RimWorld

RimWorld

ModSwitch
451 Comments
Mlie 7 May, 2022 @ 1:57pm 
Made an updated version of this as the previous 1.3 version is no longer working:
https://steamproxy.net/sharedfiles/filedetails/?id=2805129396
Hope it helps anyone!
Delta7777777 18 Mar, 2022 @ 11:03am 
@Twilight
I'm still using ModSwitch too lol. I prefer it over any other "mod manager".
Posted that link for users who need another option since I guess ModSwitch doesn't work on 1.3.
Man, I wish someone would update it though.
If I ever learn enough about coding to do it, I will.
Yeetus 6 Oct, 2021 @ 2:27pm 
@Jellypowered
Thank you, you are a god send
Rex705 20 Aug, 2021 @ 12:58pm 
Please someone update this mod I can't live without it!
pinbuck 18 Aug, 2021 @ 1:51am 
@DezZzO i recommend rimpy mod manager over fluffy's, it's fairly easy to set-up and comes with more organization methods rimpy does what both of these do but better.

@Black Puppet
as you stated, this one mod has no real problems with being a version after 1.0 because of the changes tynan brought,
people attempt to wake the mod owners up, this owner hasn't been active during 1.2 and 1.3.

it really depends on the mod complexity, some mods are easier to fork than others; I forked mods with dead owners over the years.
a mod I recently had a few members of mlie's server help me with trying at forking squad UI mod but ran into problems with the outdated built-in harmony dependency that was included:
discord.gg/Mlie
8 (or #support channel and scroll up til you see my name)

DezZzO 13 Aug, 2021 @ 1:08am 
Rarely abandon mods, but for this one the save button doesn't even appear since 1.3, so I guess I'm going to use Fluffy's Mod Manager.
You could say I had to mod switch.
xd
Vi-El 10 Aug, 2021 @ 1:34pm 
@pinbuck
If it is really that simple, then it should be genuinly no issue to use the mod right? I mean if the mod needs no change whatsoever and all that it needs is that the number changes so it looks compatible on the list and in the logs, then you should be able to use it with no problems whatsoever. Right? Right. I guess logical thinking hasnt been researched yet in your colony so I let it slide.

Fact of the matter is, the game has been overhauled a few times since 1.1. You and I have no idea how they have to update their mods, or if they have to at all. They might not have to do anything but change the version number, but you dont know that.

So quit your complaining and play the game with the mod. Clearly it works if all it needs is a version number change. Which is visual at best and does nothing to the game in the first place.
pinbuck 10 Aug, 2021 @ 10:02am 
@Black Puppet 8/10 it's a singular line that magically fixes everything - version.
I suggested someone fork it because it's a simple fix that people like mlie do for almost every mod he forks.

lazy devs who didn't put "0.17, 0.18, 0.19, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0" into the versions listed in their mods before stopping development go straight to hell: aka being forced to play league of legends.
Twilight 6 Aug, 2021 @ 11:53pm 
I prefer this one over fluffy's mod because it is better manageable and well-arranged. I use the colour feature a lot to test mods and mark them as essential, eye-candy, unstable, etc..
Delta7777777 3 Aug, 2021 @ 11:53am 
Also there are other Mod Managers which do the same thing as ModSwitch.

Check out Fluffy's Mod Manager , he's still working on it, but it seems to have more functionality than this mod. Here
Usually wouldn't recommend other mods on someone else's page like this, but I think ModSwitch is thoroughly abandoned... although I am still going to continue to use it.
Delta7777777 1 Aug, 2021 @ 7:07pm 
Okay, so I found out what was wrong with some of the Mod titles ModSwitch would refuse to copy.

I noticed just now that each mod refusing to copy had a : in the title, and that by deleting that from the prompt for the filename it solves the issue. If you delete the : it allows you to copy it.

So this should at least work as a fix for anyone having the same issue copying certain mods, at least up to 1.2. Have not tested on 1.3.
This mod does not really need an update as far as I can tell other than in name. It still functions as intended.
It works great besides that : error which prevents you from creating a filename with : in it ( I believe that is more of an operating system limitation anyhow).
*
*I had to highlight all the text after the : then delete it along with the : in order for the : itself to be deleted.

I hope this helps someone. Also try ModSwitch on version 1.3, it might work, and again works well enough on 1.2 aside from the colon : glitch.
PhoenixDIE 29 Jul, 2021 @ 3:09pm 
Would love to see an update :D this was a fav mod manager back in the day :D One of the better thats for sure
odst7734 28 Jul, 2021 @ 10:16am 
Cant wait for the 1.3 Update!
Vi-El 25 Jul, 2021 @ 9:39am 
Lads and Ladies, jesus mothercrap be patient we are literally just weeks into the bloody update. Let the modders update their stuff in peace. Yes, I too would love to have this mod on my list but the fact is: They havent got the time to get around to updating yet.
Safari Mesh 22 Jul, 2021 @ 7:52pm 
homie please update.
pinbuck 21 Jul, 2021 @ 9:14pm 
it's not dead if it gets updated or forked
(≡◉‿‿◉≡) 20 Jul, 2021 @ 1:57pm 
This mod is now dead in 1.3
Delta7777777 21 Apr, 2021 @ 12:48pm 
This works great for the most part, only problem is it refuses to make local copy for certain mods no matter what i do.
SRS and an SRS add-on mod, and "pawn's paint restored" are the only one's I can recall rn (should have made a list). There were *about 5/100 mods affected. Not too big a deal, but something strange I ran into.

