Total War: WARHAMMER II

Total War: WARHAMMER II

(SFO Grimhammer Standalone Submod) Merwyrms and More
71 件のコメント
Augustus 2022年7月23日 16時06分 
sciowyrms is set 0/0 bruh
LWH 2022年3月25日 14時12分 
too strong
HashutChampion  [作成者] 2022年1月19日 22時41分 
@Lost Trekkie you have to
Mosley was right 2022年1月18日 23時41分 
Do we absolutely 'have' to have the 'hunter and the beast' DLC for this to work, or is that just optional?
Jon 2021年12月13日 9時58分 
Is this currently on par with SFO latest update?
[Project KT-Mod] Grimgor Thraka 2021年10月19日 4時29分 
Great work. Thank you for all your SFO modding.
Deviant 2021年10月10日 7時38分 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
Donald Trump 2021年10月10日 4時30分 
How do i recruit this unit?
NEVEREVERLATE 2021年9月11日 12時24分 
I can't currently recruit sciowyrms as lothern as the unit cap is set to zero for the unit. I have unit caps turned off and all other units that are normally capped have a capacity of 100 as default.
The Black Kaiser 2021年8月27日 5時40分 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447
LooseNooseZeusMooseGooseJuice 2021年8月26日 15時28分 
Hey my man, Robbie added some quality of life stuff to the main mod if you wanna give that a look. Campaign animations and such!
Nova015 2021年3月27日 15時16分 
Will this mod get an update?
137438 2021年1月25日 2時52分 
I suggest that dragon/beast building also provide Merwyrms/Pagowyrms caps, besides ports building
HashutChampion  [作成者] 2020年12月5日 1時20分 
@Toshinori Yagi because SFO didn't updated it yet or else it will Work if SFO is updated
Toshinori Yagi 2020年12月4日 14時54分 
This is crashing the game on launch
Azikiel 2020年7月26日 14時30分 
Just re-read my comment and i musta been in a hella bad mood :steamfacepalm: my apologies. Still the stats aren't very balanced and I love the units look and love to be able to use it, but as is their stats are just very odd.

Super sorry again, the way I talked to you before isn't called for considering you do this work just to help people have fun!
HashutChampion  [作成者] 2020年7月26日 8時00分 
@Azikiel if you playing MP battle I will be not supporting your request :VGRUMPY:
Azikiel 2020年7月25日 1時01分 
these are horribly balanced, please look at other monsters stats and redo its stats. 38k hp is a joke.
Noah in da House 2020年7月16日 14時22分 
is the 100 something anti large of the white merwyrm intended, seems very high? aswell as 0 melee defence on amanar. Seems a bit odd, even the dread saurian has melee defense.
The Black Kaiser 2020年7月5日 10時49分 
awesome
HashutChampion  [作成者] 2020年7月5日 5時53分 
@The Black Kaiser it is working even on newest patch of SFO
The Black Kaiser 2020年7月4日 13時23分 
love your mod, please update, much appreciated!
HashutChampion  [作成者] 2020年6月27日 5時36分 
@Solaire the Red Sun , I know
Solaire 2020年6月26日 20時45分 
SFO is updated boiiii
HashutChampion  [作成者] 2020年6月19日 7時16分 
@wazuuf Maal will be working on SFO version of Coatl
Wazuuf 2020年6月16日 11時39分 
do you plan on doing the Coatl by chaos robie for SFO when the update drops
HashutChampion  [作成者] 2020年6月6日 19時50分 
@wazzuf it has 25% more health than Vanilla
Wazuuf 2020年5月26日 17時27分 
seeing as sfo is being updated now, can you say the difference in stats from vanilla?
Carcino 2020年4月19日 9時43分 
Thanks! Personally I'd love one for the undead only version.
MattBennick 2020年4月12日 3時22分 
Thankyou Thankyou Thankyou!!!!
HashutChampion  [作成者] 2020年3月22日 3時50分 
@Maal Sure , you can send me files on SFO discord

@Amylia The Peachy Queen and I mostly play on no caps soo yea

and sry for not answering too much because I from Turkey and English is not my native language soo that pretty much it
Maal 2020年3月21日 20時09分 
@Amylia The Peachy Queen
And adding those units to the optional SFO cap system > your objective idea of fun.

@HashutChampion
Apparantly Chaosrobie did a big balance patch, might be worth looking into. While we're at it, I can send over the files to add SFO's army cap and faction cap to these if you want. You would just need to add them to your mod. Those for the Celestial vehicle too if you want.
Fun fact 2020年3月21日 0時07分 
@Big Bear Bardiche Fun > Balance
Big Bear Bardiche 2020年3月15日 14時40分 
Would be nice if the caps system worked for these. pretty powerful units to not have a cap.
Korppi 2020年3月13日 8時10分 
@HashutChampion okay cool!
HashutChampion  [作成者] 2020年3月13日 7時43分 
@Korppi I was found out it was the battle_entity_stats_tables , data__ to cst_merwyrm
Korppi 2020年3月4日 8時43分 
This mod breaks Doomwheels.... is that intentional? i just made sure by starting a new campaign as stretch (doomwheel starting unit) and the unit doesnt have ranged attack anymore... but when i disable this mod the doomwheel works just fine and has ranged attacks.

I noticed this first time when i made a doomwheel frontline for my army but they never shot their ammo... turns out they dont even have ranged attack anymore. Ofcourse im playing with SFO.

I hope you update the description if this is intentional so people know. :)
HashutChampion  [作成者] 2020年3月2日 12時40分 
@ℭ𝔱𝔥𝔲𝔩𝔥𝔲 it only requires SFO , not original mod
The Black Kaiser 2020年3月2日 4時29分 
Only requires SFO not original merwyrm mod correct?
HashutChampion  [作成者] 2020年3月2日 3時27分 
no it requires SFO @mcsuppe
mcsuppe 2020年3月1日 7時30分 
I may just be dense but I might as well ask. Does it being standalone mean it can function without SFO?
Apex 2020年3月1日 2時09分 
Description is a little thin.
npdejong 2020年2月28日 14時33分 
I looked at the quick battle traits, and I could not find the regeneration trait, despite the tool card saying that it had regeneration. Is that a mistake? or should Unnatural Metabolism also restore hit points despite that not being said under the ability?
fredrowe234 2020年2月28日 14時22分 
Great mod!
It'd be even better if it had units for vampire coast
CuckoldBen 2020年2月28日 3時05分 
Im dumb and didnt read the big letters saying standalone
HashutChampion  [作成者] 2020年2月27日 0時18分 
@dakka you need start other campaign then since this update brokes somestuff

but I will updating I hope it will fix your guys crashes
perl 2020年2月26日 19時32分 
Could the Merwyrms be added to the vampire coast?
Techpriest97 2020年2月26日 15時31分 
@hashutchampion its on startup with the SFO submod, as for the base mod it's when i click campaign or custom
Ɖon | Morgrain 2020年2月26日 15時31分 
I have no problems with the newest patch. hitbox is now okay. Also its compatible with savefile. No problems there.
npdejong 2020年2月26日 11時53分 
I can't seem to find the file, are you currently updating it?