Total War: WARHAMMER II

Total War: WARHAMMER II

(SFO Grimhammer Standalone Submod) Merwyrms and More
71 Comments
Augustus 23 Jul, 2022 @ 4:06pm 
sciowyrms is set 0/0 bruh
LWH 25 Mar, 2022 @ 2:12pm 
too strong
HashutChampion  [author] 19 Jan, 2022 @ 10:41pm 
@Lost Trekkie you have to
Mosley was right 18 Jan, 2022 @ 11:41pm 
Do we absolutely 'have' to have the 'hunter and the beast' DLC for this to work, or is that just optional?
Jon 13 Dec, 2021 @ 9:58am 
Is this currently on par with SFO latest update?
[Project KT-Mod] Grimgor Thraka 19 Oct, 2021 @ 4:29am 
Great work. Thank you for all your SFO modding.
Deviant 10 Oct, 2021 @ 7:38am 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
Donald Trump 10 Oct, 2021 @ 4:30am 
How do i recruit this unit?
NEVEREVERLATE 11 Sep, 2021 @ 12:24pm 
I can't currently recruit sciowyrms as lothern as the unit cap is set to zero for the unit. I have unit caps turned off and all other units that are normally capped have a capacity of 100 as default.
The Black Kaiser 27 Aug, 2021 @ 5:40am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447
LooseNooseZeusMooseGooseJuice 26 Aug, 2021 @ 3:28pm 
Hey my man, Robbie added some quality of life stuff to the main mod if you wanna give that a look. Campaign animations and such!
Nova015 27 Mar, 2021 @ 3:16pm 
Will this mod get an update?
137438 25 Jan, 2021 @ 2:52am 
I suggest that dragon/beast building also provide Merwyrms/Pagowyrms caps, besides ports building
HashutChampion  [author] 5 Dec, 2020 @ 1:20am 
@Toshinori Yagi because SFO didn't updated it yet or else it will Work if SFO is updated
Toshinori Yagi 4 Dec, 2020 @ 2:54pm 
This is crashing the game on launch
Azikiel 26 Jul, 2020 @ 2:30pm 
Just re-read my comment and i musta been in a hella bad mood :steamfacepalm: my apologies. Still the stats aren't very balanced and I love the units look and love to be able to use it, but as is their stats are just very odd.

Super sorry again, the way I talked to you before isn't called for considering you do this work just to help people have fun!
HashutChampion  [author] 26 Jul, 2020 @ 8:00am 
@Azikiel if you playing MP battle I will be not supporting your request :VGRUMPY:
Azikiel 25 Jul, 2020 @ 1:01am 
these are horribly balanced, please look at other monsters stats and redo its stats. 38k hp is a joke.
Noah in da House 16 Jul, 2020 @ 2:22pm 
is the 100 something anti large of the white merwyrm intended, seems very high? aswell as 0 melee defence on amanar. Seems a bit odd, even the dread saurian has melee defense.
The Black Kaiser 5 Jul, 2020 @ 10:49am 
awesome
HashutChampion  [author] 5 Jul, 2020 @ 5:53am 
@The Black Kaiser it is working even on newest patch of SFO
The Black Kaiser 4 Jul, 2020 @ 1:23pm 
love your mod, please update, much appreciated!
HashutChampion  [author] 27 Jun, 2020 @ 5:36am 
@Solaire the Red Sun , I know
Solaire 26 Jun, 2020 @ 8:45pm 
SFO is updated boiiii
HashutChampion  [author] 19 Jun, 2020 @ 7:16am 
@wazuuf Maal will be working on SFO version of Coatl
Wazuuf 16 Jun, 2020 @ 11:39am 
do you plan on doing the Coatl by chaos robie for SFO when the update drops
HashutChampion  [author] 6 Jun, 2020 @ 7:50pm 
@wazzuf it has 25% more health than Vanilla
Wazuuf 26 May, 2020 @ 5:27pm 
seeing as sfo is being updated now, can you say the difference in stats from vanilla?
Carcino 19 Apr, 2020 @ 9:43am 
Thanks! Personally I'd love one for the undead only version.
MattBennick 12 Apr, 2020 @ 3:22am 
Thankyou Thankyou Thankyou!!!!
HashutChampion  [author] 22 Mar, 2020 @ 3:50am 
@Maal Sure , you can send me files on SFO discord

