RimWorld
Ra2Bunker[1.1]
51 commentaires
Mlie 22 sept. 2020 à 2h09 
Made an updated version of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2235810677
It has a few fixes as well as being updated to 1.2.
Hope it helps anyone!
non 13 sept. 2020 à 21h57 
Bug Report: Gathering all Pawns in a non settlement map (Rimcities Ruins for example) will lose the caravan in its entirety instantly.
✚︎Shawn 1 sept. 2020 à 16h37 
update?
Gaiashield 31 aout 2020 à 18h44 
thanks for making this mod scarjit
格里芬的曼达洛人 24 aout 2020 à 4h11 
Will there be update for 1.2?
Alpharius Fuze 16 aout 2020 à 22h19 
Will there be update for 1.2?
Azuke 14 aout 2020 à 8h18 
update for 1.2 please :)
Tommy Gray x Land Raider 10 aout 2020 à 19h15 
update for 1.2 plz
Mutt522 10 aout 2020 à 1h23 
Found an issue with this and Vanilla Weapons Expanded - Laser. If a pawn holding a laser minigun enters a bunker the UI disappears. Loading doesn't fix it, it requires a game restart. Dunno if you care about mod conflicts but i figured I'd let you know.
eepy Princess 3 aout 2020 à 12h41 
Okay, I'll try some stuff out, try to see what is causing it. Thanks.
eepy Princess 3 aout 2020 à 10h47 
I built a couple bunkers around my base and when I got raided the raiders completely ignored my bunker. They didn't return fire at us at all and went to hit a wall instead, making it very easy to just gun them down. Is that a bug or could it be a mod conflict?
KhanTheMad 9 juil. 2020 à 11h39 
if its empty can they use it to pass through or am i good to use it as a part of a wall of my defense
KhanTheMad 9 juil. 2020 à 11h39 
ok good to know wanted to know if i needed to pull my pawns out if they get over run
pgames-food 8 juil. 2020 à 15h57 
hi i havent seen that happen in my 1.0 games...
KhanTheMad 8 juil. 2020 à 15h46 
can enemy pawns enter the bunker?
Je suis DedPol 1 juil. 2020 à 3h57 
Ok I tried with CE, works fine but there's problem with ammo problem. When pawns run out of ammo inside the bunker they won't reload their weapon. It would be perfectly fine if the ammo system from CE is disabled but I personally prefer to use the ammo.
Je suis DedPol 1 juil. 2020 à 3h20 
Hi will there be CE compatible patch?
destructomac 8 juin 2020 à 6h42 
is there a way to remove the attack range and use the pawns weapon ranges instead?
Pizzarugi 1 juin 2020 à 16h47 
Another bunker mod with onboard weapons would be a neat idea though, for people who want them.
Pizzarugi 1 juin 2020 à 16h46 
Oh alright. I was just asking, because I noticed the bunkers have an attack range which is shorter than the firearms of the pawns I had placed in them. I wasn't sure if that was because of a bunker weapon override, a set range limitation to prevent invulnerable snipers, or something else entirely.

Thanks for clarifying!
Pizzarugi 1 juin 2020 à 12h52 
Do bunkers use their own weapons? I think it'd be nice if pawns can use their equipped guns when entering a bunker, but melee pawns can use some bunker default.
29 mai 2020 à 10h43 
So, if you put every colonist into a bunker when a raid is supposed to happen, it doesent happen.
Luetin 15 mai 2020 à 10h38 
thanks for updating this
The Unknown 14 mai 2020 à 18h51 
30 mins is how long this took to download
NECEROS 12 mai 2020 à 0h22 
NECEROS 11 mai 2020 à 23h39 
I made this, if anyone wants a different texture https://steamproxy.net/sharedfiles/filedetails/?id=2093710694

Thanks for Bunker. It's wonderful.
pgames-food 5 mai 2020 à 16h41 
yup and give them the best armour too just in case :)
zr0 4 mai 2020 à 23h33 
I see, I didn't know that. Thanks for the head's up! Will keep one pawn out at all times if I use it then.
pgames-food 4 mai 2020 à 15h04 
btw for carolus_rex, i posted a possible fix for this on the 1.0 version, if you try that, maybe it can help you too?
https://steamproxy.net/workshop/filedetails/discussion/1552894416/1752358461529819527/
pgames-food 4 mai 2020 à 15h03 
hi i think that has been in before but was hard to fix?
zr0 4 mai 2020 à 10h18 
There seems to be a small bug - when all pawns in a temporary map (event/quest) are inside the bunker, it results in loss of all of them.
pgames-food 27 avr. 2020 à 12h37 
thanks very much, i had several of these in my 1.0 savegame which im trying to bring into 1.1 :)
Mortarius 11 avr. 2020 à 9h53 
Anyone else run into an issue wherein you can't eject out of the bunker? You can't deconstruct or even try to attack it. Nothing happens when you let the health go to 0
Oldie Wan 5 avr. 2020 à 10h18 
A great mod that keeps my pawns from getting torn apart by Mech raids.
ThePartyGuest 26 mars 2020 à 1h40 
I can't wait to play with this. Thanks for updating
kzs583 23 mars 2020 à 2h17 
Thanks!!!!!!!
kullenberg83 8 mars 2020 à 15h03 
Does the bunker come with guns or do you add them or is it just the occupants guns?
yo 6 mars 2020 à 7h06 
@Scarjit Thanks mate! wait for your good news!
yo 6 mars 2020 à 3h51 
@Scarjit Thanks so much for help! my pawns are using hellgun, auto cannon and heavy bolter, may be the special ability (like rapid fire) causes the bug?
yo 6 mars 2020 à 0h15 
@Scarjit Thats extremely long......But all pawns are using the guns from the Adeptus Mechanicus: Armory mod
yo 5 mars 2020 à 5h05 
thank you for the outstanding mod. however somehow my pawns cannot shot any target when in the bunker, is there any possible reasons for this bug?
IDreamofZombie 4 mars 2020 à 17h58 
I have skipped past this mod in the past and finally decided to try it for fun. Very quickly became one of my favorite and essential mods. Thank you very much for this, I am loving it!
Sealander 4 mars 2020 à 10h23 
atleast don't do it in permadeath mode
Sealander 4 mars 2020 à 10h21 
So, ah... don't use the uninstall mod with this and do a city defense mission. I lost my whole colony because they went inside and so the caravan was lost...
咸力觉醒のdoge 4 mars 2020 à 6h43 
Thanks , this make the game much more funny[can avoid many shit things ]
Commander Amaro 4 mars 2020 à 2h02 
very nice
花心娃 2 mars 2020 à 7h11 
thanks i like this mod
Diarmuhnd 1 mars 2020 à 20h15 
For NOD ! (thanks for the mod update :spaz2excited: appreciated)
Fizukii 29 févr. 2020 à 16h59 
thx
Fizukii 29 févr. 2020 à 16h08 
CE?