Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Combat Evolved
Showing 1-10 of 12 entries
< 1  2 >
Update: 16 Feb @ 3:18am

Support for MCC's February 2024 CU

Update: 18 Sep, 2023 @ 5:35pm

Support for upcoming MCC update

Update: 20 Jul, 2023 @ 10:08am

Update: 14 Jul, 2023 @ 10:28am

Update: 14 Jul, 2023 @ 9:41am

Update: 13 Jul, 2023 @ 12:38pm

Update: 12 Jul, 2023 @ 10:36am

Update: 24 Dec, 2022 @ 3:46pm

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Fixed spawners on "Keyes"
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Update: 24 Dec, 2022 @ 3:45pm

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Update: 19 Dec, 2022 @ 10:23pm

Update for latest MCC version