RimWorld
Tabula Rasa
189 commenti
Mask of Humble 14 set, ore 22:36 
I see, well there was a mmo named Tabula Rasa that I enjoyed very much x3
Neronix17  [autore] 14 set, ore 22:15 
Neither. Just the latin meaning "clean slate", referring to when the mod was rewritten.
Mask of Humble 14 set, ore 20:09 
I'm sure you are referring to the book but I miss Tabula Rasa, it was such a fun game
Krieger Clown 4 set, ore 12:03 
rimpy moment
NyamiFan3 29 ago, ore 9:47 
I just use rimsort after rimpy never updates at all. Using rimpy made me download this even when the mod that depended on this no longer needs this mod anymore.
Neronix17  [autore] 26 ago, ore 11:28 
Fully aware there's several versions floating around, as long as you can get the log it doesn't matter which you use, that's why it's no longer listed on the workshop pages specifically.
macssog 26 ago, ore 11:06 
I'll take the RimPy warnings with a grain of salt from now on.

As for the errorlog, someone uploaded its standalone version that seems to work quite fine, and HugsLib does have its quirky periods where the error reporter randomly stops working.
Neronix17  [autore] 26 ago, ore 11:02 
Nope, getting real sick of them not updating their database, it's been like three years now.

That said, without HugsLib, good luck getting any help, I don't even open the game to check an issue without a log from that anymore.
macssog 26 ago, ore 10:42 
Hey, Nero, RimPy seems to have this mod tagged with a HugsLib dependency, same with Vanilla Pawns Retextured. Do any of those mods actually require HugsLib?
Coo 12 ago, ore 19:29 
@Neronix17 I understand. Thank you. I wish you all the best in everything you do moving forward.
Neronix17  [autore] 12 ago, ore 6:43 
Releasing anything would unavoidably result in me having to interact with the fandom again, your affiliation in particular does not matter there, and I would not be doing so much work for one single person.

Anyone is free to do what they want with the old Rimhammer 40k mod. No need to ask me for permission, I just won’t be providing any help with it as I do not have the time.
Coo 12 ago, ore 4:48 
@Neronix17 Thank you for your response. First of all, I'm not affiliated with the Warhammer fandom; I simply enjoyed this mod. Because of this mod, I continued playing the older version of RimWorld, Ideology, without moving to the latest version—until the problem occurred with the error message 'JobDriver threw exception in initAction for pawn September driver=JobDriver_TakeToBed'. I couldn't resolve this issue on my own, which is why I reached out for help.

I understand your stance now. I won’t bring up related topics anymore. Thank you for clarifying. Lastly, if it's okay with you, I have backups of the older version and its prerequisite mods. May I look for someone who can help with compatibility patches or fixing the problem?
Neronix17  [autore] 11 ago, ore 23:21 
@Coo - I'll never be touching the RH40k mod. There aren't even remnants of it on my computer anymore, and I want nothing to do with the Warhammer fandom.
Coo 11 ago, ore 19:59 
Hello, This is a slightly different topic, but I heard that after you stopped updating the [O21] Rimhammer 40K mod, there were plans to renew it. I waited for 3–4 years after hearing that news. Given the current situation, it seems that the news might have been false or that the project was discontinued. If it has been discontinued, I don't expect any new content. However, could you at least provide a patch to make the mod compatible with the latest version of RimWorld? I've been waiting for almost 4 years for your [O21] Rimhammer 40K mod and still haven’t found a better mod than this one.
Sedrido 28 lug, ore 1:41 
is it 6 linked though
Mastersgt 8 giu, ore 8:10 
I was coming here to ask about the compat for sos2, but after doing a bit of research the incompat lable it has is from an older list and also says somwhere that a fair number of those mods need to be reevaluated.

Soooo long story short if theres no immediate issues then ya should be right.
Hanz 28 mag, ore 21:27 
Yay! You rock, thanks for making such kick ass mods!
Neronix17  [autore] 28 mag, ore 2:48 
It says the afterlife vault scenario doesn't launch, yet it did just now for me with no issues. So I have no idea what the fuck they're on about.
Hanz 27 mag, ore 20:00 
There's a listed known incompatibility with this and Save Our Ship 2, specifically about one of the starting scenarios. Any chance for a potential fix? Really love using Outland - Genetics as my baseline genetics mod, and admittedly would like to have my cake and eat it too with playing SOS2.
CTH2004 7 mag, ore 16:00 
1. okay
2. alright, so what kind of code is it providing that can be used?
3. I was trying to remove the links, and then have one (with the links) that starts with:
<... Name="baseUpdate" Abstract="True"> and my others would start with <... ParentName="baseUpdate"> (forgot the name of your def, so I did ... instead. and also the end parts identical, so...
Neronix17  [autore] 6 mag, ore 11:00 
1. Unreleased mods so still WIP
2. Shield Generators, literally the name of the mod using it, there’s also one in Outer Rim - Core.
3. No idea, I’m not psychic and cannot see what you’ve done.
CTH2004 6 mag, ore 8:29 
okay, 3 quick questions on features:
1. what is the "teleport network" for
2. what is the "shield generater" for?
for these 2, I have no idea where to start, so, just, where do I even begin ?

3. I tried using an abstract parent for the update log, but it didin't seem to work. Is it not possible? If so, why? Or, was I doing some sort of stupid mistake?
CTH2004 30 apr, ore 14:38 
Alrighty.

