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Rapporter et problem med oversettelse
https://steamproxy.net/sharedfiles/filedetails/?id=2805129396
Hope it helps anyone!
I'm still using ModSwitch too lol. I prefer it over any other "mod manager".
Posted that link for users who need another option since I guess ModSwitch doesn't work on 1.3.
Man, I wish someone would update it though.
If I ever learn enough about coding to do it, I will.
Thank you, you are a god send
@Black Puppet
as you stated, this one mod has no real problems with being a version after 1.0 because of the changes tynan brought,
people attempt to wake the mod owners up, this owner hasn't been active during 1.2 and 1.3.
it really depends on the mod complexity, some mods are easier to fork than others; I forked mods with dead owners over the years.
a mod I recently had a few members of mlie's server help me with trying at forking squad UI mod but ran into problems with the outdated built-in harmony dependency that was included:
discord.gg/Mlie
8 (or #support channel and scroll up til you see my name)
You could say I had to mod switch.
xd
If it is really that simple, then it should be genuinly no issue to use the mod right? I mean if the mod needs no change whatsoever and all that it needs is that the number changes so it looks compatible on the list and in the logs, then you should be able to use it with no problems whatsoever. Right? Right. I guess logical thinking hasnt been researched yet in your colony so I let it slide.
Fact of the matter is, the game has been overhauled a few times since 1.1. You and I have no idea how they have to update their mods, or if they have to at all. They might not have to do anything but change the version number, but you dont know that.
So quit your complaining and play the game with the mod. Clearly it works if all it needs is a version number change. Which is visual at best and does nothing to the game in the first place.
I suggested someone fork it because it's a simple fix that people like mlie do for almost every mod he forks.
lazy devs who didn't put "0.17, 0.18, 0.19, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0" into the versions listed in their mods before stopping development go straight to hell: aka being forced to play league of legends.
Check out Fluffy's Mod Manager , he's still working on it, but it seems to have more functionality than this mod. Here
Usually wouldn't recommend other mods on someone else's page like this, but I think ModSwitch is thoroughly abandoned... although I am still going to continue to use it.
I noticed just now that each mod refusing to copy had a : in the title, and that by deleting that from the prompt for the filename it solves the issue. If you delete the : it allows you to copy it.
So this should at least work as a fix for anyone having the same issue copying certain mods, at least up to 1.2. Have not tested on 1.3.
This mod does not really need an update as far as I can tell other than in name. It still functions as intended.
It works great besides that : error which prevents you from creating a filename with : in it ( I believe that is more of an operating system limitation anyhow).
*
*I had to highlight all the text after the : then delete it along with the : in order for the : itself to be deleted.
I hope this helps someone. Also try ModSwitch on version 1.3, it might work, and again works well enough on 1.2 aside from the colon : glitch.
SRS and an SRS add-on mod, and "pawn's paint restored" are the only one's I can recall rn (should have made a list). There were *about 5/100 mods affected. Not too big a deal, but something strange I ran into.
Regardless I still highly recommend this mod. It makes playing offline and editing values actually possible
i think this mod is about the equal to this one if anyone is looking for a replacement
Thank you in advance!
When saving a new mod config, pressing Enter after typing the mod config's name closes the window but doesn't save the mod config
Secondly, vanilla RimWorld also allows you to search for mods in your mod list so as a result ,there are now two search bars
Thanks!
Thanks for the quick response - I've right clicked the mod I want to amend, and selected "Create Local Copy", renamed it slightly.
However, I'm not seeing my newly renamed mod show up in the mod list, nor am I seeing any folder icons appear instead of the steam icon?
Could this potentially be because of my Steam folder for this game not being on the C: or should that not matter? (My file path shown in my previous comment) - Thanks in advance!
Edit: I found a workaround and manually saved a local copy and the folder icon is now appearing in my mods list, and the steam one was automatically deactivated.
ModSwitch allows you to directly open any local mod's folder: Just left click the tiny white "folder" icon next to the mod name (like you would click the steam icon to open a workshop page in vanilla)
Where should these appear please?
I've checked: E:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
But there's nothing in there but a txt file?