RimWorld
Tabula Rasa
175 opmerkingen
Sedrido 1 uur geleden 
is it 6 linked though
Mastersgt 8 jun om 8:10 
I was coming here to ask about the compat for sos2, but after doing a bit of research the incompat lable it has is from an older list and also says somwhere that a fair number of those mods need to be reevaluated.

Soooo long story short if theres no immediate issues then ya should be right.
Hanz 28 mei om 21:27 
Yay! You rock, thanks for making such kick ass mods!
Neronix17  [auteur] 28 mei om 2:48 
It says the afterlife vault scenario doesn't launch, yet it did just now for me with no issues. So I have no idea what the fuck they're on about.
Hanz 27 mei om 20:00 
There's a listed known incompatibility with this and Save Our Ship 2, specifically about one of the starting scenarios. Any chance for a potential fix? Really love using Outland - Genetics as my baseline genetics mod, and admittedly would like to have my cake and eat it too with playing SOS2.
CTH2004 7 mei om 16:00 
1. okay
2. alright, so what kind of code is it providing that can be used?
3. I was trying to remove the links, and then have one (with the links) that starts with:
<... Name="baseUpdate" Abstract="True"> and my others would start with <... ParentName="baseUpdate"> (forgot the name of your def, so I did ... instead. and also the end parts identical, so...
Neronix17  [auteur] 6 mei om 11:00 
1. Unreleased mods so still WIP
2. Shield Generators, literally the name of the mod using it, there’s also one in Outer Rim - Core.
3. No idea, I’m not psychic and cannot see what you’ve done.
CTH2004 6 mei om 8:29 
okay, 3 quick questions on features:
1. what is the "teleport network" for
2. what is the "shield generater" for?
for these 2, I have no idea where to start, so, just, where do I even begin ?

3. I tried using an abstract parent for the update log, but it didin't seem to work. Is it not possible? If so, why? Or, was I doing some sort of stupid mistake?
CTH2004 30 apr om 14:38 
Alrighty.

Not quite sure what you mean by “any links on it are blocked temporarily”, but I shall use google! Thanks!
Neronix17  [auteur] 27 apr om 4:31 
I linked to it where I said, but some no life has reported that mod, inconveniencing everyone so any links on it are blocked temporarily. Posting the link again here would be a waste of time since they also seemed to have done it with this, so just use google and find the github for this mod, it's in the wiki of that.
CTH2004 27 apr om 4:25 
you mentioned (elsewhere) "documentation". Where is it? (especially on the update area)

Thanks!
Neronix17  [auteur] 13 apr om 16:34 
You're getting a lot of errors, and it's not this alone. You've got so many in fact it's likely a domino effect, which happens a lot, focus on fixing earlier errors first, it'll likely fix the rest. Try verifying files for the game through your Steam library first, as a couple of those errors do not make sense for an up to date version of those mods and it's possible they were only partially updated, Steam botches updates real often.

The RimWorld discord would be a better place to seek help for the absolute dumpster fire you have in that log.
TeH_Dav 13 apr om 16:24 
Getting an error. Used RimTest to find which mod that was throwing it, then made a HugsLib log. Here you go.

https://gist.github.com/HugsLibRecordKeeper/94d72dee387a4bb8d0be4a7304b31bf7
Neronix17  [auteur] 12 apr om 23:06 
Full Hugslib log, not single errors, thanks.
Les_fantome 12 apr om 22:35 
noticed that this mod and VFE is causing the debug menu to crash out with this error

at Verse.DebugWindowsOpener.ToggleDebugSettingsMenu () [0x00013] in <9b17790b066e46d08be4026d65926375>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x0011e] in <9b17790b066e46d08be4026d65926375>:0
- TRANSPILER Neronix17.TabulaRasa.RimWorld: IEnumerable`1 TabulaRasa.Patch_DebugWindowsOpener_DrawButtons:Transpiler(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <9b17790b066e46d08be4026d65926375>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <9b17790b066e46d08be4026d65926375>:0
Knight 'Pink from the Outset' 14 dec 2023 om 23:14 
Hi!

Which git version of this would correspond to the Nov 26 steam release?
Raith 29 nov 2023 om 4:03 
Okay, after some testing, it definitely wasn't this mod's fault. I apologize.
Raith 29 nov 2023 om 3:41 
Then there must be an incompatibility in my mod list then, I dunno what's causing the problem though
Neronix17  [auteur] 29 nov 2023 om 3:36 
@Raith - If it was causing this issue (I know it's not), more than just you in the months since it was implemented would be reporting it out of the 134k subscribers.
Raith 29 nov 2023 om 3:23 
Only reason I think it could be this mod is because of this

WildPlantSpawner.CheckSpawnWildPlantAt: PRE: TabulaRasa.Patch_WildPlantSpawner_CheckSpawnWildPlantAt.Prefix

