RimWorld
ModSwitch
451 commentaires
Mlie 7 mai 2022 à 13h57 
Made an updated version of this as the previous 1.3 version is no longer working:
https://steamproxy.net/sharedfiles/filedetails/?id=2805129396
Hope it helps anyone!
Delta7777777 18 mars 2022 à 11h03 
@Twilight
I'm still using ModSwitch too lol. I prefer it over any other "mod manager".
Posted that link for users who need another option since I guess ModSwitch doesn't work on 1.3.
Man, I wish someone would update it though.
If I ever learn enough about coding to do it, I will.
Yeetus 6 oct. 2021 à 14h27 
@Jellypowered
Thank you, you are a god send
Rex705 20 aout 2021 à 12h58 
Please someone update this mod I can't live without it!
pinbuck 18 aout 2021 à 1h51 
@DezZzO i recommend rimpy mod manager over fluffy's, it's fairly easy to set-up and comes with more organization methods rimpy does what both of these do but better.

@Black Puppet
as you stated, this one mod has no real problems with being a version after 1.0 because of the changes tynan brought,
people attempt to wake the mod owners up, this owner hasn't been active during 1.2 and 1.3.

it really depends on the mod complexity, some mods are easier to fork than others; I forked mods with dead owners over the years.
a mod I recently had a few members of mlie's server help me with trying at forking squad UI mod but ran into problems with the outdated built-in harmony dependency that was included:
discord.gg/Mlie
8 (or #support channel and scroll up til you see my name)

DezZzO 13 aout 2021 à 1h08 
Rarely abandon mods, but for this one the save button doesn't even appear since 1.3, so I guess I'm going to use Fluffy's Mod Manager.
You could say I had to mod switch.
xd
Vi-El 10 aout 2021 à 13h34 
@pinbuck
If it is really that simple, then it should be genuinly no issue to use the mod right? I mean if the mod needs no change whatsoever and all that it needs is that the number changes so it looks compatible on the list and in the logs, then you should be able to use it with no problems whatsoever. Right? Right. I guess logical thinking hasnt been researched yet in your colony so I let it slide.

Fact of the matter is, the game has been overhauled a few times since 1.1. You and I have no idea how they have to update their mods, or if they have to at all. They might not have to do anything but change the version number, but you dont know that.

So quit your complaining and play the game with the mod. Clearly it works if all it needs is a version number change. Which is visual at best and does nothing to the game in the first place.
pinbuck 10 aout 2021 à 10h02 
@Black Puppet 8/10 it's a singular line that magically fixes everything - version.
I suggested someone fork it because it's a simple fix that people like mlie do for almost every mod he forks.

lazy devs who didn't put "0.17, 0.18, 0.19, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0" into the versions listed in their mods before stopping development go straight to hell: aka being forced to play league of legends.
Twilight 6 aout 2021 à 23h53 
I prefer this one over fluffy's mod because it is better manageable and well-arranged. I use the colour feature a lot to test mods and mark them as essential, eye-candy, unstable, etc..
Delta7777777 3 aout 2021 à 11h53 
Also there are other Mod Managers which do the same thing as ModSwitch.

Check out Fluffy's Mod Manager , he's still working on it, but it seems to have more functionality than this mod. Here
Usually wouldn't recommend other mods on someone else's page like this, but I think ModSwitch is thoroughly abandoned... although I am still going to continue to use it.
Delta7777777 1 aout 2021 à 19h07 
Okay, so I found out what was wrong with some of the Mod titles ModSwitch would refuse to copy.

I noticed just now that each mod refusing to copy had a : in the title, and that by deleting that from the prompt for the filename it solves the issue. If you delete the : it allows you to copy it.

So this should at least work as a fix for anyone having the same issue copying certain mods, at least up to 1.2. Have not tested on 1.3.
This mod does not really need an update as far as I can tell other than in name. It still functions as intended.
It works great besides that : error which prevents you from creating a filename with : in it ( I believe that is more of an operating system limitation anyhow).
*
*I had to highlight all the text after the : then delete it along with the : in order for the : itself to be deleted.

I hope this helps someone. Also try ModSwitch on version 1.3, it might work, and again works well enough on 1.2 aside from the colon : glitch.
PhoenixDIE 29 juil. 2021 à 15h09 
Would love to see an update :D this was a fav mod manager back in the day :D One of the better thats for sure
odst7734 28 juil. 2021 à 10h16 
Cant wait for the 1.3 Update!
Vi-El 25 juil. 2021 à 9h39 
Lads and Ladies, jesus mothercrap be patient we are literally just weeks into the bloody update. Let the modders update their stuff in peace. Yes, I too would love to have this mod on my list but the fact is: They havent got the time to get around to updating yet.
Safari Mesh 22 juil. 2021 à 19h52 
homie please update.
pinbuck 21 juil. 2021 à 21h14 
it's not dead if it gets updated or forked
(≡◉‿‿◉≡) 20 juil. 2021 à 13h57 
This mod is now dead in 1.3
Delta7777777 21 avr. 2021 à 12h48 
This works great for the most part, only problem is it refuses to make local copy for certain mods no matter what i do.
SRS and an SRS add-on mod, and "pawn's paint restored" are the only one's I can recall rn (should have made a list). There were *about 5/100 mods affected. Not too big a deal, but something strange I ran into.

