Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (60)
Advanced Air-Naval-Ground Units Megamod
Created by Fist-25
Advanced Air, Sea & Ground Units MEGAMOD Version 7 THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK. This mod incorporates over 300 units from my Air, Naval and Ground Units Mods. Requires BRAVE NEW WORLD This mod is STANDALONE, ho...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Architecture changes
Created by RJ
Just righting a few architectural "Wrongs" in Civ. The direct download can be found here This mod changes the architecture of certain civilizations: India-Now use the middle eastern art. Why? From the Indus Valley to the Mughals to modern India, India arch...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Contextual Unit Names - Enemy Reconnaissance
Created by abijeet95
This mod aims to add a bit of variety to your units name. Based on where a unit was born (or upgraded), it gets a unique name. Units like "7th Cavalry of Warsaw", or "15th Artillery of Delhi", will be comman place in your army (except the city name depends...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Nuclear Superiority
Created by Vertani
This mod makes some simple adjustments to make nuclear weapons more realistic and more powerful. In particular, it raises the probability of fallout, increases the population damage, and destroys 90% of buildings in the city. For game balance it also raise...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
The Commonwealth of Poland-Lithuania (BNW)
Created by JFD
This mod adds the Commonwealth of Poland-Lithuania under Sigismund II to the game. http://i.imgur.com/DsC8y4Z.png http://i.imgur.com/iujqEdv.png Please read the description before commenting! The Commonwealth of Poland-Lithuania Noble Republic Happiness co...
Great Britain (Victoria)
Created by JFD
GREAT BRITAIN (VICTORIA) Unique Trait: Sun Never Sets Can use Great Admirals to begin a Golden Age. During a Golden Age, Naval Units have +2 Movement and can heal outside friendly borders. Unique Unit: Redcoat The Redcoat is the unique Rifleman replacement...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
The Empire of Russia (Peter the Great) (BNW)
Created by JFD
Adds Russia led by Peter the Great as a playable civilization. Does not replace Catherine's Russia. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the year...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) UA: MARE NOSTRUMAcquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age. UU: CARABINIER (INFANTRY)The unique Carabinier unit is only available to Ita...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) UA: GREAT MIGRATIONUnits start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles. UU: ALANI HORSEMAN (HORSEMAN)The Alani Horseman is the Vandal unique...
The Papal States (BNW)
Created by JFD
Overview: Adds the Papal States led by Pius IX as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go towa...
Poland (Jozef Pilsudski)
Created by JFD
POLAND (JOZEF PILSUDSKI) Unique Trait: Miracle of the Vistula Combat Units are trained 25% faster and earn 33% more combat experience when fighting against a foe with a greater military force. After Industrialisation, Workers may build weaker Manufactories...
Russia (Vladimir Putin)
Created by JFD
RUSSIA (VLADIMIR PUTIN) Unique Trait: Maskirovka Expanding borders claims an additional tile adjacent. +2 Influence per turn with bordering City-States, which do not enter Resistance if conquered. Unique Unit: Spetsnaz This Russian unique unit replaces the...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Soviet Russia (Vladimir Lenin)
Created by JFD
SOVIET RUSSIA (VLADIMIR LENIN) Unique Trait: Proletarian Revolution Stone Works, Windmills, Forges, and Factories may be constructed in any city regardless of their terrain or resource requirements. These Buildings grant a burst of Culture when completed. ...
The United States (Teddy Roosevelt)
Created by JFD
http://i.imgur.com/y86ieWd.jpg Adds the United States of America led by Teddy Roosevelt as a playable civilization. Does not replace Washington's America. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed th...
America (Franklin Roosevelt)
Created by JFD
AMERICA (FRANKLIN ROOSEVELT) UA: NEW DEALMerchant and Engineer Specialists provide a burst of their respective Great People Points whenever you adopt a new Social Policy. +2 Culture from Customs Houses and Manufacturies. UB: ASSEMBLY PLANT (FACTORY)The Ass...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...