A troubleshooter I talked with earlier said that this was the only thing modifying wild plants
Neronix17  [auteur] 29 nov 2023 om 3:13 
@Raith - Then I'm not sure what else to try, never heard of that happening before.
Raith 29 nov 2023 om 3:10 
Verifying integrity didn't work unfortunately. Flora is still missing textures when I use Tabula Rasa
Neronix17  [auteur] 28 nov 2023 om 22:43 
Try verifying your games files through steam, no reason this would cause textures to not load properly.
Raith 28 nov 2023 om 22:31 
Alright, so when I have this mod loaded, it causes the graphics of all the flora to disappear, turning them all invisible. Minus a few modded plants that is.

https://gist.github.com/HugsLibRecordKeeper/af6388ca22267ae4e09d60bdd38fdfda
Neronix17  [auteur] 26 nov 2023 om 11:19 
@Feilong - Don't know. If I did it'd be listed in the compatibility section.
Feilong 26 nov 2023 om 11:12 
does this mod work with multiplayer or plan to work with multiplayer in future?
SalmonToastie 26 nov 2023 om 3:10 
Ah nice i can cobble my local 1.3 mod back together. Loved using them.
Neronix17  [auteur] 26 nov 2023 om 2:40 
@SalmonToastie - It is yeah, iirc not used in anything public yet
SalmonToastie 25 nov 2023 om 21:01 
Or rather have you utilised it for any mods
SalmonToastie 25 nov 2023 om 21:00 
Does this still have that TP Stone code from Dragons Not Included?
RyArashi 16 nov 2023 om 18:42 
Probably a harmless error... but this is still showing as HugsLib dependant, both in RimWorld and RimPy.
Neronix17  [auteur] 30 sep 2023 om 10:30 
@ElTwoFour - Knowing someone actually might is enough to motivate me to get it written up so shouldn't be long till I fill it out! If you end up just using the update log you can even do it with LoadFolders so it's optional, I've done that for a couple mods that didn't need anything else
ElTwoFour 30 sep 2023 om 10:23 
Ohho, I love what I'm seeing in this. I can't wait for more of the wiki to be built out. I think I'm going to apply some of this to Mantodeans Continued as I feel it out. At the very least the Updater if nothing else.
ADanniMPA 7 jul 2023 om 8:52 
crap wrong mod section sorry XD
Neronix17  [auteur] 7 jul 2023 om 8:50 
@ADabniMPA - Border? What are you even talking about? Did you even comment on the right mod?
ADanniMPA 7 jul 2023 om 8:45 
I can't seem to rotate the border, no error in the log
Neronix17  [auteur] 4 jul 2023 om 14:25 
@True Mind - Tells you next to the preview image at the top what size it is, ~17mb. Every mod I've made combined wouldn't reach 7gb and I've made a lot of chonky mods :laughing_yeti:
True Mind 4 jul 2023 om 14:20 
I clicked to subscribe to this mod and it started a SEVEN GIGABITE download for rimworld. is that just alot of mods updating at once or is this mod that big?
✪SHINOBI✪ 28 jun 2023 om 19:41 
thanks a lot for this great mod !
Neronix17  [auteur] 12 jun 2023 om 9:25 
@Mitos Jr. - I think you're looking for Tweaks Galore.
Marcus Aurelius Antoninus 12 jun 2023 om 7:56 
does this include no fuel torches?
Neronix17  [auteur] 6 jun 2023 om 9:44 
@Arkrotluv - Up to them if they want to do that, I have no reason to contact them about it.
Akrotluv 6 jun 2023 om 7:43 
Huh, if that's the case Neronix, is there any chance of getting in touch with Killathon who reworked the whole Android Tiers mod into it's own mechanical being framework named Mechanical Humanlikes Core, and seeing if there's any chance of their framework helping out your own project or being able to just straight-up make MHC not rely on HAR as well? There's also Smashphil, who made the Vehicles Framework, but dunno if Smashphil would be too keen on anything but VFw right now.
Either way, would be pretty swell to have an actual mechanical beings framework that isn't HAR's buggy legacy for once, and if it gets pretty big then all the more awesome.
Demopan 28 feb 2023 om 11:26 
Yeah, its pretty rough with har and biotech
RandomEdits 28 feb 2023 om 5:03 
Fair enough I guess.
Gerewoatle 28 feb 2023 om 4:15 
Damn. Did 1.4/Biotech really do in HAR for good?
Neronix17  [auteur] 28 feb 2023 om 1:52 
@RandomEdit - Looks like I missed that one in adding the "It's done when it's done" notice to descriptions. It's coming when the rest of my robotics mods do, I'm having to code a whole new framework for them so I no longer need to rely on Humanoid Alien Races.

Nobody has permission to 'unofficially' update.
RandomEdits 28 feb 2023 om 1:21 
I'm not sure has anyone talked about the Mechadroids yet, but are you planning on updating it? Otherwise, can someone unofficially update it?
Demopan 26 feb 2023 om 11:28 
Yeah, nothing else can provide those logs and they are so useful
Neronix17  [auteur] 26 feb 2023 om 11:26 
@Ghost - And none of them are actually providing useful information to determine if it is just Hugslib. I've already looked into it, and I'm not removing it.

Like I already said, it's not a real dependency, nothing relies directly on it from me, but you just won't get any help with issues since you won't be able to provide a useful log, that's all.