Garry's Mod

Garry's Mod

[VJ] DOOM Eternal SNPCs
Showing 1-10 of 29 entries
< 1  2  3 >
Update: 13 Jul, 2021 @ 8:08am

-fixed bug where trial of maligog is mistaken as an imp
-Demonic troops wont instantly die by any damage. Doom eternals latest update buffed their health (now 60 hp)
-Baron of Hell (Fireborn) Health changed (5500 -> 4000 (Original))
-Armored Baron Health changed (5500 -> 4000(Original))
-Prower Health changed (1000 - 750 (Original))
-Cursed Prowler Health changed (1000 -> 950(Original))
-Icon of Sin Stage 1 health changed to 45000 (Original)
-Icon of Sin Stage 2 health changed to 45000 (Original)
-Spectre Whiplash renamed to Whiplash Spectre.. cause doom identifies it like this...
-Dark Lords death sound fixed, you will hear it anywhere now instead of being sooooo quite
-A few adjustments for the future addon which involves Glorykills and Berserk mode finishers
==new VJ base version adjustments==
==Cursed Prowler freezing up once it cursed a player
==Lost Souls angered state has been fixed
==Screecher Zombie now messaging its buff on death again
==trial of maligog going crazy has been fixed, unfortunatly, he doesnt look at you directly anymore
==Turret has been fixed. it now doesnt shoot from inside its prison, bassicaly giving it godmode

Update: 20 May, 2021 @ 9:13am

-Spawnicons for the Screecher zombie and Trial of Maligog
-Dark Lord textures changed

Update: 13 May, 2021 @ 9:32am

Cursed Prowler is able to curse people now (WIP)
Movement speed is Reduced, Your health slowly drains (to 25HP) dash is disabled (not from the doom weapons tho) Immunity to range attacks for the cursed prowler.
the Prowler will try to retreat and hide. hit him with melee weapons for an instant kill and to lift the curse.
-added the Screecher Zombie. Avoid shooting it. when killed, it will buff all demons for 30 seconds.
-Screecher buff added
-Imp, gargoyle, hell soldier (blaster), Maykr Drone, DOOM Hunter (+Gold Boss version) and carcass behavior has been improved. they will not stop range attacks when other demons are nearby anymore.

Update: 6 May, 2021 @ 12:43pm

Minor update:
-changed some particles on:
-Hell Soldier (blaster)
-mecha Zombie
-Dark Lord
-arachnotron

so they look better

Update: 5 May, 2021 @ 10:15am

-Cacodemon now reacts to Doom weapons equipment launcher grenades & combat shotgun sticky bombs, aswell as vj base grenade
-Pinky and Spectre will sometimes not chase you durring their charging
-dreadknight recieved WIP blade projectile

Update: 4 May, 2021 @ 6:01am

-Arachnotron triple big blast attack used its actual , now repaired animation
-Arachnotrons old triple big blast animation is now used for a rapid fire gatling attack, just as intended
-Arachnotron can now jump up/down areas
-Arachnotron Now taunts when all enemies are killed/ or no more are seen
-Cacodemon rapid fire attack added
-added Cacodemons "weakpoint". he now chokes on Hl2 grenades, leaving him on low health for the stun durration ( will reset back to 500HP)
-PInky Is now using a charge attack
-Spectre is now using a charge attack
-Last phase of dark lord erasing has been adjusted
-Changed the Wave attack on the Whiplash and Spectre Whiplash
-added a special spawn icon for the Gold boss DOOM Hunter

Update: 3 May, 2021 @ 12:22pm

-major changes on the mancubus, added weakpoints and any functions related to those weakpoints. he works like in doom now
-Sounds for weakpoint destructions (the "pling" sound when you destroy a weakpoint)
----also added the weakpoint sounds for the headshots on the blood maykr/ maykr drone.
-added tech shields explosion sounds

Update: 2 May, 2021 @ 10:32am

-New Archvile added (WIP)
-added the Trial of Maligog (DLC1)... a demonic rubik cube
-added Gold Boss: DOOM Hunter, an currently unused special DOOM Hunter for the master level of the DOOM Hunter Base
-changed DOOM Hunter sledge turret projectiles a bit to resemble the ingame onces more
-The Turrets effect now applies to its eye correctly
-demons affected by a bufftotem have some particle to represent the buff (WIP)
-fixed wierd movement on the gargoyle whenever its possessed or buffed by a bufftotem
-the DOOM Hunters aim with his main cannon has been improved.

Update: 28 Apr, 2021 @ 8:14am

-Armored Baron now shows wounds like the baron when low on health
-Safety Check for the Armored Baron, will now die instead of disappear when health and armor health as been drained at the same time
-Safety Check for the Spirit to prevent possession of demons when killed in the last moment
-Possessed Demons are now unstunable by doom weapons (brought to my attention & provided a solution: WormStump66)
-Possessed Demons are now unstunable by Physic props being thrown into them.

Update: 26 Apr, 2021 @ 10:52am

forgot to add the gore corpse for the tyrant...