Sid Meier's Civilization VI

Sid Meier's Civilization VI

Promise Reminder
Komentarzy: 25
Havan_IronOak 1 stycznia 2022 o 9:11 
I sought out this mod because I JUST pissed off Poundmaker because I settled "too near" after promising not to. It looks like this will warn me off but will it also generate a lot of "false positives?"
D34DLY 1 czerwca 2021 o 17:44 
conflicts with the CQUI mod, in that, the leader banner disappears, except to only show your leader. Just pointing this out, in case someone else subscribes to both mods and has this issue.
Mavaryck 20 października 2020 o 13:04 
The reminder for religion is still useful, as the AI gets angry if they ask, you ignore and then even go ahead and do convert their cities - maybe the wording could be changed though?
RavenMistwolf 17 października 2020 o 18:49 
As other people have already commented, I keep getting promise reminders when I told the AIs to shove it. Apparently this has been going on for a few months now. PLEASE fix!!
Titule 30 września 2020 o 6:52 
I came her for the same problem. I did not promise not to convert, but I get the warning.
And the warning is in English, instead of German. I promise to do the translation to Germanif you make it multilingual. (I will accept a warning if I don't.:steamhappy:)
D34DLY 29 sierpnia 2020 o 17:27 
Same thing when I don't promise to convert cities to my religion, I get warnings that I made a promise, and it indicates I made a promise. There are no penalties for breaking a promise with other civs though. I was probably mistaken with that game "a while ago".

So mod works fine when accept promises. It just gets its messages confused when you don't agree to the promise, and there are no non-standard implications with that.
D34DLY 24 sierpnia 2020 o 10:58 
When I tell AI that "I will settle where I damn well please", I then get flagged as having given them a promise--even though I didn't. Then when I settle again near to them, I get the warning that i made a promise. In my current game there didn't seem to be repercussions for breaking a promise, but in a game I had a while ago, there seemed to be repercussions from breaking a promise--again, when I didn't make a promise.
Gyogen22  [autor] 1 lipca 2020 o 4:12 
Pauloel7, I added a plot tooltip reminder for troops. I won't be able to attempt the rest until this weekend as I'm going to have to completely redo the files. I wasn't thinking when I mentioned about attaching as a child to Diplomacy Ribbon, as the leaders are added to it as an instance, so attaching from outside script was not accurate.
pauloel7 29 czerwca 2020 o 0:47 
All it does is to prevent declared friends, along with allies, to complain. Neat, tyvm.
ChrisMartin 28 czerwca 2020 o 23:09 
The mod is called [Alfyn] Friends with Benefits (caveat: It hasn't been updated since 2019, so no guarantee to how it works with new updates.)
pauloel7 28 czerwca 2020 o 20:03 
Gyogen22: oh... if you please... the troops thingy is just annoying. A reminder that would prevent you from unwillingly break the promise would be golden! The spying pop-up sounds like WIP, no biggy. As for BLI mod compatibility, fyi I found no error message so far. Hope you go through with the child change and the mods become compatible some day. Thank you for tackling this longstanding "promise" tracking need. Cheers!
Gyogen22  [autor] 28 czerwca 2020 o 18:55 
ChrisMartin thanks for answering I was out of town today.

A reminder could be added for troops if needed. I didn't add a popup for spying because it caused a problem with the espionage popup. Was probably some error on my part, couldn't find it and was causing crash. It currently probably isn't compatible as it uses diplomacy screen file, I intended when I had time to remove that and attach it as a child form another file so it wouldn't need those files.
pauloel7 28 czerwca 2020 o 16:28 
@ChrisMartin: TYVM. Awesome info. Didn't get the last bit: do they ever? What mod?
ChrisMartin 28 czerwca 2020 o 13:53 
"Troops near border" are triggered when Player has 2 units (or more) closer then 2 hex of AI border. The trick to comply with AI request is to move the units to a distance of 3 hex or more from AI border, before request times out. Have never timed the number of turns this takes.
AI complaining about Troops near boarder, when you are within your territories, was a bug after RnF, and got fixed.
I use a mod so Friendly and Allied AI's are not requesting me to remove my units.
pauloel7 28 czerwca 2020 o 8:59 
The bottom left corner of AI leaders show up Better Leader Icon mod info, nothing this mod's like the first screenshot above. Is it possible to have both? That's be nice. Cheers!
pauloel7 28 czerwca 2020 o 7:21 
Hi. Nifty mod! Don't know about you but I find myself often braking the promise of moving troops away from AI cities, 'cause I can never tell when such promise would be verified (its expiration?) or the distance to the AI city(ies?). How are we supposed to know? Is it 8 hexes? If within my borders, should it not be ok? I had them complain of troops within my own land once! Anyways, from the description and code it doesn't seem this particular PromiseType is contemplated. Is it? If not, please, can you do it?
Also, looks like you have "PromiseTypes.DONT_SPY_ON_ME" going but no pop-up?
Lastly, is this mod compatible with Better Leader Icon or Extended Diplomacy Ribbon?
Gyogen22  [autor] 22 maja 2020 o 4:19 
I am not sure then. I just tested to see if new update affected it, but still worked for me. Just to be sure, you have to hover mouse over bottom left of leader portrait where the little relationship icon shows up. Also if the promise to move troops that one will not show up, as I could not find a reference for it. Valid promises are don't spy, don't convert, don't dig artifacts, and don't settle too near. If it is one of those, does it show on plot tooltip when you hover over their land?
RavenMistwolf 21 maja 2020 o 19:23 
I made a promise and it's not showing up. No errors show in the log. It's not causing any problems. It just doesn't seem to be doing anything.
Gyogen22  [autor] 21 maja 2020 o 3:36 
RavenMistwolf - have you made a promise and it's not showing, or is it causing some other problem? You could check the lua log located in \Documents\my games\Sid Meier's Civilization VI\Logs to see if it shows any errors. Sorry you're having issues with it.
RavenMistwolf 20 maja 2020 o 6:14 
This doesn't work for me and I don't have any other mods affecting the Diplomacy Ribbons. Any ideas?
Gyogen22  [autor] 17 maja 2020 o 2:59 
Mgufa - This mod does use Diplomacy Ribbon files so I would guess that was correct. If you wanted, you could open the Promises.modinfo file in the mod folder with a text editor and completely remove the two instances of:
<File>DiplomacyRibbon_Expansion1.lua</File>
<File>DiplomacyRibbonSupport.lua</File>
and save it. It wouldn't show over the leader portait, but the plot tooltip would still show up.
Mgufa 15 maja 2020 o 12:28 
Hi! This mod is exactly what I was looking for, but it doesn' work for me.
I think it's because it might conflict with Extended Diplomacy Ribbon.
Am I correct?

Thanks"
ChrisMartin 25 kwietnia 2020 o 23:37 
Thank you.
Gyogen22  [autor] 25 kwietnia 2020 o 18:30 
Only players promise to AI
ChrisMartin 25 kwietnia 2020 o 13:05 
Only Player promise to AI, or AI promise to Player? Or both?