Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (71)
Advanced Unique Units
Created by Dartmor
Makes Unique Units even more UNIQUE and fun to play. 1. Roman Legion - March, heals every turn even when moving. 2. Babylonian Bowman - now can move after attack. As combat archer, he can fire and then retreat by changing places with melee unit. ( i didn't...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Celestia of Equestria (GK and BNW)
Created by Narisa Kanael
This is modificated version of Silver Boulder's Equestria mod, Any credit should redirect to him. It may constantly updated to balance it. If you're wondering who wrote that god awful Dawn of Man text (Or any text in matter). I am sorry. I welcome any sugg...
Changeling Empire (BnW)
Created by Harald B
Adds the Changeling Empire, led by Queen Chrysalis. A Brave New World brings a new world domination strategy. With the food problem largely taken care of, Chrysalis turns her attention to the World Congress. Nobody needs to know a lesser country is dead wh...
Chaoticus Draconequus
Created by StarMan_Dx
Long before the reign of Celestia or the banishment of Nightmare Moon, Equstria was a chaotic land ruled by a godlike being known only as Discord. He wielded complete control of reality and delighted in spreading chaos across the land. He was defeated by C...
Cities 4 Hexes Away
Created by von Jahgmann
Simple mod that changes the Global define for minimum city distance from 3 to 4 hexes, thereby reducing AI city spam. Compatible with Vanilla, Gods & Kings and Brave New World....
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Cthulhu Civ
Created by cicero225
Adds a Cthulhu-ruled civ to the game, focused on faith and conquest. Brave New World Only Civ Traits: Leader: Cthulhu Trait: 33% of faith per turn is added to capital science. Holy sites produce double yield (including Piety bonuses), +1 production and +1 ...
Dwarf Civilisation
Created by RSJ-87
Adds the Dwarfs, led by High King Thorgrim Grudgebearer, as a playable civilisation. // REQUIREMENTS Both Gods and Kings and Brave New World. // DIRECT DOWNLOAD LINK https://www.dropbox.com/sh/4oizd637lz3ij3z/AAAEfYktVwY7K4aFHZKQeT07a?dl=0 If you're having...
Endless Legend: The Broken Lords [BNW]
Created by Vicevirtuoso
Presenting a Civlization from the best 4X game of last year which absolutely put Beyond Earth to shame. If you don't already own it, you should! Alternate download link http://i.imgur.com/ZMrgYtr.png Supports the following mods: JFD's Piety and Prestige JF...
Equestria (G&K/BnW)
Created by Harald B
Adds the Principality of Equestria. Unique Ability: Inspiring Friendship: +15% Great People generation per ongoing Declaration of Friendship (your friends also each get +15%). +1 Culture and Faith per turn from each friendly City-State, multiplied for Era....
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Eras - Ancient Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Ancient age instead of few turns. Features: Tech tree wont progress after Ancient age (so you wont reach other Eras). Also, several adjustment have been made to the tree to ...
Eras - Atomic Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Classical Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree...
Eras - Industrial Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns. Features: Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Medieval Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to t...
Eras - Modern Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Renaissance
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to...
Example - Simple Clock
Created by salec
This mod displays a clock in the upper center of the HUD....
Explorers' League
Created by TyrannisUmbra
Adds the Explorers' League civ, led by Daring Do. The civ specializes in culture and tourism, with special emphasis on utilizing archaeology. Unique Ability: It Belongs In A Museum! -- Doubles all tourism output during golden ages as well as increases them...
Fallout Equestria Civilizations
Created by Be_Le_Me
v.10 (Hopefully) Fixed Enclave Diplo Screen Bug, and added another attempt to fix the Star Paladin bugs. Please let me know if these fixes work for you, for I seem to not be experiencing either. Thanks Fo:E Scenario is up next, but wont be ready for a whil...
Fallout Equestria Project Horizons Civs
Created by decumos
Howdy! Do you feel like this game needs more ponies? Do you think that over 20 ponymods that are already in Steam Workshop are not enough? Well, I've got some good new for y'all! Now you can have more pony Civs, completed with Blackjack and hookers! (Actua...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Hiawatha Reborn
Created by mikeburnfire
Changes the UA and improves the UB to make the Iroquois a formidable nation. This mod removes the Forests-As-Road ability and instead gives all combat units double movement through forests and jungles. This means that your troops will immediately be able t...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
JdH's Active AI Diplomacy in MP
Created by Jaii der Herr
The AI does not contact human players on its own in network multiplayer games (internet and lan). This mod activates the ai to contact human players like the ai does in singleplayer games. To use this mod, you need to know how to play with mods in multipla...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Navy Seal Denouncing
Created by Elusive Ellie
Changes the denouncement text to that of the famous Navy Seal copypasta. Note: I had to cut and edit a bit to make it fit in the character limit I didn't know existed before now. Should still have the same feel to it. For some reason apostrophes were becom...
New Lunar Republic
Created by Harald B
Adds the New Lunar Republic, led by Princess Luna. Trait: Tides Ever Favorable: Naval units get +2 Movement. Fishing Boats produce +1 Food. UB: Watchtower Observatory: Half the science bonus of a normal Observatory, but doesn't require a mountain. Small de...
Night Eternal
Created by StarMan_Dx
In the magical land of Equestria, there lived two regal sisters who ruled together and created harmony for all the land. The eldest used her unicorn powers to raise the sun at dawn. The younger brought out the moon to begin the night. Their subjects, the p...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Princess of the Forest
Created by MiniMidget
Adds a new civilization "The Woodlands" led by Fluttershy ~~~Trait Princess of the Forest: Improved movement in forests. Forests also yield +1 more food than usual. ~~~Unique Unit Pegasi Archer: Replaces crossbowman. Has three range and ignores terrain cos...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Rock of Destiny
Created by Ahuizotl
NOTE: I likely won't be able to support this mod any longer. If any other modders want to modify this for their own purposes or to fix issues with this one and re-upload feel free to do so. Special thanks to ambug666 for his Fictional Natural Wonders pack ...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
The Arena
Created by ClanSpanker
These maps can be used in multiplayer since BNW's release. It is much easier to use custom maps in multiplayer now. All you have to do is go find the folder for the map after you have subscribed to it here. Copy paste the map's folder from my docs/games/ci...
The Great and Conquering Trixie
Created by StarMan_Dx
Look in awe upon your overlord citizens of my future world. I, The Great and Powerful Trixie, have come! I have traveled through reality to conquer all that I gaze upon. Bow to me or face utter defeat. ------------------------------------------------------...
The New Crystal Empire
Created by StarMan_Dx
Long ago, the Crystal Empire was ruled by an evil unicorn named, King Sombra. He enslaved his subjects, forcing them to mine for his beloved crystals. He was defeated though by two sisters, Celestia and Luna. He was exiled by the two sisters, but before he...
The Old Crystal Empire
Created by StarMan_Dx
A thousand years ago, a unicorn king ruled over a vast crystal empire. King Sombra's reign was terrible and cruel. He ruled his crystal empire with an iron hoof, enslaving all under his mighty gaze. He was defeated by two sisters, banished to the arctic co...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...