XCOM 2
Bondmates With More Benefits
37 Komentar
Daddy Takeda 8 Jul @ 6:29am 
Easy fix for all the complaints about Brother's Keeper. Don't bond your scouts or "lone" soldiers that are proficient in concealment like the Reapers.
IceLancer 20 Mar 2024 @ 6:34pm 
This is quite good idea actually.
As for adjacency
Change EAR_AnyAdjacency to EAR_RequireAdjacency
Or even make it a config. default.BondmateSpotter_Crit_EAR
Recompile scripts.
Soulfire72 6 Jul 2023 @ 3:29am 
Is it possible to disable the Brother's keeper for specific classes, espeically scouts? Breaking concealment is really not worth the extra shot. It also doesn't make sense that a sword wielder like my Shinobi is able to attack at range with a sword swipe.
Kingdom 8 Mar 2023 @ 11:20am 
@bum_Azz_Gamer , i really appreciate you popping up and conforming the working capability of these Mods, Cheers

Oh and thanks for the mod :)
Dęąth Viper 19 Okt 2022 @ 11:38am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
PRAXULON 8 Sep 2022 @ 11:59am 
@aivo ive been using it so far and it seems okay. return fire is a little op but besides that is good
aivo 15 Jan 2022 @ 9:19am 
Does this work with steam version LWOTC?
Aks 5 Des 2021 @ 10:09pm 
Russian Translation
Thanks for the mod! Please add localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\1167567103\Localization)
https://drive.google.com/open?id=1JHKng6U5QuSo00yvgA_se8d6j8sOx9O4&authuser=axaaaid%40gmail.com&usp=drive_fs
silverleaf1 5 Sep 2021 @ 12:24am 
@Jace the Ace I have an idea for the action, Brother's Keeper. The reason I am making this suggestion is that reapers are often far from their own lines and out of sight of their own forces so it does not make sense for a reaper to retaliate for an attack that is not even seen. This is especially true when the reaper can see many enemy units. My suggestion (I do not know how easy this would be to implement since I am not a programmer.) is to make Brother's Keeper check if the attacked bondmate is in visual range.
Dęąth Viper 18 Agu 2021 @ 8:23pm 
@dragonlord maybe advent shouldnt have attacked that soldiers buddy...
Dragonlord 8 Apr 2021 @ 7:20am 
Brothers keeper procs and melee across the map without even moving. I am guessing it doesn't check if the attack is valid or not. To be fair i don't think it even rolls for an attack. But anyway melee from distance...
Prime_hunter 11 Nov 2020 @ 9:44am 
This mod doesn't work for me on the aml
Tencer386 6 Mei 2020 @ 10:05pm 
An option to let Reapers forgo the bond-mate reaction shot would be really awesome! Its really screwed my Reaper so many times, maybe just make it a sting shot? possibly too op.
Taylem 31 Jan 2020 @ 6:57pm 
Should add an option to disable Brother's Keeper for Reapers. The ability breaks Shadow ... also, disable the ability from triggering on Alien Rulers. Causes- issues ... big ones.
Snipe 9 Nov 2019 @ 12:46pm 
@William Whisky -- that is awesome.
endersblade 17 Agu 2019 @ 2:32pm 
Requires DLC: War of the Chosen

Sometimes I think people just ask that question to troll.
Dragon32 19 Jul 2019 @ 8:59am 
@Pegasio:
Think a bit about when soldier bonds were introduced.
Prscyse 18 Jul 2019 @ 7:23pm 
Does it work on WotC?
Teridax 13 Apr 2018 @ 3:12am 
A soldier will return fire with Brother's Keeper even if concealed. Is that supposed to happen?
José 10 Des 2017 @ 1:51pm 
@Jace the Ace: Would it be possible to implement a 'field rations' system with your mod? This would be some way to restore some will loss in combat. Buy the ability through the GTS, and all your soldiers get two uses of field rations, and it requires to actions to use. It is only half as effective on units that went into battle tired or lightly wounded. Restores 20 will, improved ones restore 30.

Other folks' mods simply remove fatigue altogether, but this is something that I feel a bit more immersive and fun, to allow you to bring your MVP units.
John  [pembuat] 22 Okt 2017 @ 6:28pm 
Yeah, I set it to hidden for now since people are saying the new patch broke it. I'm making a less override-y version but I'll be traveling the next couple of weeks so I don't know when I'll be able to publish it.
Orange Shards 22 Okt 2017 @ 5:51pm 
Hey Jace the Ace I'm wondering if you took out the normalize psi operatives mod?
Blaze 22 Okt 2017 @ 12:39pm 
Hmm. There wouldn't happen to be a way to make it so that concealed or shadowed soldiers don't take the Brother's Keeper free shot, would there? At least, I'm assuming they will, which might be a problem for shadow reaper builds.
William Whisky 17 Okt 2017 @ 4:45pm 
This mod just killed my soldier in the most hilarious way possible. I run A Better Advent which add Berserker Prime. Everytime a Prime got hit, it's granted an action which usually is used to smash the nearest xcom. Brother's Keepers kept triggering and my guy got plummeted to dead in the same turn.
Admiralthrawnbar 17 Okt 2017 @ 3:27pm 
I'm sorry ahead of time, I just have to... Friends with more benefits.
Bobler 17 Okt 2017 @ 1:11am 
Димооооон!!!
Ser Lancelot 14 Okt 2017 @ 1:38pm 
Thanks for the clarification, Syk.
John  [pembuat] 14 Okt 2017 @ 1:20pm 
Yes, this just adds more abilities at bond level 2 and 3.
CyniksteR 14 Okt 2017 @ 10:09am 
I saw those lines in the code and I figured Firaxis had scrapped a few extra bond abilities. Many thanks!
Sykomyke 14 Okt 2017 @ 8:19am 
@Lancelot, it looks to be just an update to the 3 existing bond levels. No 4th bond level was created as far as I know.
Ser Lancelot 14 Okt 2017 @ 7:34am 
Would this be the 4th level of bonding and still requiring the training center to complete this bond?
Dragon32 14 Okt 2017 @ 3:43am 
Thanks, Matt Rethyu
Mattie Rethyu 14 Okt 2017 @ 2:50am 
Every time a pair of your soldiers reaches a new bond level they get all the abiities of that level. Each bonded pair levels up on its own, and so its abilities are independent from other pairs'.
Dragon32 14 Okt 2017 @ 2:16am 
I don't know that much about how the bondmate mechanic works. So, are these added to a pool of abilities randomly assigned to bonded soldiers, or are these added to all bonded soldiers?
Rost Kurt 13 Okt 2017 @ 5:10pm 
mey be more bondmates levels additional?
Pocky Stomper 13 Okt 2017 @ 1:48pm 
Is this like friends with benefits?
Ser Lancelot 13 Okt 2017 @ 1:29pm 
Very nice.