Space Engineers

Space Engineers

Real Solar Systems
Exibindo entradas 11–20 de 71
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Atualização: 8 de set. às 11:26

-Fixed crash caused by SE update.

Atualização: 2 de set. às 16:02

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Atualização: 31 de ago. às 13:52

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Atualização: 29 de ago. às 17:27

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Atualização: 28 de ago. às 15:34

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

Atualização: 27 de ago. às 17:12

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

Atualização: 25 de ago. às 23:18

-Fixed gravity falloff for functional zones (was not being applied properly).

Atualização: 25 de ago. às 20:44

Atualização: 25 de ago. às 20:43

Atualização: 25 de ago. às 18:05