Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Combat Evolved
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Opdatering: 16. feb. kl. 3:18

Support for MCC's February 2024 CU

Opdatering: 18. sep. 2023 kl. 17:35

Support for upcoming MCC update

Opdatering: 20. juli 2023 kl. 10:08

Opdatering: 14. juli 2023 kl. 10:28

Opdatering: 14. juli 2023 kl. 9:41

Opdatering: 13. juli 2023 kl. 12:38

Opdatering: 12. juli 2023 kl. 10:36

Opdatering: 24. dec. 2022 kl. 15:46

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Fixed spawners on "Keyes"
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Opdatering: 24. dec. 2022 kl. 15:45

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Opdatering: 19. dec. 2022 kl. 22:23

Update for latest MCC version