RimWorld
Ra2Bunker[1.1]
51 件のコメント
Mlie 2020年9月22日 2時09分 
Made an updated version of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2235810677
It has a few fixes as well as being updated to 1.2.
Hope it helps anyone!
non 2020年9月13日 21時57分 
Bug Report: Gathering all Pawns in a non settlement map (Rimcities Ruins for example) will lose the caravan in its entirety instantly.
✚︎Shawn 2020年9月1日 16時37分 
update?
Gaiashield 2020年8月31日 18時44分 
thanks for making this mod scarjit
格里芬的曼达洛人 2020年8月24日 4時11分 
Will there be update for 1.2?
Alpharius Fuze 2020年8月16日 22時19分 
Will there be update for 1.2?
Azuke 2020年8月14日 8時18分 
update for 1.2 please :)
Tommy Gray x Land Raider 2020年8月10日 19時15分 
update for 1.2 plz
Mutt522 2020年8月10日 1時23分 
Found an issue with this and Vanilla Weapons Expanded - Laser. If a pawn holding a laser minigun enters a bunker the UI disappears. Loading doesn't fix it, it requires a game restart. Dunno if you care about mod conflicts but i figured I'd let you know.
eepy Princess 2020年8月3日 12時41分 
Okay, I'll try some stuff out, try to see what is causing it. Thanks.
eepy Princess 2020年8月3日 10時47分 
I built a couple bunkers around my base and when I got raided the raiders completely ignored my bunker. They didn't return fire at us at all and went to hit a wall instead, making it very easy to just gun them down. Is that a bug or could it be a mod conflict?
KhanTheMad 2020年7月9日 11時39分 
if its empty can they use it to pass through or am i good to use it as a part of a wall of my defense
KhanTheMad 2020年7月9日 11時39分 
ok good to know wanted to know if i needed to pull my pawns out if they get over run
pgames-food 2020年7月8日 15時57分 
hi i havent seen that happen in my 1.0 games...
KhanTheMad 2020年7月8日 15時46分 
can enemy pawns enter the bunker?
Je suis DedPol 2020年7月1日 3時57分 
Ok I tried with CE, works fine but there's problem with ammo problem. When pawns run out of ammo inside the bunker they won't reload their weapon. It would be perfectly fine if the ammo system from CE is disabled but I personally prefer to use the ammo.
Je suis DedPol 2020年7月1日 3時20分 
Hi will there be CE compatible patch?
destructomac 2020年6月8日 6時42分 
is there a way to remove the attack range and use the pawns weapon ranges instead?
Pizzarugi 2020年6月1日 16時47分 
Another bunker mod with onboard weapons would be a neat idea though, for people who want them.
Pizzarugi 2020年6月1日 16時46分 
Oh alright. I was just asking, because I noticed the bunkers have an attack range which is shorter than the firearms of the pawns I had placed in them. I wasn't sure if that was because of a bunker weapon override, a set range limitation to prevent invulnerable snipers, or something else entirely.

Thanks for clarifying!
Pizzarugi 2020年6月1日 12時52分 
Do bunkers use their own weapons? I think it'd be nice if pawns can use their equipped guns when entering a bunker, but melee pawns can use some bunker default.
2020年5月29日 10時43分 
So, if you put every colonist into a bunker when a raid is supposed to happen, it doesent happen.
Luetin 2020年5月15日 10時38分 
thanks for updating this
The Unknown 2020年5月14日 18時51分 
30 mins is how long this took to download
NECEROS 2020年5月12日 0時22分 
NECEROS 2020年5月11日 23時39分 
I made this, if anyone wants a different texture https://steamproxy.net/sharedfiles/filedetails/?id=2093710694

Thanks for Bunker. It's wonderful.
pgames-food 2020年5月5日 16時41分 
yup and give them the best armour too just in case :)
zr0 2020年5月4日 23時33分 
I see, I didn't know that. Thanks for the head's up! Will keep one pawn out at all times if I use it then.
pgames-food 2020年5月4日 15時04分 
btw for carolus_rex, i posted a possible fix for this on the 1.0 version, if you try that, maybe it can help you too?
https://steamproxy.net/workshop/filedetails/discussion/1552894416/1752358461529819527/
pgames-food 2020年5月4日 15時03分 
hi i think that has been in before but was hard to fix?
zr0 2020年5月4日 10時18分 
There seems to be a small bug - when all pawns in a temporary map (event/quest) are inside the bunker, it results in loss of all of them.
pgames-food 2020年4月27日 12時37分 
thanks very much, i had several of these in my 1.0 savegame which im trying to bring into 1.1 :)
Mortarius 2020年4月11日 9時53分 
Anyone else run into an issue wherein you can't eject out of the bunker? You can't deconstruct or even try to attack it. Nothing happens when you let the health go to 0
Oldie Wan 2020年4月5日 10時18分 
A great mod that keeps my pawns from getting torn apart by Mech raids.
ThePartyGuest 2020年3月26日 1時40分 
I can't wait to play with this. Thanks for updating
kzs583 2020年3月23日 2時17分 
Thanks!!!!!!!
kullenberg83 2020年3月8日 15時03分 
Does the bunker come with guns or do you add them or is it just the occupants guns?
yo 2020年3月6日 7時06分 
@Scarjit Thanks mate! wait for your good news!
yo 2020年3月6日 3時51分 
@Scarjit Thanks so much for help! my pawns are using hellgun, auto cannon and heavy bolter, may be the special ability (like rapid fire) causes the bug?
yo 2020年3月6日 0時15分 
@Scarjit Thats extremely long......But all pawns are using the guns from the Adeptus Mechanicus: Armory mod
yo 2020年3月5日 5時05分 
thank you for the outstanding mod. however somehow my pawns cannot shot any target when in the bunker, is there any possible reasons for this bug?
IDreamofZombie 2020年3月4日 17時58分 
I have skipped past this mod in the past and finally decided to try it for fun. Very quickly became one of my favorite and essential mods. Thank you very much for this, I am loving it!
Sealander 2020年3月4日 10時23分 
atleast don't do it in permadeath mode
Sealander 2020年3月4日 10時21分 
So, ah... don't use the uninstall mod with this and do a city defense mission. I lost my whole colony because they went inside and so the caravan was lost...
咸力觉醒のdoge 2020年3月4日 6時43分 
Thanks , this make the game much more funny[can avoid many shit things ]
Commander Amaro 2020年3月4日 2時02分 
very nice
花心娃 2020年3月2日 7時11分 
thanks i like this mod
Diarmuhnd 2020年3月1日 20時15分 
For NOD ! (thanks for the mod update :spaz2excited: appreciated)
Fizukii 2020年2月29日 16時59分 
thx
Fizukii 2020年2月29日 16時08分 
CE?