golden! The spying pop-up sounds like WIP, no biggy. As for BLI mod compatibility, fyi I found no error message so far. Hope you go through with the child change and the mods become compatible some day. Thank you for tackling this longstanding "promise" tracking need. Cheers!
Gyogen22  [author] 28 Jun, 2020 @ 6:55pm 
ChrisMartin thanks for answering I was out of town today.

A reminder could be added for troops if needed. I didn't add a popup for spying because it caused a problem with the espionage popup. Was probably some error on my part, couldn't find it and was causing crash. It currently probably isn't compatible as it uses diplomacy screen file, I intended when I had time to remove that and attach it as a child form another file so it wouldn't need those files.
pauloel7 28 Jun, 2020 @ 4:28pm 
@ChrisMartin: TYVM. Awesome info. Didn't get the last bit: do they ever? What mod?
ChrisMartin 28 Jun, 2020 @ 1:53pm 
"Troops near border" are triggered when Player has 2 units (or more) closer then 2 hex of AI border. The trick to comply with AI request is to move the units to a distance of 3 hex or more from AI border, before request times out. Have never timed the number of turns this takes.
AI complaining about Troops near boarder, when you are within your territories, was a bug after RnF, and got fixed.
I use a mod so Friendly and Allied AI's are not requesting me to remove my units.
pauloel7 28 Jun, 2020 @ 8:59am 
The bottom left corner of AI leaders show up Better Leader Icon mod info, nothing this mod's like the first screenshot above. Is it possible to have both? That's be nice. Cheers!
pauloel7 28 Jun, 2020 @ 7:21am 
Hi. Nifty mod! Don't know about you but I find myself often braking the promise of moving troops away from AI cities, 'cause I can never tell when such promise would be verified (its expiration?) or the distance to the AI city(ies?). How are we supposed to know? Is it 8 hexes? If within my borders, should it not be ok? I had them complain of troops within my own land once! Anyways, from the description and code it doesn't seem this particular PromiseType is contemplated. Is it? If not, please, can you do it?
Also, looks like you have "PromiseTypes.DONT_SPY_ON_ME" going but no pop-up?
Lastly, is this mod compatible with Better Leader Icon or Extended Diplomacy Ribbon?
Gyogen22  [author] 22 May, 2020 @ 4:19am 
I am not sure then. I just tested to see if new update affected it, but still worked for me. Just to be sure, you have to hover mouse over bottom left of leader portrait where the little relationship icon shows up. Also if the promise to move troops that one will not show up, as I could not find a reference for it. Valid promises are don't spy, don't convert, don't dig artifacts, and don't settle too near. If it is one of those, does it show on plot tooltip when you hover over their land?
RavenMistwolf 21 May, 2020 @ 7:23pm 
I made a promise and it's not showing up. No errors show in the log. It's not causing any problems. It just doesn't seem to be doing anything.
Gyogen22  [author] 21 May, 2020 @ 3:36am 
RavenMistwolf - have you made a promise and it's not showing, or is it causing some other problem? You could check the lua log located in \Documents\my games\Sid Meier's Civilization VI\Logs to see if it shows any errors. Sorry you're having issues with it.
RavenMistwolf 20 May, 2020 @ 6:14am 
This doesn't work for me and I don't have any other mods affecting the Diplomacy Ribbons. Any ideas?
Gyogen22  [author] 17 May, 2020 @ 2:59am 
Mgufa - This mod does use Diplomacy Ribbon files so I would guess that was correct. If you wanted, you could open the Promises.modinfo file in the mod folder with a text editor and completely remove the two instances of:
<File>DiplomacyRibbon_Expansion1.lua</File>
<File>DiplomacyRibbonSupport.lua</File>
and save it. It wouldn't show over the leader portait, but the plot tooltip would still show up.
Mgufa 15 May, 2020 @ 12:28pm 
Hi! This mod is exactly what I was looking for, but it doesn' work for me.
I think it's because it might conflict with Extended Diplomacy Ribbon.
Am I correct?

Thanks"
ChrisMartin 25 Apr, 2020 @ 11:37pm 
Thank you.
Gyogen22  [author] 25 Apr, 2020 @ 6:30pm 
Only players promise to AI
ChrisMartin 25 Apr, 2020 @ 1:05pm 
Only Player promise to AI, or AI promise to Player? Or both?