RimWorld

RimWorld

Opened Doors Don't Block Light
99 Comments
lhui2506 2 Jul @ 2:19am 
nope, not in 1.5, it only cause black screen
SpartanH347 [FR] 28 May @ 5:05pm 
so sad
Nana to Many Monsters 23 May @ 2:12am 
@GULÉ I made the request and it does appear they are looking into updating it. Fingers Crossed :MysteriaGodOfDeathHappy: You can go to Mlie workshop page and find the link to their Discord server.
GULÉ🏠 22 May @ 11:32am 
@Nana to Many Monsters
is this getting updated you say? Link??
GULÉ🏠 22 May @ 11:30am 
Pleeeeease update this mod for 1.5
Nana to Many Monsters 29 Apr @ 8:07pm 
Oops, I already have! =D
Nana to Many Monsters 29 Apr @ 7:51pm 
I'm gonna see if Mlie will pick it up! I love this mod so much! <3
chef bread 29 Apr @ 5:42pm 
causes a gray screen on load, does NOT work.
the scrimblo 24 Apr @ 12:10pm 
ignore my last comment it does NOT work which is really sad
Nana to Many Monsters 17 Apr @ 10:46am 
Oh, that's just to bad, I love this mod.
b0nes 17 Apr @ 4:27am 
This has caused me numerous black screens in 1.5... i think it's time i finally retire it. Thank you for your service o7
the scrimblo 11 Apr @ 7:32am 
it works in 1.4 so will it work in 1.5
MiranDaniel 25 Oct, 2023 @ 5:10am 
Works fine in 1.4
mindkeep 7 Nov, 2022 @ 8:17pm 
Any way to just bump the lighting updates to happen on door open and close? Or make the tick count configurable?
Nana to Many Monsters 3 Nov, 2022 @ 2:08pm 
@Chris Thank you! <3
Pope 21 Oct, 2022 @ 7:13pm 
still working in 1.4!
Daemonjax 24 Jun, 2022 @ 2:52pm 
Works fine in 1.3
理科生田 14 May, 2022 @ 8:00pm 
酷。:lunar2019coolpig:
TroLLeX_ 24 Jul, 2021 @ 5:25am 
btw the 1.2 version works in 1.3
TroLLeX_ 24 Jul, 2021 @ 5:23am 
@Alex there is a mod called Rocket man. It improves performance by alot, and alot on heaviely modded playthroughs.
Brenda Delam <3 23 Jul, 2021 @ 2:07pm 
I would also greatly appreciate an update. I LOVE the effects this does with regards to immersion. :)
1337 Kiwi 17 Jul, 2021 @ 9:58pm 
Please update to 1.3 thanks.
Alex 1 Mar, 2021 @ 3:43am 
I used the dubs performance analizer and i can confirm this mod cause enormous lag only when you have a lot (around 150) doors. Don't download it in case you have massive base just build more light. This is a very good mod but it's like color mooded bar mod dont use it on a heavily moded game or a low specs computer
Yablako 10 Feb, 2021 @ 3:13pm 
+1 for performance improvement
Other than that, nice mod
Butterbox 31 Dec, 2020 @ 8:09pm 
causes performance issues when playing with many mods
every time a door is opened or closed my game drops to 10-20 fps
what fixed it for me was removing the mod but I'm assuming that it is conflicting with another mod
there were no errors
tuk0z 1 Nov, 2020 @ 3:29pm 
mlph thank you for trying to address this situation, for God sake! I'll definitively give it a try (even tho I was supposed to clean up my mod list lol)
GrenadesAndHamm 2 Oct, 2020 @ 10:39am 
Open doors show "50 percent light" but still appears to be dark and colonists still slow down through the area as if it is still dark.
lilwhitemouse 12 Sep, 2020 @ 11:28pm 
Thanks - I really love the mod :)
mlph  [author] 12 Sep, 2020 @ 10:27pm 
Updated.
DisKorruptd 12 Sep, 2020 @ 7:33pm 
yeah the mod is no longer letting light through for me, it was previously,
lilwhitemouse 10 Sep, 2020 @ 9:37pm 
It looks like a transpiler fails in the latest unstable build, by the way.
mlph  [author] 6 Sep, 2020 @ 6:20am 
Updated. It may work.
Demonlord09 5 Sep, 2020 @ 2:47pm 
Needs an update for version 1.2 of Rimworld.
Ramie 1 Sep, 2020 @ 9:48pm 
I use it every time and it doesn't mess with my performance that I can tell. I also don't have 30+ mods running, though.
ELC Heon 19 Aug, 2020 @ 7:08am 
Dose it working at 1.2?
Mactaverum 18 Aug, 2020 @ 5:45am 
Thankyou RedWill for the 1.2 testing!
RedWill 17 Aug, 2020 @ 12:01pm 
To everyone asking for the 1.2 update - it'd be nice to have the mod not be yellow in the load order, but it's unnecessary to play. This mod works just fine in 1.2, it's not throwing any errors and light is shining through doors just fine in my current 1.2 save with this mod enabled.
gil_everson 16 Aug, 2020 @ 7:50am 
+1 to 1.2
g0jira 16 Aug, 2020 @ 5:18am 
yup. 1.2 i love this mod!
Ramie 12 Aug, 2020 @ 10:03pm 
Please update to 1.2 :)
net 12 Aug, 2020 @ 6:28pm 
Dude.. It's because theres more lights now.
Felios 9 Jun, 2020 @ 10:28am 
This mod makes doors look absolutely amazing. The world seems so much more real now. However I can tell this mod is creating its own light source because it's also making the brighter room MORE bright! There isn't any way to make doors block light in a vanilla way and then have your clever fucking light source replace it?
vin 19 Mar, 2020 @ 9:05am 
For a damn long time I was having issues with lag and found out it was this mod after pain staking time. I shouldda read the description lol.
patashnik 18 Mar, 2020 @ 7:43pm 
@lilwhitemouse: hah, I'm running this on Linux as well. All that over one char in one filename... classic.

@mlph: game now loads with the mod and into an existing save. Thanks for updating! Nice to have this one subbed again.
CAPNxCHAR 13 Mar, 2020 @ 8:36am 
I wasn't effected as I use Windows, but thank you for being up on your mod and making changes as needed and being one of the first to go 1.1. I'm honestly surprised your mod wasn't absorbed into vanilla by now.
mlph  [author] 13 Mar, 2020 @ 1:52am 
Thank you for your information.I just changed file name. Does this work?
lilwhitemouse 12 Mar, 2020 @ 8:51am 
Oh. Filename is case sensitive. You need to use "LoadFolders.xml" instead of "loadFolders.xml"

It may work fine on Windows systems that don't pay attention to case? But not for those of us using a more civilized Linux system ;D
lilwhitemouse 12 Mar, 2020 @ 8:44am 
Here's some hopefully helpful information:

I am running with only a few mods. If I try to add your mod, "Recovered from incompatible or corupted mods error" - The exception was: System.TypeLoadException: Could not resolve type with token 01000015 (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)

I adulterate your mod: remove loadFolders.xml, move 'v1.1/' to '1.1/'. Adulterated mod now adds to my short mod list with no problems.

I restore loadFolders.xml and move 1.1 back to v1.1, restart RimWorld - error as above.

So it looks like it's loading the 1.0 assemblies instead of the 1.1 ones, despite loadFolders.xml telling it where it should be looking...
mlph  [author] 12 Mar, 2020 @ 5:16am 
patashnik 12 Mar, 2020 @ 4:43am 
Thanks for following up. I've not done mod troubleshooting for this game before. Is there actually a 'crash' log for mod configs? What info would be useful?