Garry's Mod

Garry's Mod

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[VJ] DOOM Eternal SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
614.003 MB
22 Nov, 2020 @ 7:58am
13 Jul, 2021 @ 8:08am
29 Change Notes ( view )

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[VJ] DOOM Eternal SNPCs

Description
obsolete, dont bother with it
You might need half life episode 1/2 for the particles


Welcome to the [VJ] DOOM Eternal SNPCs
This addon contains demons from DOOM Eternal that you can Rip, Tear or Eliminated in whatever way you desire.
Currently 46 Demons added (base game & DLCs). Can be found in the DOOM Eternal SNPCs category

General Features:
-Spawn Animation + Spawn Effect/death animation + Death effects (Spawn/Death Effects adjusted to the Demons class (cannon fodder, Heavy, SuperHeavy)
-Walk/Run speed from Doom Eternal itself.
-A Few Flinch animations for each
-Majority of them are able to jump up/down areas
-Some can Dodge/evade
-Hitgroup Damaging (metal pieces do less, headshots do more)
-Weakspots like the Arachnotron Turret, Mancubus Weapons or The Blood Maykrs head
-Tech Shields can be destroyed with Shock Damage (like vortigaunts range attack)
-Some will Gib when they die via explosive damage (no Custom gibs)
-A relatively "good" simulation of their original behavior
-Working Buff Totem and Working Spirit, behaving like in game
-Taunts around once all enemies are Dead (or no more enemies seen)
-Works with the Doom 2016/Eternal weapon pack (WIP)
-Health Value of some of them match the online stated health values ( all cannonfodders . a few heavy and super heavy demons)
- Heavy and Super Heavy Demons are not affected by Knockback

Enemies:
ENVIROMENT DEMONS:
They appear in specific locations and arent spawned durring combat situations

-Cueball
-Buff Totem
-Spirit (DLC1)
-Tentacle
-Giant Tentacle (DLC1)
-Turret (DLC1)
-Demonic Troops (DLC2)

CANNON FODDER DEMONS:
The smaller, weaker demons that can be deadly in hordes.

-Gargoyle
-Hell Soldier (Blaster)
-Hell Soldier (Shield)
-Imp
-Lost Soul
-Screecher Zombie (DLC2)
-Stone Imp (DLC2)
-Riot Soldier (DLC2)
-Mecha Zombie
-Zombie
-Zombie (hell)
-Zombie (Cultist)

HEAVY DEMONS:
the Heavy Hitters. A Major Threat and Stronger then the Smaller ones

-Blood Maykr (DLC1)
-Arachnotron
-Cacodemon
-Carcass
-Cyber-Mancubus
-Spectre Whiplash (DLC1)
-Dread Knight
-Hell Knight
-MaykrDrone
-Mancubus
-Cursed Prowler (DLC2)
-Pain Elemental
-Pinky
-Prowler
-Revenant
-Spectre
-Whiplash

SUPER HEAVY DEMONS:
The Dangerous, non Boss Demons

-Archvile
-Baron of Hell (fireborn)
-DOOM Hunter
-Marauder
-Tyrant
-Armored Baron (DLC2)

SPECIALS/UNUSED DEMONS
Modified Demons that are currently unsused, but exist ( probably for Master Levels and other things)

-Gold Boss: DOOM Hunter


BOSS DEMONS:
As Expected, Boss Demons

-Gladiator
-Icon of Sin (stage 1) (probable no map to fight it properly)
-Icon of Sin (Stage 2) (maybe theres a map to fight him properly)
-The Dark Lord (DLC2) (PvE focused, player vs him)
-Trial of Maligog (DLC1)

ENTITIES
Archvile summon point (for the archvile summonability)
Icon of Sin summon point (for the icons summoning ability)

NOT INCLUDED:
-Kahn Maykr

To Do:
Marauder Axe like Projectile
cacodemon Mouth particles
possible ragdolls ( they will come.. bu i need to learn this first )
possessed demons being unstunable by other weapons packs ( uff this will be interesting)

Latest Update
-fixed bug where trial of maligog is mistaken as an imp
-Demonic troops wont instantly die by any damage. Doom eternals latest update buffed their health (now 60 hp)
-Baron of Hell (Fireborn) Health changed (5500 -> 4000 (Original))
-Armored Baron Health changed (5500 -> 4000(Original))
-Prower Health changed (1000 - 750 (Original))
-Cursed Prowler Health changed (1000 -> 950(Original))
-Icon of Sin Stage 1 health changed to 45000 (Original)
-Icon of Sin Stage 2 health changed to 45000 (Original)
-Spectre Whiplash renamed to Whiplash Spectre.. cause doom identifies it like this...
-Dark Lords death sound fixed, you will hear it anywhere now instead of being sooooo quite
-A few adjustments for the future addon which involves Glorykills and Berserk mode finishers
==new VJ base version adjustments==
==Cursed Prowler freezing up once it cursed a player
==Lost Souls angered state has been fixed
==Screecher Zombie now messaging its buff on death again
==trial of maligog going crazy has been fixed, unfortunatly, he doesnt look


Next Update (update delayed.. eh.. next week? i dont know)
-new Pain Elemental
-Tyrants seeker wave readded
-New Gladiator
-Projectile Reflection for the Gladiator second stage flail defense and the marauders Shield.
-Summoned Wolfs (by marauder or dark lord) sounds added
-Demonic Troops new sounds added
-Samur Maykr (DLC1)

-Improvements on the Curse abbility of the Cursed Prowler (cursed prowler being marked)
-Hellknight,dreadknight,barons jumpattacks jumping added (so they actually lift from the ground and land)
-particles from the game (projectiles and such)
-Revenant homing missile attack added
-DOOM hunter homing missiles added
-Revenant Weakpoints
-DLC (TAG1) Samur Maykr Boss ????

-Kahn Maykr Boss
-Samur Maykr Boss (DLC) (TAG1)


-cueball projectile ( smacking him sends him flying)
-Buff Totem Buff list updated (to include all new demons that can acutally be buffed in game)
-Spirit target list updated (to include all new demons that can acutally be targetd by itin game)





Glorykills: https://steamproxy.net/sharedfiles/filedetails/?id=2691176970



-Possible, different dark lord? Will see what Id devs plan here

The future update:
-Completly new Pain Elemental
-Completly new Gladiator
-Completly new Archvile


!!!!! CREDITS !!!!!

DrVrey -- The VJ Base, the base stone of this addon.
id Software -- All the assests: textures, models,animation, sounds... just everything for this addon to be able to exist, and of course, for the making of DOOM Eternal
Darken217 - Teached me about particles
cassius - help with the textures.
Me - the reason why this addon exists, aswell as extracting and porting all the ressources i needed,fixing animation, combining animations, etc...
The Internet in genereral - Majority of my problems fixed by searching. so a big credit for the internet , Garry's Mod Wiki and the valve developer community.
DTZxPorter & id-daemon VEGA - The Doom Eternal Asset Extractor Tool
(⭐⭐⭐)Three Star General The new Spawn Icons

Have i Forgotten anyone?

nothing to see here