Space Engineers

Space Engineers

Real Solar Systems
Ergebnisse 61–70 von 70
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Update: 29. Okt. 2024 um 22:36

-Lowered default spawn range of voxel planets from 3 -> 30 ls to 2 -> 4 ls.
-Attempted fix of crash in ConvertProxyVelToReal().
-Darkened the texture of Europa's proxy slightly.
-Fixed new proxy definitions being able to read cloud defs from other mods.

Update: 27. Okt. 2024 um 0:03

-Replaced default EarthLike and Alien planet skins with ones based on "Seams Fixed 2.0" planets because the biome seams look awful from space. The pure vanilla skins are still available under "EarthLike(Vanilla)" and "Alien(Vanilla)".

Update: 26. Okt. 2024 um 14:54

-Converted Config to index planets by "StorageName" rather than "Name".
-Planet names will now be written to their "Name" property so that spawn points will have more meaningful names.

Update: 25. Okt. 2024 um 13:51

-Added option to change planet rotation offset (time of day).
-Added option to reassign planet proxy visuals to any defined proxy.
-Reorganized some of the terrestrial planet options under a new menu category.
-Slowed default planet orbit speed significantly.
-Changed default planet orbit offset to progress in a spiral.
-Changed default planet orbit radius to increase relative to the largest current orbit, not the average.

Update: 24. Okt. 2024 um 17:08

-Added option to change editor keybinds

Update: 24. Okt. 2024 um 14:26

-Misc bugs fixes.
-Solar Block Override compatibility patch.
-Eclipses compatibility patch.

Update: 21. Okt. 2024 um 11:51

-Added fix for Player null ref crash.
-Fixed proxy gravity wells to respect planet proxy scale.

Update: 19. Okt. 2024 um 21:22

-Added options to control how far away voxel planets spawn from origin
-Fixed initial spawn of terrestrial planets
-Added option to enable/disable asteroids for specific planet zones

Update: 19. Okt. 2024 um 11:48

-Fixed hierarchy bug when attaching a child to a sibling body.

Update: 18. Okt. 2024 um 21:04