Total War: WARHAMMER II

Total War: WARHAMMER II

(SFO Grimhammer Standalone Submod) Merwyrms and More
71 comentários
Augustus 23 jul. 2022 às 16:06 
sciowyrms is set 0/0 bruh
LWH 25 mar. 2022 às 14:12 
too strong
HashutChampion  [autor] 19 jan. 2022 às 22:41 
@Lost Trekkie you have to
Mosley was right 18 jan. 2022 às 23:41 
Do we absolutely 'have' to have the 'hunter and the beast' DLC for this to work, or is that just optional?
Jon 13 dez. 2021 às 9:58 
Is this currently on par with SFO latest update?
[Project KT-Mod] Grimgor Thraka 19 out. 2021 às 4:29 
Great work. Thank you for all your SFO modding.
Deviant 10 out. 2021 às 7:38 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
Donald Trump 10 out. 2021 às 4:30 
How do i recruit this unit?
NEVEREVERLATE 11 set. 2021 às 12:24 
I can't currently recruit sciowyrms as lothern as the unit cap is set to zero for the unit. I have unit caps turned off and all other units that are normally capped have a capacity of 100 as default.
The Black Kaiser 27 ago. 2021 às 5:40 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447
LooseNooseZeusMooseGooseJuice 26 ago. 2021 às 15:28 
Hey my man, Robbie added some quality of life stuff to the main mod if you wanna give that a look. Campaign animations and such!
Nova015 27 mar. 2021 às 15:16 
Will this mod get an update?
137438 25 jan. 2021 às 2:52 
I suggest that dragon/beast building also provide Merwyrms/Pagowyrms caps, besides ports building
HashutChampion  [autor] 5 dez. 2020 às 1:20 
@Toshinori Yagi because SFO didn't updated it yet or else it will Work if SFO is updated
Toshinori Yagi 4 dez. 2020 às 14:54 
This is crashing the game on launch
Azikiel 26 jul. 2020 às 14:30 
Just re-read my comment and i musta been in a hella bad mood :steamfacepalm: my apologies. Still the stats aren't very balanced and I love the units look and love to be able to use it, but as is their stats are just very odd.

Super sorry again, the way I talked to you before isn't called for considering you do this work just to help people have fun!
HashutChampion  [autor] 26 jul. 2020 às 8:00 
@Azikiel if you playing MP battle I will be not supporting your request :VGRUMPY:
Azikiel 25 jul. 2020 às 1:01 
these are horribly balanced, please look at other monsters stats and redo its stats. 38k hp is a joke.
Noah in da House 16 jul. 2020 às 14:22 
is the 100 something anti large of the white merwyrm intended, seems very high? aswell as 0 melee defence on amanar. Seems a bit odd, even the dread saurian has melee defense.
The Black Kaiser 5 jul. 2020 às 10:49 
awesome
HashutChampion  [autor] 5 jul. 2020 às 5:53 
@The Black Kaiser it is working even on newest patch of SFO
The Black Kaiser 4 jul. 2020 às 13:23 
love your mod, please update, much appreciated!
HashutChampion  [autor] 27 jun. 2020 às 5:36 
@Solaire the Red Sun , I know
Solaire 26 jun. 2020 às 20:45 
SFO is updated boiiii
HashutChampion  [autor] 19 jun. 2020 às 7:16 
@wazuuf Maal will be working on SFO version of Coatl
Wazuuf 16 jun. 2020 às 11:39 
do you plan on doing the Coatl by chaos robie for SFO when the update drops
HashutChampion  [autor] 6 jun. 2020 às 19:50 
@wazzuf it has 25% more health than Vanilla
Wazuuf 26 mai. 2020 às 17:27 
seeing as sfo is being updated now, can you say the difference in stats from vanilla?
Carcino 19 abr. 2020 às 9:43 
Thanks! Personally I'd love one for the undead only version.
MattBennick 12 abr. 2020 às 3:22 
Thankyou Thankyou Thankyou!!!!
HashutChampion  [autor] 22 mar. 2020 às 3:50 
@Maal Sure , you can send me files on SFO discord

@Amylia The Peachy Queen and I mostly play on no caps soo yea

and sry for not answering too much because I from Turkey and English is not my native language soo that pretty much it
Maal 21 mar. 2020 às 20:09 
@Amylia The Peachy Queen
And adding those units to the optional SFO cap system > your objective idea of fun.

@HashutChampion
Apparantly Chaosrobie did a big balance patch, might be worth looking into. While we're at it, I can send over the files to add SFO's army cap and faction cap to these if you want. You would just need to add them to your mod. Those for the Celestial vehicle too if you want.
Fun fact 21 mar. 2020 às 0:07 
@Big Bear Bardiche Fun > Balance
Big Bear Bardiche 15 mar. 2020 às 14:40 
Would be nice if the caps system worked for these. pretty powerful units to not have a cap.
Korppi 13 mar. 2020 às 8:10 
@HashutChampion okay cool!
HashutChampion  [autor] 13 mar. 2020 às 7:43 
@Korppi I was found out it was the battle_entity_stats_tables , data__ to cst_merwyrm
Korppi 4 mar. 2020 às 8:43 
This mod breaks Doomwheels.... is that intentional? i just made sure by starting a new campaign as stretch (doomwheel starting unit) and the unit doesnt have ranged attack anymore... but when i disable this mod the doomwheel works just fine and has ranged attacks.

I noticed this first time when i made a doomwheel frontline for my army but they never shot their ammo... turns out they dont even have ranged attack anymore. Ofcourse im playing with SFO.

I hope you update the description if this is intentional so people know. :)
HashutChampion  [autor] 2 mar. 2020 às 12:40 
@ℭ𝔱𝔥𝔲𝔩𝔥𝔲 it only requires SFO , not original mod
The Black Kaiser 2 mar. 2020 às 4:29 
Only requires SFO not original merwyrm mod correct?
HashutChampion  [autor] 2 mar. 2020 às 3:27 
no it requires SFO @mcsuppe
mcsuppe 1 mar. 2020 às 7:30 
I may just be dense but I might as well ask. Does it being standalone mean it can function without SFO?
Apex 1 mar. 2020 às 2:09 
Description is a little thin.
npdejong 28 fev. 2020 às 14:33 
I looked at the quick battle traits, and I could not find the regeneration trait, despite the tool card saying that it had regeneration. Is that a mistake? or should Unnatural Metabolism also restore hit points despite that not being said under the ability?
fredrowe234 28 fev. 2020 às 14:22 
Great mod!
It'd be even better if it had units for vampire coast
CuckoldBen 28 fev. 2020 às 3:05 
Im dumb and didnt read the big letters saying standalone
HashutChampion  [autor] 27 fev. 2020 às 0:18 
@dakka you need start other campaign then since this update brokes somestuff

but I will updating I hope it will fix your guys crashes
perl 26 fev. 2020 às 19:32 
Could the Merwyrms be added to the vampire coast?
Techpriest97 26 fev. 2020 às 15:31 
@hashutchampion its on startup with the SFO submod, as for the base mod it's when i click campaign or custom
Ɖon | Morgrain 26 fev. 2020 às 15:31 
I have no problems with the newest patch. hitbox is now okay. Also its compatible with savefile. No problems there.
npdejong 26 fev. 2020 às 11:53 
I can't seem to find the file, are you currently updating it?