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Do you mean things like Grenadier's Biggest Booms? RPGO only has one class and lots of specialisations so that's not really possible.
Not sure but if you're using the Commander's Choice mod, disable it.
You can add these
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM1_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM2_GrenadeLauncher
+IgnoreWeaponTemplatesForPatch = AdvGrenadierM3_GrenadeLauncher
under the [XCOM2RPGOverhaul.X2TemplateHelper_RPGOverhaul] in XComRPG.ini to fix this, if you are not using another mod that already does it.
All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
Weapon and Attachment mechanics got revamped to have a more focused role for each weapon to be seprets mods becuse i love the 2 things and just want to have them sepret from the main rpg mod