Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Combat Evolved
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Update: 24 Dec, 2022 @ 3:46pm

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Fixed spawners on "Keyes"
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Update: 24 Dec, 2022 @ 3:45pm

BALANCING:
Fixed AI doing double damage on certain weapons, most notably the shotgun and plasma rifle
Fixed Shotgun spread to better match Combat Evolved
Fixed Shotgun's range
Fixed multiple damage tables
Adjusted multiple balance settings
Adjusted tracking on the Needler's needles
Adjusted Fuel Rod Spec-Ops Grunts firing patterns
Adjusted firing patterns for multiple weapons for Flood Combat forms

MULTIPLAYER:
Fixed "Danger Canyon" using the wrong skybox
Adjusted cave areas on "Danger Canyon"
Added a (CTF Only) invisible barrier in the center interior on "Danger Canyon" to make matches flow more like the Original

CAMPAIGN:
Lighting, exposure and shaders for cliffs during the exterior area of "Keyes" have been improved
Adjusted geometry during the exterior area of "Keyes"
Fixed a set of enemies not spawning when progressing to the third level in the hanger on "Keyes"
Fixed second final banshee not spawning when playing Solo on "Keyes"
Health has to be manually restored using Health Packs

GENERAL:
Adjusted shaders for the Spirit to match the Phantom
Adjusted shaders for the Shade
Adjusted shaders for the Health Pack
Adjusted centered view models for the Assault Rifle

Update: 19 Dec, 2022 @ 10:23pm

Update for latest MCC version

Update: 12 Dec, 2022 @ 4:36pm

Shotgun animations have been fixed for Co-Op players
Misplaced Covenant Crate at the start of the Exterior of Keyes has been corrected
Collision for Flood Keyes has been fixed
Corrected some values for the Shotgun wielding Flood units
Masterchief now properly holds Captain Keyes's Implants during Keyes
Added the ability to use lowered crosshairs
Fixed incorrect collision materials for Masterchief, this resulted in the player being weaker against certain projectiles.
Health Packs have been completely reworked and functioning like they do in Combat Evolved with the exception that Halo 3: Combat Evolved allows you to hold onto a Health Pack and use it whenever you really need it (This is Multiplayer only for the time being until most Campaign balance issues are sorted out)
Health and Shield bar now drain and recharge in the correct direction
Health bar will fade to Red when depleted

Update: 8 Dec, 2022 @ 7:31pm