XCOM 2
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Bondmates With More Benefits
   
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105.105 KB
13 Oct, 2017 @ 9:22am
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Bondmates With More Benefits

Description
Restores 3 Bond Abilties that were cut from the game:

Advanced Spotter
-Increases hit AND crit chance when the bondmates are near each other. Replaces Spotter at bond level 3.

Brother's Keeper
-Bondmate has a chance to return fire when his/her/its bondmate is attacked. Learned at bond level 2.

Brother's Keeper Advanced
-Bondmate has a greater chance to return fire when his/her/its bondmate is attacked. Replaces Brother's Keeper at bond level 3.

Compatible with existing saves. If you are using my mod which gives SPARKs bondmate abilities, don't forget to turn on the setting for SPARKs at XComMoreBondmateBenefits.ini.

Extras:
-You can configure the amount of bonus aim and crit, as well as the chance for Brother's Keeper to trigger in XComMoreBondmateBenefits.ini

Known Issues:
-None so far

Overrides:
-None
Popular Discussions View All (3)
0
5 Dec, 2021 @ 10:09pm
Russian Translation
Aks
0
23 Oct, 2021 @ 7:30pm
Traditional Chinese
stappy82
0
24 May, 2018 @ 2:41am
Spanish Translation
Kanario97
36 Comments
IceLancer 20 Mar @ 6:34pm 
This is quite good idea actually.
As for adjacency
Change EAR_AnyAdjacency to EAR_RequireAdjacency
Or even make it a config. default.BondmateSpotter_Crit_EAR
Recompile scripts.
Soulfire72 6 Jul, 2023 @ 3:29am 
Is it possible to disable the Brother's keeper for specific classes, espeically scouts? Breaking concealment is really not worth the extra shot. It also doesn't make sense that a sword wielder like my Shinobi is able to attack at range with a sword swipe.
Kingdom 8 Mar, 2023 @ 11:20am 
@bum_Azz_Gamer , i really appreciate you popping up and conforming the working capability of these Mods, Cheers

Oh and thanks for the mod :)
Dęąth Viper 19 Oct, 2022 @ 11:38am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
PRAXULON 8 Sep, 2022 @ 11:59am 
@aivo ive been using it so far and it seems okay. return fire is a little op but besides that is good
aivo 15 Jan, 2022 @ 9:19am 
Does this work with steam version LWOTC?
Aks 5 Dec, 2021 @ 10:09pm 
Russian Translation
Thanks for the mod! Please add localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\1167567103\Localization)
https://drive.google.com/open?id=1JHKng6U5QuSo00yvgA_se8d6j8sOx9O4&authuser=axaaaid%40gmail.com&usp=drive_fs
silverleaf1 5 Sep, 2021 @ 12:24am 
@Jace the Ace I have an idea for the action, Brother's Keeper. The reason I am making this suggestion is that reapers are often far from their own lines and out of sight of their own forces so it does not make sense for a reaper to retaliate for an attack that is not even seen. This is especially true when the reaper can see many enemy units. My suggestion (I do not know how easy this would be to implement since I am not a programmer.) is to make Brother's Keeper check if the attacked bondmate is in visual range.
Dęąth Viper 18 Aug, 2021 @ 8:23pm 
@dragonlord maybe advent shouldnt have attacked that soldiers buddy...
Dragonlord 8 Apr, 2021 @ 7:20am 
Brothers keeper procs and melee across the map without even moving. I am guessing it doesn't check if the attack is valid or not. To be fair i don't think it even rolls for an attack. But anyway melee from distance...