Regardless I still highly recommend this mod. It makes playing offline and editing values actually possible
Cherman 23 Jan, 2021 @ 3:29pm 
It works just fine in 1.2, just ignore the warning that Rimworld gives you for using old mods.
Zeddy 10 Jan, 2021 @ 8:21pm 
f
baconprison 24 Dec, 2020 @ 3:41pm 
https://steamproxy.net/sharedfiles/filedetails/?id=1507748539&searchtext=mod

i think this mod is about the equal to this one if anyone is looking for a replacement
NAVI NITRO 21 Dec, 2020 @ 4:42am 
rip
Zoink 16 Dec, 2020 @ 11:45am 
f
✿¾§*(kawaii)*§¾✿ 1 Nov, 2020 @ 2:36am 
dead project
Do0m[y] 1 Oct, 2020 @ 1:02pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Demonlord09 5 Sep, 2020 @ 2:25pm 
Needs an update for version 1.2 of Rimworld.
Zoink 3 Sep, 2020 @ 3:07pm 
f
rifleman500r 31 Aug, 2020 @ 10:40am 
rip to a great mod
Kenny 23 Aug, 2020 @ 9:31pm 
R.I.P.
fruit flavored ENERGY DRINK 23 Aug, 2020 @ 6:12am 
rip
CTM BOTTOM TEXT 18 Aug, 2020 @ 11:27pm 
are you still alive we need you :(
Thunderstorrm 14 Aug, 2020 @ 1:28pm 
@DoctorVanGogh Do you know if you'll be updating this mod to 1.2? I really have come to rely on it lol. Anyway, thanks for making it!
Bardock20687 10 Aug, 2020 @ 9:42am 
Hey there. Will you update to 1.2?
RavenousEye 10 Aug, 2020 @ 9:14am 
will this mod have a 1.2 shortly? not unpatient, just like to know what to expect :)
Frission 9 Aug, 2020 @ 4:07pm 
Buttons are weirding out in 1.1. There's nothing but blank buttons and the tooltips just say "Modswitch.Tip.Apply", "Modswitch.Tip.Create" "Modswitch.Tip.Undo" and Modswitch.Tip.Settings"
Krypt 12 Jun, 2020 @ 10:40pm 
save/load mod list feature does not work on mac os, apparently. My guess is an issue with path resolving
XeoNovaDan 10 May, 2020 @ 1:53pm 
Nice mod! Just a couple of things though if you get the chance:

When saving a new mod config, pressing Enter after typing the mod config's name closes the window but doesn't save the mod config

Secondly, vanilla RimWorld also allows you to search for mods in your mod list so as a result ,there are now two search bars

Thanks!
Matt 4 May, 2020 @ 3:54am 
@DoctorVanGogh:
Thanks for the quick response - I've right clicked the mod I want to amend, and selected "Create Local Copy", renamed it slightly.

However, I'm not seeing my newly renamed mod show up in the mod list, nor am I seeing any folder icons appear instead of the steam icon?

Could this potentially be because of my Steam folder for this game not being on the C: or should that not matter? (My file path shown in my previous comment) - Thanks in advance!

Edit: I found a workaround and manually saved a local copy and the folder icon is now appearing in my mods list, and the steam one was automatically deactivated.
DoctorVanGogh  [author] 3 May, 2020 @ 12:36pm 
@Matt:
ModSwitch allows you to directly open any local mod's folder: Just left click the tiny white "folder" icon next to the mod name (like you would click the steam icon to open a workshop page in vanilla)
Matt 3 May, 2020 @ 3:00am 
So I'm having trouble locating the extracted mod (local) so that I can make changes.
Where should these appear please?

I've checked: E:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
But there's nothing in there but a txt file?
Jeo Cargo 21 Apr, 2020 @ 8:01pm 
it made a separate file in the mods folder that i didn't see, was hiding right in front of me.
MWRK 21 Apr, 2020 @ 7:59pm 
@jeocargo how did you manage to disable it?
Jeo Cargo 21 Apr, 2020 @ 7:07pm 
nevermind, i was able to get it out of my games files, still broke if i try to use it though
DoctorVanGogh  [author] 21 Apr, 2020 @ 6:58pm 
Jeo Cargo 21 Apr, 2020 @ 5:36pm 
most people have unsubscribed, we're still getting the issue.
"The" SeanMacLeod 21 Apr, 2020 @ 5:01pm 
I think you might have to unsubscribe first....
MWRK 21 Apr, 2020 @ 4:45pm 
I'm getting an error from this that won't let me enter the mod menu, and I can't uninstall the mod by deleting the folder for some reason. Any help?
Barnie Blaha🐠🐳 21 Apr, 2020 @ 3:57pm 
Is this significantly different from Fluffy's Mod Manager?
Jeo Cargo 15 Apr, 2020 @ 10:49pm 
same problem here