Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Kobes badass mods
   
Award
Favorite
Favorited
Unfavorite
Description
Badass
Items (39)
Ancient Ruins Expanded
Created by monju125
A complete rewrite of the Ancient Ruins system allowing for new and updated rewards. Adds the following new rewards: - Food growth in the capital city (alternative to population growth used in higher difficulty games) - Production boost in the capital city...
Barbarian Inmersion Enhancements
Created by Leugi
Adds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. https://dl.dropboxusercontent.com/u/81814981/BarbIEChart.png https://dl.dropboxusercontent.com/u/81814981/moddlsteam.pn...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Beyond the future
Created by arbogli
IMPORTANT: thanks to everyone for the support and the help. Unfortunately this mod became old with the pass of the time and I can't keep updating it. Check out the "Future Worlds" mod, is quite nice and you are going to enjoy it. In this mod the players wi...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
City-State Pacts Mod
Created by McCain Palin
City-State influence decreases slower the closer the city state is to the civilization, but decreases faster if it is far. This combats one civ from hogging all city states, and adds the realism of alliances like the Warsaw Pact, NATO, or the EU. If the ci...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Combat Culture Counter
Created by madmatt04
Counts the culture gained from combat, such as the one gained from Montezuma's unique ability, Sacrificial Captives. Displays it in the bottom right corner, along with total culture and percentage. Press Shift-C to toggle the label on and off. WILL NOT WOR...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ludditian Progression 400
Created by SerWind
Slows research down by 400 percent. Designed for Marathon games on Huge maps, but available for all maps and all speeds. Update: I will be adding additional versions of this mod. If there is a particular speed you'd like, feel free to suggest it. Compatibi...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
R.E.D. - Smaller Landmarks
Created by Nutzzz
Smaller Landmarks for R.E.D. Modpack for Civilization V (vanilla), Civilization V: Gods + Kings. and Civilization V: Brave New World Unofficial modmod. Shrinks resources, features, and improvements. Intended to make the rest of the world mesh with the revi...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Japan (Meiji)
Created by JFD
CIVILIZATION: JAPAN (MEIJI) TRAIT: IMPERIAL REVERENCE +20% Culture and Production during Golden Ages. Combat Units trained in a Golden Age begin with +15 XP. UNIQUE UNIT: DAIMYO (GREAT GENERAL) The Daimyo is the unique Great General replacement for Meiji's...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
The Empire of Russia (Nicholas II) (BNW)
Created by JFD
http://i.imgur.com/MV8NZ9F.png http://i.imgur.com/UpaIQmG.png Installation Requires Brave New World Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's f...
The Empire of Russia (Peter the Great) (BNW)
Created by JFD
Adds Russia led by Peter the Great as a playable civilization. Does not replace Catherine's Russia. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the year...
The Grand Principality of Muscovy (Ivan IV)
Created by JFD
http://i.imgur.com/IP0fxYu.jpg Adds the Grand Principality of Muscovy led by Ivan IV as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding ...
The Kingdom of France (Louis XIV) (BNW)
Created by JFD
Adds France led by Louis XIV as a playable civilization. Does not replace Napoleon's France. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and w...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
The Republic of France (de Gaulle) (BNW)
Created by JFD
Overview: Adds France led by Charles de Gaulle as a playable civilization. Does not replace Napoleon's France. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating ...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Soviet Russia (Vladimir Lenin)
Created by JFD
SOVIET RUSSIA (VLADIMIR LENIN) Unique Trait: Proletarian Revolution Stone Works, Windmills, Forges, and Factories may be constructed in any city regardless of their terrain or resource requirements. These Buildings grant a burst of Culture when completed. ...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Francia (Charlemagne)
Created by JFD
FRANCIA (CHARLEMAGNE) UA: LAUDES REGIAEEarn Faith from city conquests, increasing with your total Faith output. Great Prophets spawned with Faith do so with free Combat Units. UB: PALACE SCHOOL (UNIVERSITY)The Palace School is the unique University replace...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Unit Production Mod
Created by hindsnc
Resources are required for buildings instead of unit support. Buildings required for unit production (except for very early). E.g. Barracks are required for land units, Stables for mounted units, Harbor for naval vessels, etc. New buildings: Airforce Base ...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) UA: MARE NOSTRUMAcquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age. UU: CARABINIER (INFANTRY)The unique Carabinier unit is only available to Ita...