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[WOTC] Spark Classes for LWOTC/Tedjam ver. 2.0[WIP]
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8 Jun @ 4:06pm
15 Sep @ 1:17pm
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[WOTC] Spark Classes for LWOTC/Tedjam ver. 2.0[WIP]

Description
THIS MOD IS PROBABLY NOT BALANCED THATS WHY ITS [WIP]. EVERYTHING IS SUBJECT TO CHANGE AND YOU CAN HELP ME WITH THAT

Please post Feedback in the respective discussion pages

New SPARK Classes
  • SPARK: Gunner - SPARK Minigun and SPARK Bit
  • SPARK: Artillery - SPARK Heavy Cannon and Ordnance Launcher
  • SPARK Captain - SPARK Rifle and SPARK Bit
  • SPARK: Defender - SPARK Minigun and SPARK Shield
  • SPARK: Incinerator - Immolator and Canister or SPARK Shield
  • SPARK: Agent - SPARK Rifle and Gremlin
  • SPARK: Oppressor - SPARK Shotgun and SPARK Bit
  • SPARK: Fighter - SPARK Arm: Power Arm and Kiruka Autopulser

SPARKs can no longer be sent out while wounded.

New SPARK Weapons
SPARK Shotgun

Conventional: SCSS-CV8
Laser: SCSS-LS8
Magnetic: SCSS-MG8
Coil: SCSS-CG8
Plasma: SCSS-BM8

SPARK Arm: Power Arm

Conventional: SPARK Arm: Power Arm MK1
Laser: SPARK Arm: Power Arm MK2
Magnetic: SSPARK Arm: Power Arm MK3
Coil: SPARK Arm: Power Arm MK4
Plasma: SPARK Arm: Power Arm MK5

Kiruka Autopulser

Conventional: Kiruka Autopulser MK1
Laser: Kiruka Autopulser MK2
Magnetic: Kiruka Autopulser MK3
Coil: Kiruka Autopulser MK4
Plasma: Kiruka Autopulser MK5

SPARK Stat Scaling:
SPARK: Artillery - Base LWOTC SPARK scaling + 6 aim, - 20 defense
SPARK: Gunner - Base LWOTC SPARK scaling -1 mobility
SPARK: Fighter Base LWOTC SPARK scaling +2 mobility

Requirements:
Assume that everything is a hard requirement unless it's stated otherwise.

Tedjam: It's only "required" because it has the [WotC] Shield Rework built in. If you don't want to run Tedjam, then you should subscribe to the shield rework instead.

Also before you ask me there is no need to subscribe to literally everything in the Tedjam collection. Just get the basics, unless you want everything.

Shadow Ops Perk Pack: You only need the highlander as a requirement for it.

Damage Calculation Tweaks could provide a better experience. Not a requirement but could be useful, i'll need more testing.

Compatibility

Incompatible with most SPARK mods

LWOTC & RPGO Compatibility Skill Patch

-This mod adds the Combat Protocol and Haywire Protocol skill to the Gremlin itself. If you have this mod then go into the XComClassData.ini file in the Config folder, and go to SPARK: Agent. You should see two lines with CombatProtocol and HaywireProtocol in them. Delete these two lines. This will remove the duplicate skills

-It's probably worth it to save this change in a local config.

-If you make a local config change, you'll need to add the line !SoldierRanks=() before the first skill rank, this will clear the array and the rest of the changes in the config will take effect.

Inventory Slot Weight Toggler for LWOTC

-Re-Enables the SparkGrenadeSlot and AuxiliarySlot weight. (This should only effect sparks and spark like entities)

Musashis RPG Overhaul

-Adds the sparkbit, spark_shield, sparkrifle and the SparkShotgun weapon category to most skills that need it.
-Option to enable/disable the Shotgun damage falloff fuction. (Disabled by default) You can find it in XComSparkShotgun.ini. If you want to enable it just change RPGO_SHOTGUN_DMG_FALLOFF = false this to true.

LWOTC fused with RPGO

-Adds the sparkbit, spark_shield, sparkrifle and the SparkShotgun weapon category to most skills that need it.

[WotC] UI - Colored Weapon Tiers
-Every weapon has it's respective tier.

[WOTC] Detailed Soldier Lists Redux
-SPARK shotgun has it's own icon.
-SparkKineticStrike and Kiruka Autopulser uses the Sword and Pistol icons respectively.