@Amylia The Peachy Queen and I mostly play on no caps soo yea

and sry for not answering too much because I from Turkey and English is not my native language soo that pretty much it
Maal 21 Mar, 2020 @ 8:09pm 
@Amylia The Peachy Queen
And adding those units to the optional SFO cap system > your objective idea of fun.

@HashutChampion
Apparantly Chaosrobie did a big balance patch, might be worth looking into. While we're at it, I can send over the files to add SFO's army cap and faction cap to these if you want. You would just need to add them to your mod. Those for the Celestial vehicle too if you want.
Fun fact 21 Mar, 2020 @ 12:07am 
@Big Bear Bardiche Fun > Balance
Big Bear Bardiche 15 Mar, 2020 @ 2:40pm 
Would be nice if the caps system worked for these. pretty powerful units to not have a cap.
Korppi 13 Mar, 2020 @ 8:10am 
@HashutChampion okay cool!
HashutChampion  [author] 13 Mar, 2020 @ 7:43am 
@Korppi I was found out it was the battle_entity_stats_tables , data__ to cst_merwyrm
Korppi 4 Mar, 2020 @ 8:43am 
This mod breaks Doomwheels.... is that intentional? i just made sure by starting a new campaign as stretch (doomwheel starting unit) and the unit doesnt have ranged attack anymore... but when i disable this mod the doomwheel works just fine and has ranged attacks.

I noticed this first time when i made a doomwheel frontline for my army but they never shot their ammo... turns out they dont even have ranged attack anymore. Ofcourse im playing with SFO.

I hope you update the description if this is intentional so people know. :)
HashutChampion  [author] 2 Mar, 2020 @ 12:40pm 
@ℭ𝔱𝔥𝔲𝔩𝔥𝔲 it only requires SFO , not original mod
The Black Kaiser 2 Mar, 2020 @ 4:29am 
Only requires SFO not original merwyrm mod correct?
HashutChampion  [author] 2 Mar, 2020 @ 3:27am 
no it requires SFO @mcsuppe
mcsuppe 1 Mar, 2020 @ 7:30am 
I may just be dense but I might as well ask. Does it being standalone mean it can function without SFO?
Apex 1 Mar, 2020 @ 2:09am 
Description is a little thin.
npdejong 28 Feb, 2020 @ 2:33pm 
I looked at the quick battle traits, and I could not find the regeneration trait, despite the tool card saying that it had regeneration. Is that a mistake? or should Unnatural Metabolism also restore hit points despite that not being said under the ability?
fredrowe234 28 Feb, 2020 @ 2:22pm 
Great mod!
It'd be even better if it had units for vampire coast
CuckoldBen 28 Feb, 2020 @ 3:05am 
Im dumb and didnt read the big letters saying standalone
HashutChampion  [author] 27 Feb, 2020 @ 12:18am 
@dakka you need start other campaign then since this update brokes somestuff

but I will updating I hope it will fix your guys crashes
perl 26 Feb, 2020 @ 7:32pm 
Could the Merwyrms be added to the vampire coast?
Techpriest97 26 Feb, 2020 @ 3:31pm 
@hashutchampion its on startup with the SFO submod, as for the base mod it's when i click campaign or custom
Ɖon | Morgrain 26 Feb, 2020 @ 3:31pm 
I have no problems with the newest patch. hitbox is now okay. Also its compatible with savefile. No problems there.
npdejong 26 Feb, 2020 @ 11:53am 
I can't seem to find the file, are you currently updating it?