Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
John marston's honest reaction:
1) make the flashlight static, since the weapon doesn't have a flashlight attached to the barrel.
2) reduce the weapon sway while walking.
The first bullet being placed directly into the chamber for the reload is a fantastic detail
https://steamproxy.net/sharedfiles/filedetails/?id=1487019104
The British during World War I used it, but I assume that the Germans captured some Auto-5s
Glad you like it :)
https://gamebanana.com/tuts/10739
Those should help. I'd add that you'd be best to use Crowbar to de-compile/compile models instead of MDLDecompiler. Crowbar wasn't around when most of the tutorial were written.