RimWorld

RimWorld

[XND] Vanilla-Friendly Animal Surgery
Showing 1-10 of 11 entries
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Update: 21 Feb, 2018 @ 1:37am

[Auto-generated text]: Update on 2/21/2018 9:37:39 AM.

Update: 21 Feb, 2018 @ 1:26am

[Auto-generated text]: Update on 2/21/2018 9:26:25 AM.

Update: 15 Feb, 2018 @ 6:57am

[Auto-generated text]: Update on 2/15/2018 2:57:10 PM.

Update: 11 Feb, 2018 @ 9:39am

[Auto-generated text]: Update on 2/11/2018 5:38:48 PM.

Update: 22 Jan, 2018 @ 7:05am

[Auto-generated text]: Update on 1/22/2018 3:05:20 PM.

Update: 8 Dec, 2017 @ 5:29pm

[Auto-generated text]: Update on 12/9/2017 1:29:39 AM.

Update: 27 Nov, 2017 @ 3:24am

Updated to v1.1.1 (27th Nov 2017)

Changes:
- PatchOperationFindMod implementation in anticipation for Combat Extended
-- This does mean that I'll re-factor CE animal installation recipes
- Denture attacks no longer have labels
- Thread link in About.xml at last

Update: 18 Nov, 2017 @ 5:47am

[Auto-generated text]: Update on 11/18/2017 1:47:22 PM.

Update: 26 Sep, 2017 @ 3:54am

Updated to v1.0.2 (26/09/2017)

Changes:
- Fixed an issue where some organs would be incorrectly installed to the heart

No more major updates will come until A18; only minor 'bugfixes' and maybe small tweaks.

Update: 10 Sep, 2017 @ 4:24am

Updated to v1.0.1

Changes:
- Fixed a major issue where front bionic leg installation wasn't working properly
- This is down to using the wrong recipe base.

Side note: This mod is now fully compatible with Combat Extended v1.5d!