RimWorld

RimWorld

[XND] Vanilla-Friendly Animal Surgery
28 Comments
Mlie 31 Dec, 2020 @ 12:43pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2343960451
Hope it helps anyone!
Komissar Rudinov 6 Apr, 2020 @ 3:54am 
Damn. I found this mod and was rather happy about it until I noticed it's for an old version.
Oreno 15 Aug, 2019 @ 3:16am 
Great. Thanks for the permission :)
XeoNovaDan  [author] 15 Aug, 2019 @ 3:11am 
@Oreno - Sure!
Oreno 14 Aug, 2019 @ 10:11pm 
@XeoNovaDan Hi XeoNovaDan, i'm interested with this mod idea. i'm making an animal surgery addon for my mod and wish i can use this mod idea on my mod. can i got your permission to use this mod idea? with credit of course.
Soy Story 23 Jan, 2019 @ 5:07pm 
Hi @XeoNovaDan Recently Combat Extended was updated to 1.0 and your mods (I believe this one and Vanilla-Friendly weapons) have compatibility however they are still B18 version and won't work. Is there any chance you'd be able to please update these? I just wanted to know so that if not someone else may be able to give it a go. Thanks heaps :)
jpinard 13 Oct, 2018 @ 2:16pm 
That would be awesome :)
XeoNovaDan  [author] 13 Oct, 2018 @ 1:44pm 
@jpinard - Although I haven't really used animals too much, I do kind of miss this. If I can get around the maintenance part of this mod, I may resurrect it, complete with auto-patching since my C# knowledge is now good enough for that.
jpinard 13 Oct, 2018 @ 12:59pm 
I like your approach to this so much!
Endorenna 1 Mar, 2018 @ 6:28pm 
Pardon me - I just installed this mod and Animal Armors. I'm trying to perform surgery to put armor on one of my dogs, but the only operation options are to use Flake, Flu-EZ (since I have those in storage), and Euthanize by Cut. I have the armor in a stockpile and a medical bed for animals. Since the only operation options are those, I think the mod I'm having trouble getting to work is this one, not Animal Armors. Any clue what's going on? Or am I totally missing something about how to perform operations on animals?
superresistant 13 Feb, 2018 @ 9:00am 
I understand, thanks.
XeoNovaDan  [author] 13 Feb, 2018 @ 3:44am 
@superresistant - Fair enough, this is just an alternative to ADS for those that don't like the 'one size fits all and therefore DPS is always going to be the same regardless of if it's a squirrel or elephant' philosophy. Comparing my approach to spoonshortage's approach, both have their pros and cons
superresistant 13 Feb, 2018 @ 2:01am 
The 5 sizes is too confusing. Too many items and it's not intuitive.
XeoNovaDan  [author] 14 Dec, 2017 @ 2:20pm 
@Robutt I may look into it at some poin then. All surgery chances are identical, as in correspondent to their human equivalents.
XeoNovaDan  [author] 13 Dec, 2017 @ 7:02am 
@Robutt It is? I may take a look into it if I ever become fluent enough with C# - right know, my knoweldge is extremely rudimentary.
XeoNovaDan  [author] 13 Dec, 2017 @ 2:44am 
@Robutt I could look into asking the ADS Easy Patcher person to make something similar to this. The only possible issue with that is that this mod might be too low in terms of popularity for them to bother with, so I don't know if it'll be worth me asking. A quick comparison:

A Dog Said has 56,756 subscribers.
This mod only has 733 subscribers.

Assuming that the subscribers are mutually exclusive, that's a total of a 57,489 people that are subscribed to an animal surgery mod of some sort. ADS takes up 98.7% of that market share; this mod only takes up the remaining 1.3%.
XeoNovaDan  [author] 8 Dec, 2017 @ 5:30pm 
@SingABrightSong @Vedrit Updated. Sorry for the delay!
SingABrightSong 30 Nov, 2017 @ 11:24pm 
@XeoNovaDan: It seems to occur when Combat Extended is present but not active, say, if someone were subscribed to it on the Workshop but playing without it while awaiting an update. I was enountering the issue, which was resolved by unsubscribing from CE.
XeoNovaDan  [author] 30 Nov, 2017 @ 12:27am 
@Vedrit That's unusual. It works fine for me and I don't have CE present on my subs or in my 'Mods' folder.
Vedrit 29 Nov, 2017 @ 5:24pm 
[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationFindMod(CombatExtended, 960196012) failed

[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationFindMod(CombatExtended, 960196012) failed

[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName="Muffalo" or defName="Dromedary" or @Name="BaseBear" or defName="Cougar" or defName="Panther" or defName="Cow" or defName="Elk" or defName="Caribou" or defName="Boomalope"]/recipes) failed

[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationFindMod(CombatExtended, 960196012) failed

[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationFindMod(CombatExtended, 960196012) failed

[Vanilla-Friendly Animal Surgery] Patch operation Verse.PatchOperationFindMod(CombatExtended, 960196012) failed
Vedrit 29 Nov, 2017 @ 5:20pm 
If Combat Extended is not installed (which it is not, because CE isn't B18 compatible yet) a number of errors get thrown by this mod.
XeoNovaDan  [author] 18 Nov, 2017 @ 9:14am 
@Vroom Galaxy Life animals won't have installation recipes, but the game will still work. Nobody's made a patch yet, and I'm not taking responsibility for other peoples' mods.
NachoToast 29 Sep, 2017 @ 2:52am 
whoop whoop
XeoNovaDan  [author] 26 Sep, 2017 @ 4:02am 
Fixed in v1.0.2, and you're welcome :)
Baguettedood 26 Sep, 2017 @ 4:01am 
No worries. Thanks for the mod.
XeoNovaDan  [author] 26 Sep, 2017 @ 3:43am 
@Baguettedood Just checked, turns out I've made an oversgith in the recipe defs. Thank you for posting, I will fix that right away!
Baguettedood 26 Sep, 2017 @ 2:11am 
I think I installed a new liver for a labrador retriever of age 3 quadrums, but I'm pretty sure it replaced the heart instead. The bill said something about "install liver (heart)". Can anyone confirm?
NachoToast 9 Sep, 2017 @ 4:02am 
Dis pretty denk ayyy