RimWorld
Opened Doors Don't Block Light
100 commenti
happy1041 25 lug, ore 7:11 
I can only find some transparent doors mod,but this mod is still the best.thank you for your mod though it dosn't work now:(
lhui2506 2 lug, ore 2:19 
nope, not in 1.5, it only cause black screen
SpartanH347 [FR] 28 mag, ore 17:05 
so sad
Nana to Many Monsters 23 mag, ore 2:12 
@GULÉ I made the request and it does appear they are looking into updating it. Fingers Crossed :MysteriaGodOfDeathHappy: You can go to Mlie workshop page and find the link to their Discord server.
GULÉ🏠 22 mag, ore 11:32 
@Nana to Many Monsters
is this getting updated you say? Link??
GULÉ🏠 22 mag, ore 11:30 
Pleeeeease update this mod for 1.5
Nana to Many Monsters 29 apr, ore 20:07 
Oops, I already have! =D
Nana to Many Monsters 29 apr, ore 19:51 
I'm gonna see if Mlie will pick it up! I love this mod so much! <3
chef bread 29 apr, ore 17:42 
causes a gray screen on load, does NOT work.
the scrimblo 24 apr, ore 12:10 
ignore my last comment it does NOT work which is really sad
Nana to Many Monsters 17 apr, ore 10:46 
Oh, that's just to bad, I love this mod.
b0nes 17 apr, ore 4:27 
This has caused me numerous black screens in 1.5... i think it's time i finally retire it. Thank you for your service o7
the scrimblo 11 apr, ore 7:32 
it works in 1.4 so will it work in 1.5
MiranDaniel 25 ott 2023, ore 5:10 
Works fine in 1.4
mindkeep 7 nov 2022, ore 20:17 
Any way to just bump the lighting updates to happen on door open and close? Or make the tick count configurable?
Nana to Many Monsters 3 nov 2022, ore 14:08 
@Chris Thank you! <3
Pope 21 ott 2022, ore 19:13 
still working in 1.4!
Daemonjax 24 giu 2022, ore 14:52 
Works fine in 1.3
理科生田 14 mag 2022, ore 20:00 
酷。:lunar2019coolpig:
TroLLeX_ 24 lug 2021, ore 5:25 
btw the 1.2 version works in 1.3
TroLLeX_ 24 lug 2021, ore 5:23 
@Alex there is a mod called Rocket man. It improves performance by alot, and alot on heaviely modded playthroughs.
Brenda Delam <3 23 lug 2021, ore 14:07 
I would also greatly appreciate an update. I LOVE the effects this does with regards to immersion. :)
1337 Kiwi 17 lug 2021, ore 21:58 
Please update to 1.3 thanks.
Alex 1 mar 2021, ore 3:43 
I used the dubs performance analizer and i can confirm this mod cause enormous lag only when you have a lot (around 150) doors. Don't download it in case you have massive base just build more light. This is a very good mod but it's like color mooded bar mod dont use it on a heavily moded game or a low specs computer
Yablako 10 feb 2021, ore 15:13 
+1 for performance improvement
Other than that, nice mod
Butterbox 31 dic 2020, ore 20:09 
causes performance issues when playing with many mods
every time a door is opened or closed my game drops to 10-20 fps
what fixed it for me was removing the mod but I'm assuming that it is conflicting with another mod
there were no errors
tuk0z 1 nov 2020, ore 15:29 
mlph thank you for trying to address this situation, for God sake! I'll definitively give it a try (even tho I was supposed to clean up my mod list lol)
GrenadesAndHamm 2 ott 2020, ore 10:39 
Open doors show "50 percent light" but still appears to be dark and colonists still slow down through the area as if it is still dark.
lilwhitemouse 12 set 2020, ore 23:28 
Thanks - I really love the mod :)
mlph  [autore] 12 set 2020, ore 22:27 
Updated.
DisKorruptd 12 set 2020, ore 19:33 
yeah the mod is no longer letting light through for me, it was previously,
lilwhitemouse 10 set 2020, ore 21:37 
It looks like a transpiler fails in the latest unstable build, by the way.
mlph  [autore] 6 set 2020, ore 6:20 
Updated. It may work.
Demonlord09 5 set 2020, ore 14:47 
Needs an update for version 1.2 of Rimworld.
Ramie 1 set 2020, ore 21:48 
I use it every time and it doesn't mess with my performance that I can tell. I also don't have 30+ mods running, though.
ELC Heon 19 ago 2020, ore 7:08 
Dose it working at 1.2?
Mactaverum 18 ago 2020, ore 5:45 
Thankyou RedWill for the 1.2 testing!
RedWill 17 ago 2020, ore 12:01 
To everyone asking for the 1.2 update - it'd be nice to have the mod not be yellow in the load order, but it's unnecessary to play. This mod works just fine in 1.2, it's not throwing any errors and light is shining through doors just fine in my current 1.2 save with this mod enabled.
gil_everson 16 ago 2020, ore 7:50 
+1 to 1.2
g0jira 16 ago 2020, ore 5:18 
yup. 1.2 i love this mod!
Ramie 12 ago 2020, ore 22:03 
Please update to 1.2 :)
net 12 ago 2020, ore 18:28 
Dude.. It's because theres more lights now.
Felios 9 giu 2020, ore 10:28 
This mod makes doors look absolutely amazing. The world seems so much more real now. However I can tell this mod is creating its own light source because it's also making the brighter room MORE bright! There isn't any way to make doors block light in a vanilla way and then have your clever fucking light source replace it?
vin 19 mar 2020, ore 9:05 
For a damn long time I was having issues with lag and found out it was this mod after pain staking time. I shouldda read the description lol.
patashnik 18 mar 2020, ore 19:43 
@lilwhitemouse: hah, I'm running this on Linux as well. All that over one char in one filename... classic.

@mlph: game now loads with the mod and into an existing save. Thanks for updating! Nice to have this one subbed again.
CAPNxCHAR 13 mar 2020, ore 8:36 
I wasn't effected as I use Windows, but thank you for being up on your mod and making changes as needed and being one of the first to go 1.1. I'm honestly surprised your mod wasn't absorbed into vanilla by now.
mlph  [autore] 13 mar 2020, ore 1:52 
Thank you for your information.I just changed file name. Does this work?
lilwhitemouse 12 mar 2020, ore 8:51 
Oh. Filename is case sensitive. You need to use "LoadFolders.xml" instead of "loadFolders.xml"

It may work fine on Windows systems that don't pay attention to case? But not for those of us using a more civilized Linux system ;D
lilwhitemouse 12 mar 2020, ore 8:44 
Here's some hopefully helpful information:

I am running with only a few mods. If I try to add your mod, "Recovered from incompatible or corupted mods error" - The exception was: System.TypeLoadException: Could not resolve type with token 01000015 (from typeref, class/assembly Harmony.HarmonyPatch, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)

I adulterate your mod: remove loadFolders.xml, move 'v1.1/' to '1.1/'. Adulterated mod now adds to my short mod list with no problems.

I restore loadFolders.xml and move 1.1 back to v1.1, restart RimWorld - error as above.

So it looks like it's loading the 1.0 assemblies instead of the 1.1 ones, despite loadFolders.xml telling it where it should be looking...
mlph  [autore] 12 mar 2020, ore 5:16