Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Promise Reminder
   
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22 Apr, 2020 @ 3:37pm
1 Jul, 2020 @ 4:06am
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Promise Reminder

Description
Update: Added pop up reminder for founding city, spreading religion, and digging artifacts.

I am unsure of the exact distance that qualifies as too close, from my tests seemed to be about 8 hexes. If anyone has an issue at further distance please let me know.


Mouse over bottom left of leaders portrait where small relationship icon appears. Will only show if there is an active promise.

Update: Added promises made to plot info tooltip.
Popular Discussions View All (1)
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31 Jul, 2020 @ 9:38pm
SOLVED: Compatibility with Extended Diplomacy Ribbon
blazeknave
25 Comments
Havan_IronOak 1 Jan, 2022 @ 9:11am 
I sought out this mod because I JUST pissed off Poundmaker because I settled "too near" after promising not to. It looks like this will warn me off but will it also generate a lot of "false positives?"
D34DLY 1 Jun, 2021 @ 5:44pm 
conflicts with the CQUI mod, in that, the leader banner disappears, except to only show your leader. Just pointing this out, in case someone else subscribes to both mods and has this issue.
Mavaryck 20 Oct, 2020 @ 1:04pm 
The reminder for religion is still useful, as the AI gets angry if they ask, you ignore and then even go ahead and do convert their cities - maybe the wording could be changed though?
RavenMistwolf 17 Oct, 2020 @ 6:49pm 
As other people have already commented, I keep getting promise reminders when I told the AIs to shove it. Apparently this has been going on for a few months now. PLEASE fix!!
Titule 30 Sep, 2020 @ 6:52am 
I came her for the same problem. I did not promise not to convert, but I get the warning.
And the warning is in English, instead of German. I promise to do the translation to Germanif you make it multilingual. (I will accept a warning if I don't.:steamhappy:)
D34DLY 29 Aug, 2020 @ 5:27pm 
Same thing when I don't promise to convert cities to my religion, I get warnings that I made a promise, and it indicates I made a promise. There are no penalties for breaking a promise with other civs though. I was probably mistaken with that game "a while ago".

So mod works fine when accept promises. It just gets its messages confused when you don't agree to the promise, and there are no non-standard implications with that.
D34DLY 24 Aug, 2020 @ 10:58am 
When I tell AI that "I will settle where I damn well please", I then get flagged as having given them a promise--even though I didn't. Then when I settle again near to them, I get the warning that i made a promise. In my current game there didn't seem to be repercussions for breaking a promise, but in a game I had a while ago, there seemed to be repercussions from breaking a promise--again, when I didn't make a promise.
Gyogen22  [author] 1 Jul, 2020 @ 4:12am 
Pauloel7, I added a plot tooltip reminder for troops. I won't be able to attempt the rest until this weekend as I'm going to have to completely redo the files. I wasn't thinking when I mentioned about attaching as a child to Diplomacy Ribbon, as the leaders are added to it as an instance, so attaching from outside script was not accurate.
pauloel7 29 Jun, 2020 @ 12:47am 
All it does is to prevent declared friends, along with allies, to complain. Neat, tyvm.
ChrisMartin 28 Jun, 2020 @ 11:09pm 
The mod is called [Alfyn] Friends with Benefits (caveat: It hasn't been updated since 2019, so no guarantee to how it works with new updates.)