Regardless I still highly recommend this mod. It makes playing offline and editing values actually possible
Cherman 23 janv. 2021 à 15h29 
It works just fine in 1.2, just ignore the warning that Rimworld gives you for using old mods.
Zeddy 10 janv. 2021 à 20h21 
f
baconprison 24 déc. 2020 à 15h41 
https://steamproxy.net/sharedfiles/filedetails/?id=1507748539&searchtext=mod

i think this mod is about the equal to this one if anyone is looking for a replacement
NAVI NITRO 21 déc. 2020 à 4h42 
rip
Zoink 16 déc. 2020 à 11h45 
f
✿¾§*(kawaii)*§¾✿ 1 nov. 2020 à 2h36 
dead project
Do0m[y] 1 oct. 2020 à 13h02 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Demonlord09 5 sept. 2020 à 14h25 
Needs an update for version 1.2 of Rimworld.
Zoink 3 sept. 2020 à 15h07 
f
rifleman500r 31 aout 2020 à 10h40 
rip to a great mod
Kenny 23 aout 2020 à 21h31 
R.I.P.
fruit flavored ENERGY DRINK 23 aout 2020 à 6h12 
rip
CTM BOTTOM TEXT 18 aout 2020 à 23h27 
are you still alive we need you :(
Thunderstorrm 14 aout 2020 à 13h28 
@DoctorVanGogh Do you know if you'll be updating this mod to 1.2? I really have come to rely on it lol. Anyway, thanks for making it!
Bardock20687 10 aout 2020 à 9h42 
Hey there. Will you update to 1.2?
RavenousEye 10 aout 2020 à 9h14 
will this mod have a 1.2 shortly? not unpatient, just like to know what to expect :)
Frission 9 aout 2020 à 16h07 
Buttons are weirding out in 1.1. There's nothing but blank buttons and the tooltips just say "Modswitch.Tip.Apply", "Modswitch.Tip.Create" "Modswitch.Tip.Undo" and Modswitch.Tip.Settings"
Krypt 12 juin 2020 à 22h40 
save/load mod list feature does not work on mac os, apparently. My guess is an issue with path resolving
XeoNovaDan 10 mai 2020 à 13h53 
Nice mod! Just a couple of things though if you get the chance:

When saving a new mod config, pressing Enter after typing the mod config's name closes the window but doesn't save the mod config

Secondly, vanilla RimWorld also allows you to search for mods in your mod list so as a result ,there are now two search bars

Thanks!
Matt 4 mai 2020 à 3h54 
@DoctorVanGogh:
Thanks for the quick response - I've right clicked the mod I want to amend, and selected "Create Local Copy", renamed it slightly.

However, I'm not seeing my newly renamed mod show up in the mod list, nor am I seeing any folder icons appear instead of the steam icon?

Could this potentially be because of my Steam folder for this game not being on the C: or should that not matter? (My file path shown in my previous comment) - Thanks in advance!

Edit: I found a workaround and manually saved a local copy and the folder icon is now appearing in my mods list, and the steam one was automatically deactivated.
DoctorVanGogh  [créateur] 3 mai 2020 à 12h36 
@Matt:
ModSwitch allows you to directly open any local mod's folder: Just left click the tiny white "folder" icon next to the mod name (like you would click the steam icon to open a workshop page in vanilla)
Matt 3 mai 2020 à 3h00 
So I'm having trouble locating the extracted mod (local) so that I can make changes.
Where should these appear please?

I've checked: E:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
But there's nothing in there but a txt file?
Jeo Cargo 21 avr. 2020 à 20h01 
it made a separate file in the mods folder that i didn't see, was hiding right in front of me.
MWRK 21 avr. 2020 à 19h59 
@jeocargo how did you manage to disable it?
Jeo Cargo 21 avr. 2020 à 19h07 
nevermind, i was able to get it out of my games files, still broke if i try to use it though
DoctorVanGogh  [créateur] 21 avr. 2020 à 18h58 
Jeo Cargo 21 avr. 2020 à 17h36 
most people have unsubscribed, we're still getting the issue.
"The" SeanMacLeod 21 avr. 2020 à 17h01 
I think you might have to unsubscribe first....
MWRK 21 avr. 2020 à 16h45 
I'm getting an error from this that won't let me enter the mod menu, and I can't uninstall the mod by deleting the folder for some reason. Any help?
Barnie Blaha🐠🐳 21 avr. 2020 à 15h57 
Is this significantly different from Fluffy's Mod Manager?
Jeo Cargo 15 avr. 2020 à 22h49 
same problem here