Not quite sure what you mean by “any links on it are blocked temporarily”, but I shall use google! Thanks!
Neronix17  [autore] 27 apr, ore 4:31 
I linked to it where I said, but some no life has reported that mod, inconveniencing everyone so any links on it are blocked temporarily. Posting the link again here would be a waste of time since they also seemed to have done it with this, so just use google and find the github for this mod, it's in the wiki of that.
CTH2004 27 apr, ore 4:25 
you mentioned (elsewhere) "documentation". Where is it? (especially on the update area)

Thanks!
Neronix17  [autore] 13 apr, ore 16:34 
You're getting a lot of errors, and it's not this alone. You've got so many in fact it's likely a domino effect, which happens a lot, focus on fixing earlier errors first, it'll likely fix the rest. Try verifying files for the game through your Steam library first, as a couple of those errors do not make sense for an up to date version of those mods and it's possible they were only partially updated, Steam botches updates real often.

The RimWorld discord would be a better place to seek help for the absolute dumpster fire you have in that log.
TeH_Dav 13 apr, ore 16:24 
Getting an error. Used RimTest to find which mod that was throwing it, then made a HugsLib log. Here you go.

https://gist.github.com/HugsLibRecordKeeper/94d72dee387a4bb8d0be4a7304b31bf7
Neronix17  [autore] 12 apr, ore 23:06 
Full Hugslib log, not single errors, thanks.
les_fantome 12 apr, ore 22:35 
noticed that this mod and VFE is causing the debug menu to crash out with this error

at Verse.DebugWindowsOpener.ToggleDebugSettingsMenu () [0x00013] in <9b17790b066e46d08be4026d65926375>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x0011e] in <9b17790b066e46d08be4026d65926375>:0
- TRANSPILER Neronix17.TabulaRasa.RimWorld: IEnumerable`1 TabulaRasa.Patch_DebugWindowsOpener_DrawButtons:Transpiler(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <9b17790b066e46d08be4026d65926375>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <9b17790b066e46d08be4026d65926375>:0
Knight 'Pink from the Outset' 14 dic 2023, ore 23:14 
Hi!

Which git version of this would correspond to the Nov 26 steam release?
Raith 29 nov 2023, ore 4:03 
Okay, after some testing, it definitely wasn't this mod's fault. I apologize.
Raith 29 nov 2023, ore 3:41 
Then there must be an incompatibility in my mod list then, I dunno what's causing the problem though
Neronix17  [autore] 29 nov 2023, ore 3:36 
@Raith - If it was causing this issue (I know it's not), more than just you in the months since it was implemented would be reporting it out of the 134k subscribers.
Raith 29 nov 2023, ore 3:23 
Only reason I think it could be this mod is because of this

WildPlantSpawner.CheckSpawnWildPlantAt: PRE: TabulaRasa.Patch_WildPlantSpawner_CheckSpawnWildPlantAt.Prefix

A troubleshooter I talked with earlier said that this was the only thing modifying wild plants
Neronix17  [autore] 29 nov 2023, ore 3:13 
@Raith - Then I'm not sure what else to try, never heard of that happening before.
Raith 29 nov 2023, ore 3:10 
Verifying integrity didn't work unfortunately. Flora is still missing textures when I use Tabula Rasa
Neronix17  [autore] 28 nov 2023, ore 22:43 
Try verifying your games files through steam, no reason this would cause textures to not load properly.
Raith 28 nov 2023, ore 22:31 
Alright, so when I have this mod loaded, it causes the graphics of all the flora to disappear, turning them all invisible. Minus a few modded plants that is.

https://gist.github.com/HugsLibRecordKeeper/af6388ca22267ae4e09d60bdd38fdfda
Neronix17  [autore] 26 nov 2023, ore 11:19 
@Feilong - Don't know. If I did it'd be listed in the compatibility section.
Ivy Enjoyer 26 nov 2023, ore 11:12 
does this mod work with multiplayer or plan to work with multiplayer in future?
SalmonToastie 26 nov 2023, ore 3:10 
Ah nice i can cobble my local 1.3 mod back together. Loved using them.
Neronix17  [autore] 26 nov 2023, ore 2:40 
@SalmonToastie - It is yeah, iirc not used in anything public yet
SalmonToastie 25 nov 2023, ore 21:01 
Or rather have you utilised it for any mods
SalmonToastie 25 nov 2023, ore 21:00 
Does this still have that TP Stone code from Dragons Not Included?
RyArashi 16 nov 2023, ore 18:42 
Probably a harmless error... but this is still showing as HugsLib dependant, both in RimWorld and RimPy.
Neronix17  [autore] 30 set 2023, ore 10:30 
@ElTwoFour - Knowing someone actually might is enough to motivate me to get it written up so shouldn't be long till I fill it out! If you end up just using the update log you can even do it with LoadFolders so it's optional, I've done that for a couple mods that didn't need anything else
ElTwoFour 30 set 2023, ore 10:23 
Ohho, I love what I'm seeing in this. I can't wait for more of the wiki to be built out. I think I'm going to apply some of this to Mantodeans Continued as I feel it out. At the very least the Updater if nothing else.
ADanniMPA 7 lug 2023, ore 8:52 
crap wrong mod section sorry XD
Neronix17  [autore] 7 lug 2023, ore 8:50 
@ADabniMPA - Border? What are you even talking about? Did you even comment on the right mod?
ADanniMPA 7 lug 2023, ore 8:45 
I can't seem to rotate the border, no error in the log