Space Engineers

Space Engineers

Real Solar Systems
Ergebnisse 1–10 von 70
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Update: 2. Nov. um 17:49

-Fixed underground zone retrictions to support negative offset.
-Fixed default ambience volume and delay for Default weather preset (was set to 0).
-Fixed SimplexSeedOverride not saving properly for particles.

Update: 2. Nov. um 14:06

-Fix ring normals not loading correctly into Editor
-Fix particles spawning at default positon for one frame on creation
-Add support for negative threshold for RANDOM particle/zone fade

Update: 17. Okt. um 12:18

-Removed duplicate Editor param when editing the SolarPowerModify zone effect.
-Added option to regenerate true body position of Empty Zones ("Recreate Empty Zone").

Update: 14. Okt. um 13:26

-Enabled laser antennas to work between planet zones. Set range to unlimited on the block and connect as normal. Power and line of sight requirements are disabled.

Update: 11. Okt. um 15:17

-Added Firestorm weather effect
-Fixed zone effect scale in Random mode

Update: 9. Okt. um 15:49

-Removed debug prints.

Update: 9. Okt. um 11:55

-Stability updates for zone transition. Possibly reduced subgrid issues.
-Fixed weather override bug.
-Added special objects: Death Star, Majora's Mask moon, and Halo ring.
-Added Death Star laser particle.

Update: 21. Sep. um 16:07

-Added "point"-type particles and associated rotation-type.

Update: 13. Sep. um 0:39

-Added support for multiple rings.

Update: 8. Sep. um 11:26

-Fixed crash caused by SE update.