Space Engineers

Space Engineers

Real Solar Systems
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Mis à jour le : 2 sept. à 16h02

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Mis à jour le : 31 aout à 13h52

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Mis à jour le : 29 aout à 17h27

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Mis à jour le : 28 aout à 15h34

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

Mis à jour le : 27 aout à 17h12

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

Mis à jour le : 25 aout à 23h18

-Fixed gravity falloff for functional zones (was not being applied properly).

Mis à jour le : 25 aout à 20h44

Mis à jour le : 25 aout à 20h43

Mis à jour le : 25 aout à 18h05

Mis à jour le : 25 aout à 18h01

-Added option to modify weather frequency and duration for planets.