Source Filmmaker

Source Filmmaker

Scene_Cave
16 opmerkingen
ILC 29 jan 2022 om 12:06 
GET OUT!!!1!!11! 28 mrt 2021 om 19:12 
was going to use this for an sfm but it makes a lot of stuff missing textures
76561198095779111 16 apr 2019 om 5:35 
This map kinda reminds me of the moment in TF2 comics, where Scout and Heavy find Saxton Hale
Синий 27 sep 2018 om 20:36 
Can you teach me use hammer? Pleeeeeeeasee:3
I know basics, but I want make maps like you(
4LT  [auteur] 27 sep 2018 om 19:51 
Yes
Синий 27 sep 2018 om 19:47 
Hammer?)
4LT  [auteur] 27 sep 2018 om 14:30 
Lots of time fiddling with the displacement editor.
Синий 27 sep 2018 om 6:50 
How are you do this map? THIS MAP IS AMAIZING! )))
CraniamonUltimateKnight 21 sep 2018 om 14:42 
Okay, thank you for your answer :)
4LT  [auteur] 21 sep 2018 om 14:09 
No, I don't take requests, sorry.
CraniamonUltimateKnight 21 sep 2018 om 13:28 
Hi 4LT :) I have a question: Do you accept the maps port request please? Because, if it's possible and if you accept, can you port the Spiral Mountain please? Maps with download: https://3dwarehouse.sketchup.com/model/f729c351-5621-4b5b-999c-94f76b27494f/Banjo-Kazooie-Spiral-Mountain
4LT  [auteur] 19 sep 2018 om 17:22 
Ah, nvm. I think the difference is that it's an HDR compile, and the old copy is actually the same. I was just confusing the old copy with an even older copy that wasn't compiled with HDR because that's what I used as a screenshot (You can tell from the blotchy coloration in the darker areas; that's why I did an HDR compile). ANYWAYS I provided the source map bspzipped int the BSP so you can fix it up any way you like. (Hmm, I kinda like the screenshot more, despite the blotchiness)
4LT  [auteur] 19 sep 2018 om 17:03 
If the map looks darker now than it did previously, it's because I accidentally uploaded an old compile the first time, which was compiled with the SourceSDK. The latest copy was compiled with Source filmmaker's tools. I noticed the map looked a bit dark on some of the cave surfaces in SFM, and I don't know if that's due to SFM's rendering or the compile. IF you notice a difference AND you don't like it, please leave a comment saying so. If you you haven't had the experience of seeing the old copy, please deal w/ it, because I don't want to upload a duplicate in the case of the rendering being off instead.
Kizuato Nobunaga 19 sep 2018 om 9:41 
Useful for Some Secret Super villain Cave, or A Mining Facility.
kwonto96 18 sep 2018 om 19:12 
Useful