Garry's Mod

Garry's Mod

3,460 ratings
[VJ] DOOM Eternal SNPCs
17
28
21
8
27
37
4
4
12
12
6
10
10
4
7
7
6
4
4
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
614.003 MB
22 Nov, 2020 @ 7:58am
13 Jul, 2021 @ 8:08am
29 Change Notes ( view )

Subscribe to download
[VJ] DOOM Eternal SNPCs

Description
While i might update this when i feel like it, I hardly care anymore. Everyone annoys me with this addon. I did what i was capable of. The rest is up to someone else.(dont try to bring me back to this addon, its done for sure. get someone with higher talents then me)
This Addon is Still Work in Progress (WIP)!
You might need half life episode 1/2 for the particles


Welcome to the [VJ] DOOM Eternal SNPCs
This addon contains demons from DOOM Eternal that you can Rip, Tear or Eliminated in whatever way you desire.
Currently 46 Demons added (base game & DLCs). Can be found in the DOOM Eternal SNPCs category

General Features:
-Spawn Animation + Spawn Effect/death animation + Death effects (Spawn/Death Effects adjusted to the Demons class (cannon fodder, Heavy, SuperHeavy)
-Walk/Run speed from Doom Eternal itself.
-A Few Flinch animations for each
-Majority of them are able to jump up/down areas
-Some can Dodge/evade
-Hitgroup Damaging (metal pieces do less, headshots do more)
-Weakspots like the Arachnotron Turret, Mancubus Weapons or The Blood Maykrs head
-Tech Shields can be destroyed with Shock Damage (like vortigaunts range attack)
-Some will Gib when they die via explosive damage (no Custom gibs)
-A relatively "good" simulation of their original behavior
-Working Buff Totem and Working Spirit, behaving like in game
-Taunts around once all enemies are Dead (or no more enemies seen)
-Works with the Doom 2016/Eternal weapon pack (WIP)
-Health Value of some of them match the online stated health values ( all cannonfodders . a few heavy and super heavy demons)
- Heavy and Super Heavy Demons are not affected by Knockback

Enemies:
ENVIROMENT DEMONS:
They appear in specific locations and arent spawned durring combat situations

-Cueball
-Buff Totem
-Spirit (DLC1)
-Tentacle
-Giant Tentacle (DLC1)
-Turret (DLC1)
-Demonic Troops (DLC2)

CANNON FODDER DEMONS:
The smaller, weaker demons that can be deadly in hordes.

-Gargoyle
-Hell Soldier (Blaster)
-Hell Soldier (Shield)
-Imp
-Lost Soul
-Screecher Zombie (DLC2)
-Stone Imp (DLC2)
-Riot Soldier (DLC2)
-Mecha Zombie
-Zombie
-Zombie (hell)
-Zombie (Cultist)

HEAVY DEMONS:
the Heavy Hitters. A Major Threat and Stronger then the Smaller ones

-Blood Maykr (DLC1)
-Arachnotron
-Cacodemon
-Carcass
-Cyber-Mancubus
-Spectre Whiplash (DLC1)
-Dread Knight
-Hell Knight
-MaykrDrone
-Mancubus
-Cursed Prowler (DLC2)
-Pain Elemental
-Pinky
-Prowler
-Revenant
-Spectre
-Whiplash

SUPER HEAVY DEMONS:
The Dangerous, non Boss Demons

-Archvile
-Baron of Hell (fireborn)
-DOOM Hunter
-Marauder
-Tyrant
-Armored Baron (DLC2)

SPECIALS/UNUSED DEMONS
Modified Demons that are currently unsused, but exist ( probably for Master Levels and other things)

-Gold Boss: DOOM Hunter


BOSS DEMONS:
As Expected, Boss Demons

-Gladiator
-Icon of Sin (stage 1) (probable no map to fight it properly)
-Icon of Sin (Stage 2) (maybe theres a map to fight him properly)
-The Dark Lord (DLC2) (PvE focused, player vs him)
-Trial of Maligog (DLC1)

ENTITIES
Archvile summon point (for the archvile summonability)
Icon of Sin summon point (for the icons summoning ability)

NOT INCLUDED:
-Kahn Maykr

To Do:
Marauder Axe like Projectile
cacodemon Mouth particles
possible ragdolls ( they will come.. bu i need to learn this first )
possessed demons being unstunable by other weapons packs ( uff this will be interesting)

Latest Update
-fixed bug where trial of maligog is mistaken as an imp
-Demonic troops wont instantly die by any damage. Doom eternals latest update buffed their health (now 60 hp)
-Baron of Hell (Fireborn) Health changed (5500 -> 4000 (Original))
-Armored Baron Health changed (5500 -> 4000(Original))
-Prower Health changed (1000 - 750 (Original))
-Cursed Prowler Health changed (1000 -> 950(Original))
-Icon of Sin Stage 1 health changed to 45000 (Original)
-Icon of Sin Stage 2 health changed to 45000 (Original)
-Spectre Whiplash renamed to Whiplash Spectre.. cause doom identifies it like this...
-Dark Lords death sound fixed, you will hear it anywhere now instead of being sooooo quite
-A few adjustments for the future addon which involves Glorykills and Berserk mode finishers
==new VJ base version adjustments==
==Cursed Prowler freezing up once it cursed a player
==Lost Souls angered state has been fixed
==Screecher Zombie now messaging its buff on death again
==trial of maligog going crazy has been fixed, unfortunatly, he doesnt look


Next Update (update delayed.. eh.. next week? i dont know)
-new Pain Elemental
-Tyrants seeker wave readded
-New Gladiator
-Projectile Reflection for the Gladiator second stage flail defense and the marauders Shield.
-Summoned Wolfs (by marauder or dark lord) sounds added
-Demonic Troops new sounds added
-Samur Maykr (DLC1)

-Improvements on the Curse abbility of the Cursed Prowler (cursed prowler being marked)
-Hellknight,dreadknight,barons jumpattacks jumping added (so they actually lift from the ground and land)
-particles from the game (projectiles and such)
-Revenant homing missile attack added
-DOOM hunter homing missiles added
-Revenant Weakpoints
-DLC (TAG1) Samur Maykr Boss ????

-Kahn Maykr Boss
-Samur Maykr Boss (DLC) (TAG1)


-cueball projectile ( smacking him sends him flying)
-Buff Totem Buff list updated (to include all new demons that can acutally be buffed in game)
-Spirit target list updated (to include all new demons that can acutally be targetd by itin game)





Glorykills: https://steamproxy.net/sharedfiles/filedetails/?id=2691176970



-Possible, different dark lord? Will see what Id devs plan here

The future update:
-Completly new Pain Elemental
-Completly new Gladiator
-Completly new Archvile


!!!!! CREDITS !!!!!

DrVrey -- The VJ Base, the base stone of this addon.
id Software -- All the assests: textures, models,animation, sounds... just everything for this addon to be able to exist, and of course, for the making of DOOM Eternal
Darken217 - Teached me about particles
cassius - help with the textures.
Me - the reason why this addon exists, aswell as extracting and porting all the ressources i needed,fixing animation, combining animations, etc...
The Internet in genereral - Majority of my problems fixed by searching. so a big credit for the internet , Garry's Mod Wiki and the valve developer community.
DTZxPorter & id-daemon VEGA - The Doom Eternal Asset Extractor Tool
(⭐⭐⭐)Three Star General The new Spawn Icons

Have i Forgotten anyone?

nothing to see here