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Soooo long story short if theres no immediate issues then ya should be right.
2. alright, so what kind of code is it providing that can be used?
3. I was trying to remove the links, and then have one (with the links) that starts with:
<... Name="baseUpdate" Abstract="True"> and my others would start with <... ParentName="baseUpdate"> (forgot the name of your def, so I did ... instead. and also the end parts identical, so...
2. Shield Generators, literally the name of the mod using it, there’s also one in Outer Rim - Core.
3. No idea, I’m not psychic and cannot see what you’ve done.
1. what is the "teleport network" for
2. what is the "shield generater" for?
for these 2, I have no idea where to start, so, just, where do I even begin ?
3. I tried using an abstract parent for the update log, but it didin't seem to work. Is it not possible? If so, why? Or, was I doing some sort of stupid mistake?
Not quite sure what you mean by “any links on it are blocked temporarily”, but I shall use google! Thanks!
Thanks!
The RimWorld discord would be a better place to seek help for the absolute dumpster fire you have in that log.
https://gist.github.com/HugsLibRecordKeeper/94d72dee387a4bb8d0be4a7304b31bf7
at Verse.DebugWindowsOpener.ToggleDebugSettingsMenu () [0x00013] in <9b17790b066e46d08be4026d65926375>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x0011e] in <9b17790b066e46d08be4026d65926375>:0
- TRANSPILER Neronix17.TabulaRasa.RimWorld: IEnumerable`1 TabulaRasa.Patch_DebugWindowsOpener_DrawButtons:Transpiler(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <9b17790b066e46d08be4026d65926375>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <9b17790b066e46d08be4026d65926375>:0
Which git version of this would correspond to the Nov 26 steam release?
WildPlantSpawner.CheckSpawnWildPlantAt: PRE: TabulaRasa.Patch_WildPlantSpawner_CheckSpawnWildPlantAt.Prefix
A troubleshooter I talked with earlier said that this was the only thing modifying wild plants
https://gist.github.com/HugsLibRecordKeeper/af6388ca22267ae4e09d60bdd38fdfda
Either way, would be pretty swell to have an actual mechanical beings framework that isn't HAR's buggy legacy for once, and if it gets pretty big then all the more awesome.
Nobody has permission to 'unofficially' update.
Like I already said, it's not a real dependency, nothing relies directly on it from me, but you just won't get any help with issues since you won't be able to provide a useful log, that's all.