RimWorld

RimWorld

Ra2Bunker[1.1]
51 Comments
Mlie 22 Sep, 2020 @ 2:09am 
Made an updated version of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2235810677
It has a few fixes as well as being updated to 1.2.
Hope it helps anyone!
non 13 Sep, 2020 @ 9:57pm 
Bug Report: Gathering all Pawns in a non settlement map (Rimcities Ruins for example) will lose the caravan in its entirety instantly.
✚︎Shawn 1 Sep, 2020 @ 4:37pm 
update?
Gaiashield 31 Aug, 2020 @ 6:44pm 
thanks for making this mod scarjit
格里芬的曼达洛人 24 Aug, 2020 @ 4:11am 
Will there be update for 1.2?
Alpharius Fuze 16 Aug, 2020 @ 10:19pm 
Will there be update for 1.2?
Azuke 14 Aug, 2020 @ 8:18am 
update for 1.2 please :)
Tommy Gray x Land Raider 10 Aug, 2020 @ 7:15pm 
update for 1.2 plz
Mutt522 10 Aug, 2020 @ 1:23am 
Found an issue with this and Vanilla Weapons Expanded - Laser. If a pawn holding a laser minigun enters a bunker the UI disappears. Loading doesn't fix it, it requires a game restart. Dunno if you care about mod conflicts but i figured I'd let you know.
eepy Princess 3 Aug, 2020 @ 12:41pm 
Okay, I'll try some stuff out, try to see what is causing it. Thanks.
eepy Princess 3 Aug, 2020 @ 10:47am 
I built a couple bunkers around my base and when I got raided the raiders completely ignored my bunker. They didn't return fire at us at all and went to hit a wall instead, making it very easy to just gun them down. Is that a bug or could it be a mod conflict?
KhanTheMad 9 Jul, 2020 @ 11:39am 
if its empty can they use it to pass through or am i good to use it as a part of a wall of my defense
KhanTheMad 9 Jul, 2020 @ 11:39am 
ok good to know wanted to know if i needed to pull my pawns out if they get over run
pgames-food 8 Jul, 2020 @ 3:57pm 
hi i havent seen that happen in my 1.0 games...
KhanTheMad 8 Jul, 2020 @ 3:46pm 
can enemy pawns enter the bunker?
Je suis DedPol 1 Jul, 2020 @ 3:57am 
Ok I tried with CE, works fine but there's problem with ammo problem. When pawns run out of ammo inside the bunker they won't reload their weapon. It would be perfectly fine if the ammo system from CE is disabled but I personally prefer to use the ammo.
Je suis DedPol 1 Jul, 2020 @ 3:20am 
Hi will there be CE compatible patch?
destructomac 8 Jun, 2020 @ 6:42am 
is there a way to remove the attack range and use the pawns weapon ranges instead?
Pizzarugi 1 Jun, 2020 @ 4:47pm 
Another bunker mod with onboard weapons would be a neat idea though, for people who want them.
Pizzarugi 1 Jun, 2020 @ 4:46pm 
Oh alright. I was just asking, because I noticed the bunkers have an attack range which is shorter than the firearms of the pawns I had placed in them. I wasn't sure if that was because of a bunker weapon override, a set range limitation to prevent invulnerable snipers, or something else entirely.

Thanks for clarifying!
Pizzarugi 1 Jun, 2020 @ 12:52pm 
Do bunkers use their own weapons? I think it'd be nice if pawns can use their equipped guns when entering a bunker, but melee pawns can use some bunker default.
29 May, 2020 @ 10:43am 
So, if you put every colonist into a bunker when a raid is supposed to happen, it doesent happen.
Luetin 15 May, 2020 @ 10:38am 
thanks for updating this
The Unknown 14 May, 2020 @ 6:51pm 
30 mins is how long this took to download
NECEROS 12 May, 2020 @ 12:22am 
NECEROS 11 May, 2020 @ 11:39pm 
I made this, if anyone wants a different texture https://steamproxy.net/sharedfiles/filedetails/?id=2093710694

Thanks for Bunker. It's wonderful.
pgames-food 5 May, 2020 @ 4:41pm 
yup and give them the best armour too just in case :)
zr0 4 May, 2020 @ 11:33pm 
I see, I didn't know that. Thanks for the head's up! Will keep one pawn out at all times if I use it then.
pgames-food 4 May, 2020 @ 3:04pm 
btw for carolus_rex, i posted a possible fix for this on the 1.0 version, if you try that, maybe it can help you too?
https://steamproxy.net/workshop/filedetails/discussion/1552894416/1752358461529819527/
pgames-food 4 May, 2020 @ 3:03pm 
hi i think that has been in before but was hard to fix?
zr0 4 May, 2020 @ 10:18am 
There seems to be a small bug - when all pawns in a temporary map (event/quest) are inside the bunker, it results in loss of all of them.
pgames-food 27 Apr, 2020 @ 12:37pm 
thanks very much, i had several of these in my 1.0 savegame which im trying to bring into 1.1 :)
Mortarius 11 Apr, 2020 @ 9:53am 
Anyone else run into an issue wherein you can't eject out of the bunker? You can't deconstruct or even try to attack it. Nothing happens when you let the health go to 0
Oldie Wan 5 Apr, 2020 @ 10:18am 
A great mod that keeps my pawns from getting torn apart by Mech raids.
ThePartyGuest 26 Mar, 2020 @ 1:40am 
I can't wait to play with this. Thanks for updating
kzs583 23 Mar, 2020 @ 2:17am 
Thanks!!!!!!!
kullenberg83 8 Mar, 2020 @ 3:03pm 
Does the bunker come with guns or do you add them or is it just the occupants guns?
yo 6 Mar, 2020 @ 7:06am 
@Scarjit Thanks mate! wait for your good news!
yo 6 Mar, 2020 @ 3:51am 
@Scarjit Thanks so much for help! my pawns are using hellgun, auto cannon and heavy bolter, may be the special ability (like rapid fire) causes the bug?
yo 6 Mar, 2020 @ 12:15am 
@Scarjit Thats extremely long......But all pawns are using the guns from the Adeptus Mechanicus: Armory mod
yo 5 Mar, 2020 @ 5:05am 
thank you for the outstanding mod. however somehow my pawns cannot shot any target when in the bunker, is there any possible reasons for this bug?
IDreamofZombie 4 Mar, 2020 @ 5:58pm 
I have skipped past this mod in the past and finally decided to try it for fun. Very quickly became one of my favorite and essential mods. Thank you very much for this, I am loving it!
Sealander 4 Mar, 2020 @ 10:23am 
atleast don't do it in permadeath mode
Sealander 4 Mar, 2020 @ 10:21am 
So, ah... don't use the uninstall mod with this and do a city defense mission. I lost my whole colony because they went inside and so the caravan was lost...
咸力觉醒のdoge 4 Mar, 2020 @ 6:43am 
Thanks , this make the game much more funny[can avoid many shit things ]
Commander Amaro 4 Mar, 2020 @ 2:02am 
very nice
花心娃 2 Mar, 2020 @ 7:11am 
thanks i like this mod
Diarmuhnd 1 Mar, 2020 @ 8:15pm 
For NOD ! (thanks for the mod update :spaz2excited: appreciated)
Fizukii 29 Feb, 2020 @ 4:59pm 
thx
Fizukii 29 Feb, 2020 @ 4:08pm 
CE?