Source Filmmaker

Source Filmmaker

Scene_Cave
16 Comments
ILC 29 Jan, 2022 @ 12:06pm 
bananaknight tf2 protassium 28 Mar, 2021 @ 7:12pm 
was going to use this for an sfm but it makes a lot of stuff missing textures
76561198095779111 16 Apr, 2019 @ 5:35am 
This map kinda reminds me of the moment in TF2 comics, where Scout and Heavy find Saxton Hale
Синий 27 Sep, 2018 @ 8:36pm 
Can you teach me use hammer? Pleeeeeeeasee:3
I know basics, but I want make maps like you(
4LT  [author] 27 Sep, 2018 @ 7:51pm 
Yes
Синий 27 Sep, 2018 @ 7:47pm 
Hammer?)
4LT  [author] 27 Sep, 2018 @ 2:30pm 
Lots of time fiddling with the displacement editor.
Синий 27 Sep, 2018 @ 6:50am 
How are you do this map? THIS MAP IS AMAIZING! )))
CraniamonUltimateKnight 21 Sep, 2018 @ 2:42pm 
Okay, thank you for your answer :)
4LT  [author] 21 Sep, 2018 @ 2:09pm 
No, I don't take requests, sorry.
CraniamonUltimateKnight 21 Sep, 2018 @ 1:28pm 
Hi 4LT :) I have a question: Do you accept the maps port request please? Because, if it's possible and if you accept, can you port the Spiral Mountain please? Maps with download: https://3dwarehouse.sketchup.com/model/f729c351-5621-4b5b-999c-94f76b27494f/Banjo-Kazooie-Spiral-Mountain
4LT  [author] 19 Sep, 2018 @ 5:22pm 
Ah, nvm. I think the difference is that it's an HDR compile, and the old copy is actually the same. I was just confusing the old copy with an even older copy that wasn't compiled with HDR because that's what I used as a screenshot (You can tell from the blotchy coloration in the darker areas; that's why I did an HDR compile). ANYWAYS I provided the source map bspzipped int the BSP so you can fix it up any way you like. (Hmm, I kinda like the screenshot more, despite the blotchiness)
4LT  [author] 19 Sep, 2018 @ 5:03pm 
If the map looks darker now than it did previously, it's because I accidentally uploaded an old compile the first time, which was compiled with the SourceSDK. The latest copy was compiled with Source filmmaker's tools. I noticed the map looked a bit dark on some of the cave surfaces in SFM, and I don't know if that's due to SFM's rendering or the compile. IF you notice a difference AND you don't like it, please leave a comment saying so. If you you haven't had the experience of seeing the old copy, please deal w/ it, because I don't want to upload a duplicate in the case of the rendering being off instead.
Kizuato Nobunaga 19 Sep, 2018 @ 9:41am 
Useful for Some Secret Super villain Cave, or A Mining Facility.
kwonto96 18 Sep, 2018 @ 7:12pm 
Useful