RimWorld

RimWorld

Recruit Slaves
Showing 1-5 of 5 entries
Update: 10 May @ 4:21am

- Storyteller's intent factor reduced, making recruitment twice easier
- Added an option to disable storyteller's intent factor altogether
- If slave's suppression is too low (below 70% by default), pawns will instead suppress the slave
- Non-recruitable pawns will have the interaction mode automatically change to Suppression
- Added a mod icon and updated the preview image
- Tweaked settings UI a bit

Update: 17 Apr @ 11:17am

Not-so-hot-fix for the incorrect compilation mode, which prevented recruitment from actually happening (thanks to Derko for pointing it out)

Update: 15 Mar @ 1:14pm

Updated for RimWorld 1.5 (beta)

Update: 10 Jan, 2023 @ 12:51am

- Added a record for the time the pawn has spent as a colony's slave
- Opinions of other pawns are now correctly clamped from -100 to 100 for determining recruitment success chance
- Renamed "Recruitment difficulty" to "Slave recruitment difficulty" for clarity

Update: 11 Nov, 2022 @ 3:14am

Initial upload.