[WOTC]Extended Perk Pack
-It removes the vest slot from every character unless they have the Well Protected skill. SPARK: Defender and SPARK: Fighter needs this skill but it's too annoying you can disable it in the config XComVestSlot.ini. Just comment out the +AbilityUnlocksVestSlot= line.

Long War of The Chosen MOD Collection
-Compatible, but you'll need to unsub from Tedjam collection. (Shield Rework is integrated so you don't need that)


Known bugs:
-SPARK: Artillery and Incinerator will not equip their respective weapons when chosen. Make sure to equip their primary weapons.
-SPARK: Fighter's primary weapon is invisible, it functions perfectly just the model is invisible.
-SPARK: Captain's Energy Shield skill lacks the shield visualizations, low priority fix.

Credits
Iridar, KnoxAHHHHHHHHHH - Stole Code from them as programmers do, couldn't make the mod without them.
Claus - For the Original Advent Military Assault MEC
Max - For the Advent Military Assault MEC ghost templates, without it Claus's unit pack would be a requirement.
MrCloista - For inspiration
Zelfana - For additional help
Everyone else whos mod is a requirement
Popular Discussions View All (10)
2
15 Sep @ 1:39pm
PINNED: Updates
Alastor The Puppet
0
15 Sep @ 1:53pm
PINNED: SPARK: Fighter
Alastor The Puppet
0
8 Jun @ 4:30pm
PINNED: Weapon Changes
Alastor The Puppet
40 Comments
Alastor The Puppet  [author] 15 Oct @ 12:59pm 
No problem and i'm glad you enjoy the mod!
Shady Suspicious Smiling Man 15 Oct @ 12:48pm 
Thanks again for the quick reply. I suspect what's happening is most likely it somehow refers to the LWOTC spark for base HP bypass beta strike doubling for beta strike, but since the +1 hp gains are in XComClassData, gains are doubled.

PS: Tried the fighter, had fun punching the chosen multiple times a turn
Alastor The Puppet  [author] 15 Oct @ 11:06am 
The stat progression is in the XComClassData.ini, they follow the base LWOTC spark so whatever the base HP is for your spark + the stat progression

If you are not sure what the base hp is just recruit a spark with console commands and don't choose a class for it (they gain hp on squaddie)
Shady Suspicious Smiling Man 15 Oct @ 10:59am 
thanks, yeah the only "compatibility" I need to know is just the HP doubling, not really balance wise (I don't think there even any class mods that act different in beta strike, the extra hp just makes certain skills shine)

Not sure if it helps but I know quite a while ago in my previous playthrough, I had this same issue with the MEC trooper mod HP not doubling as well (haven't got them in this playthrough yet, not sure if it's been fixed after a year+), so maybe there's some common cause since both are more or less Spark based classes.

For now the base Hp stat is 14 then +1 per level right? just need to know the base so I can double it while keeping in line with the intended values. Cause oddly enough, leveling up gives +2 hp, so its just the base HP that's off.
Alastor The Puppet  [author] 15 Oct @ 10:39am 
No, beta strike is not considered, idk why it does not double properly, might be some kind of conflict.
Shady Suspicious Smiling Man 15 Oct @ 10:20am 
Are the classes made with beta strike compatibility(that extra start setting that doubles HP for everything)? my spark went from 24hp pre programmed to 14 after I choose a spark program. Is this lack of beta strike compatibility or is it intentional for them to be much squisher than the old sparks and closer to a higher stat human?

Not really rushing an update for it or anything, just need to know if 14 is the un-doubled HP or not so I can manually console command in some to compensate.
Alastor The Puppet  [author] 25 Sep @ 7:20am 
nope, but i might make classes that use that weapons separately
nisida 20 Sep @ 9:43am 
Thanks for the fun mod. I hope the sniper and grenadier are separate.
Alastor The Puppet  [author] 15 Sep @ 3:03pm 
The model is from the Advent Military Assault Mec, if you have that mod you should have a version of it, but it's also not that hard to bring it to life, you just need the weapon script and WSR to replace the archetype. I would need to do some extra stuff to the scripts and i would need to create schematics which i do not want as i'll never return to base WOTC.

Maybe one day but as of now it's not planned. feel free to yoink stuff from here if you'd like to.
Kinsect 15 Sep @ 2:55pm 
How about the Shotgun? even though there is the breaching shotgun from KnoxAAAA- it's only a one shot weapon
where as this Spark shotgun is a normal Shotgun