RimWorld

RimWorld

Ra2Bunker[1.1]
51 kommentarer
Mlie 22 sep, 2020 @ 2:09 
Made an updated version of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2235810677
It has a few fixes as well as being updated to 1.2.
Hope it helps anyone!
non 13 sep, 2020 @ 21:57 
Bug Report: Gathering all Pawns in a non settlement map (Rimcities Ruins for example) will lose the caravan in its entirety instantly.
✚︎Shawn 1 sep, 2020 @ 16:37 
update?
Gaiashield 31 aug, 2020 @ 18:44 
thanks for making this mod scarjit
格里芬的曼达洛人 24 aug, 2020 @ 4:11 
Will there be update for 1.2?
Alpharius Fuze 16 aug, 2020 @ 22:19 
Will there be update for 1.2?
Azuke 14 aug, 2020 @ 8:18 
update for 1.2 please :)
Tommy Gray x Land Raider 10 aug, 2020 @ 19:15 
update for 1.2 plz
Mutt522 10 aug, 2020 @ 1:23 
Found an issue with this and Vanilla Weapons Expanded - Laser. If a pawn holding a laser minigun enters a bunker the UI disappears. Loading doesn't fix it, it requires a game restart. Dunno if you care about mod conflicts but i figured I'd let you know.
eepy Princess 3 aug, 2020 @ 12:41 
Okay, I'll try some stuff out, try to see what is causing it. Thanks.
eepy Princess 3 aug, 2020 @ 10:47 
I built a couple bunkers around my base and when I got raided the raiders completely ignored my bunker. They didn't return fire at us at all and went to hit a wall instead, making it very easy to just gun them down. Is that a bug or could it be a mod conflict?
KhanTheMad 9 jul, 2020 @ 11:39 
if its empty can they use it to pass through or am i good to use it as a part of a wall of my defense
KhanTheMad 9 jul, 2020 @ 11:39 
ok good to know wanted to know if i needed to pull my pawns out if they get over run
pgames-food 8 jul, 2020 @ 15:57 
hi i havent seen that happen in my 1.0 games...
KhanTheMad 8 jul, 2020 @ 15:46 
can enemy pawns enter the bunker?
Je suis DedPol 1 jul, 2020 @ 3:57 
Ok I tried with CE, works fine but there's problem with ammo problem. When pawns run out of ammo inside the bunker they won't reload their weapon. It would be perfectly fine if the ammo system from CE is disabled but I personally prefer to use the ammo.
Je suis DedPol 1 jul, 2020 @ 3:20 
Hi will there be CE compatible patch?
destructomac 8 jun, 2020 @ 6:42 
is there a way to remove the attack range and use the pawns weapon ranges instead?
Pizzarugi 1 jun, 2020 @ 16:47 
Another bunker mod with onboard weapons would be a neat idea though, for people who want them.
Pizzarugi 1 jun, 2020 @ 16:46 
Oh alright. I was just asking, because I noticed the bunkers have an attack range which is shorter than the firearms of the pawns I had placed in them. I wasn't sure if that was because of a bunker weapon override, a set range limitation to prevent invulnerable snipers, or something else entirely.

Thanks for clarifying!
Pizzarugi 1 jun, 2020 @ 12:52 
Do bunkers use their own weapons? I think it'd be nice if pawns can use their equipped guns when entering a bunker, but melee pawns can use some bunker default.
29 maj, 2020 @ 10:43 
So, if you put every colonist into a bunker when a raid is supposed to happen, it doesent happen.
Luetin 15 maj, 2020 @ 10:38 
thanks for updating this
The Unknown 14 maj, 2020 @ 18:51 
30 mins is how long this took to download
NECEROS 12 maj, 2020 @ 0:22 
NECEROS 11 maj, 2020 @ 23:39 
I made this, if anyone wants a different texture https://steamproxy.net/sharedfiles/filedetails/?id=2093710694

Thanks for Bunker. It's wonderful.
pgames-food 5 maj, 2020 @ 16:41 
yup and give them the best armour too just in case :)
zr0 4 maj, 2020 @ 23:33 
I see, I didn't know that. Thanks for the head's up! Will keep one pawn out at all times if I use it then.
pgames-food 4 maj, 2020 @ 15:04 
btw for carolus_rex, i posted a possible fix for this on the 1.0 version, if you try that, maybe it can help you too?
https://steamproxy.net/workshop/filedetails/discussion/1552894416/1752358461529819527/
pgames-food 4 maj, 2020 @ 15:03 
hi i think that has been in before but was hard to fix?
zr0 4 maj, 2020 @ 10:18 
There seems to be a small bug - when all pawns in a temporary map (event/quest) are inside the bunker, it results in loss of all of them.
pgames-food 27 apr, 2020 @ 12:37 
thanks very much, i had several of these in my 1.0 savegame which im trying to bring into 1.1 :)
Mortarius 11 apr, 2020 @ 9:53 
Anyone else run into an issue wherein you can't eject out of the bunker? You can't deconstruct or even try to attack it. Nothing happens when you let the health go to 0
Oldie Wan 5 apr, 2020 @ 10:18 
A great mod that keeps my pawns from getting torn apart by Mech raids.
ThePartyGuest 26 mar, 2020 @ 1:40 
I can't wait to play with this. Thanks for updating
kzs583 23 mar, 2020 @ 2:17 
Thanks!!!!!!!
kullenberg83 8 mar, 2020 @ 15:03 
Does the bunker come with guns or do you add them or is it just the occupants guns?
yo 6 mar, 2020 @ 7:06 
@Scarjit Thanks mate! wait for your good news!
yo 6 mar, 2020 @ 3:51 
@Scarjit Thanks so much for help! my pawns are using hellgun, auto cannon and heavy bolter, may be the special ability (like rapid fire) causes the bug?
yo 6 mar, 2020 @ 0:15 
@Scarjit Thats extremely long......But all pawns are using the guns from the Adeptus Mechanicus: Armory mod
yo 5 mar, 2020 @ 5:05 
thank you for the outstanding mod. however somehow my pawns cannot shot any target when in the bunker, is there any possible reasons for this bug?
IDreamofZombie 4 mar, 2020 @ 17:58 
I have skipped past this mod in the past and finally decided to try it for fun. Very quickly became one of my favorite and essential mods. Thank you very much for this, I am loving it!
Sealander 4 mar, 2020 @ 10:23 
atleast don't do it in permadeath mode
Sealander 4 mar, 2020 @ 10:21 
So, ah... don't use the uninstall mod with this and do a city defense mission. I lost my whole colony because they went inside and so the caravan was lost...
咸力觉醒のdoge 4 mar, 2020 @ 6:43 
Thanks , this make the game much more funny[can avoid many shit things ]
Commander Amaro 4 mar, 2020 @ 2:02 
very nice
花心娃 2 mar, 2020 @ 7:11 
thanks i like this mod
Diarmuhnd 1 mar, 2020 @ 20:15 
For NOD ! (thanks for the mod update :spaz2excited: appreciated)
Fizukii 29 feb, 2020 @ 16:59 
thx
Fizukii 29 feb, 2020 @ 16:08 
CE?