Source Filmmaker

Source Filmmaker

Scene_Cave
16 kommentarer
ILC 29. jan. 2022 kl. 12.06 
GET OUT!!!1!!11! 28. mars 2021 kl. 19.12 
was going to use this for an sfm but it makes a lot of stuff missing textures
Thetdm Zack 2. mai 2020 kl. 14.22 
76561198095779111 16. apr. 2019 kl. 5.35 
This map kinda reminds me of the moment in TF2 comics, where Scout and Heavy find Saxton Hale
Синий 27. sep. 2018 kl. 20.36 
Can you teach me use hammer? Pleeeeeeeasee:3
I know basics, but I want make maps like you(
4LT  [skaper] 27. sep. 2018 kl. 19.51 
Yes
Синий 27. sep. 2018 kl. 19.47 
Hammer?)
4LT  [skaper] 27. sep. 2018 kl. 14.30 
Lots of time fiddling with the displacement editor.
Синий 27. sep. 2018 kl. 6.50 
How are you do this map? THIS MAP IS AMAIZING! )))
CraniamonUltimateKnight 21. sep. 2018 kl. 14.42 
Okay, thank you for your answer :)
4LT  [skaper] 21. sep. 2018 kl. 14.09 
No, I don't take requests, sorry.
CraniamonUltimateKnight 21. sep. 2018 kl. 13.28 
Hi 4LT :) I have a question: Do you accept the maps port request please? Because, if it's possible and if you accept, can you port the Spiral Mountain please? Maps with download: https://3dwarehouse.sketchup.com/model/f729c351-5621-4b5b-999c-94f76b27494f/Banjo-Kazooie-Spiral-Mountain
4LT  [skaper] 19. sep. 2018 kl. 17.22 
Ah, nvm. I think the difference is that it's an HDR compile, and the old copy is actually the same. I was just confusing the old copy with an even older copy that wasn't compiled with HDR because that's what I used as a screenshot (You can tell from the blotchy coloration in the darker areas; that's why I did an HDR compile). ANYWAYS I provided the source map bspzipped int the BSP so you can fix it up any way you like. (Hmm, I kinda like the screenshot more, despite the blotchiness)
4LT  [skaper] 19. sep. 2018 kl. 17.03 
If the map looks darker now than it did previously, it's because I accidentally uploaded an old compile the first time, which was compiled with the SourceSDK. The latest copy was compiled with Source filmmaker's tools. I noticed the map looked a bit dark on some of the cave surfaces in SFM, and I don't know if that's due to SFM's rendering or the compile. IF you notice a difference AND you don't like it, please leave a comment saying so. If you you haven't had the experience of seeing the old copy, please deal w/ it, because I don't want to upload a duplicate in the case of the rendering being off instead.
Kizuato Nobunaga 19. sep. 2018 kl. 9.41 
Useful for Some Secret Super villain Cave, or A Mining Facility.
kwonto96 18. sep. 2018 kl. 19.12 
Useful