XCOM 2
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LWOTC fused with RPGO
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21 Jun @ 11:50am
21 Jun @ 2:15pm
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LWOTC fused with RPGO

Description
Disclaimer:
This mod is "complete" but needs to be playtested.

This mod fuses RPGO and LWOTC together so it's meant to be used with LWOTC and not without. LWOTC skills now "extend" the other specializations.

If you install this mid campaign you'll need to rebuild your soldiers. Use RPGO_RebuildSelectedSoldier command to do this. (Only RPGO soldier can be rebuilt by this, solders that have a class that is not a RPGO one needs an another console command makesoldieraclass ["soldier name"] [class id], the class id is UniversalSoldier)

Features:
-100+ skills added from LWOTC
-Replaced some LW2/RPGO/Base skills with the LWOTC equivalent (or replaced because no support for laser and coil)
-Throwing knives are now usable for RPGO soldiers. as well as the skills associated with them.
-Disables LWOTC classes (You can use [WOTC] Disable Any Class GTS Redux if they are not disabled)

Required mods:
-Musashis RPG Overhaul
-RPGO & LWOTC - Compatibility and Balance Patch (Required to enable certain features and provide a more balanced/natural experience. This mod works without it but RPGO does not)
-WotC Combat Knives
-Long War of the Chosen

Compatibility:
Other Specializations should be compatible with this unless they modify the base Specializations.
I've used Mod Jam for Long War of the Chosen while building this mod. It should work with it.

Incompatible with mods that modify the base Specializations and with the new perk order mod.

Notes:
RPGO lets you buy multiple skills from the same rank. LWOTC does not let you do that so as a compromise you can edit a command in the config to only let you buy skills if you've built a Training Center.

It's located in: \steamapps\workshop\content\268500\1280477867\Config\RPGO_PromotionScreen\XComPromotionUIMod.ini

Just set APRequiresTrainingCenter = true to false

RPGO also gives bonus damage to cannons, extra aim/crit to shotguns and extra crit chance to autopistols. You can disable these if you want.

They are located in:
\steamapps\workshop\content\268500\1280477867\Config\XComRPG.ini

Change these to 0

ShotgunAimBonus
ShotgunCritBonus
CannonDamageBonus
AutoPistolCritChanceBonus

Resource for modders and users
List of modified Specializations:
-Assault
-Infantry
-Marauder
-Grenadier
-Scout
-Gunslinger
-Saboteur
-RpgRocketeer
-Medic

Specialization orders used:
-11, 21, 31, 32, 41, 42, 43, 51
-53, 61, 62, 71, 72, 81, 91
-101, 111, 171, 200

Credits:
-Musashi and the other contributors - For creating RPGO (and Combat knives)
-wNb and Specter - For creating the RPGO & LWOTC compability patch
-Long War Of The Chosen team and Pavonis Interactive - For creating LWOTC and LW2
39 Comments
Alastor The Puppet  [author] 21 Jul @ 3:29am 
@bbbbbruh This mod does not change the soldiers stats in any way. Must be the compatibility or something else.
Alastor The Puppet  [author] 21 Jul @ 3:28am 
@Conordarke Even if something conflicts with this mod it should not crash, so my guess it's with the compatibility patch.
bbbbbruh 20 Jul @ 9:54pm 
Is this or the other patch reducing the base range for mobility? Don't have any rookies with over 15 mob, the range seems to be between 11-15 unlike base lwotc
Conordarke 20 Jul @ 1:19pm 
hey are there any major known mod conflicts you can know of? my game keeps crashing on battle launch with rpgo x lwotc and cant work out what is causing it! thanks in advance
Conordarke 13 Jul @ 2:03am 
sorry for the vague question, i tested with only the required mods and it works fine so it must have been a conflict.
Alastor The Puppet  [author] 12 Jul @ 2:17pm 
With zero details how could i know? Probably bad mod installations. This mod it self should not cause crashes in the tactical layer.
Conordarke 12 Jul @ 1:15pm 
my game crashes on battle launch every time, what am i doing wrong?
Alastor The Puppet  [author] 5 Jul @ 3:38am 
It might be the compatibility patch. It does something with the templar gauntlets. You can remove these in the config and add back the original one. I have a comment on the compatibility patch that explains how to do it.
bbbbbruh 5 Jul @ 12:28am 
Dunno if you can help me diagnose, but I'm using the templar disciple class and can't generate focus whether I use gauntlets in the secondary slot or primary slot (primary slot gives no rend) or both. Thoughts on a fix?
Alastor The Puppet  [author] 29 Jun @ 3:14am 
No it should not happen. Disable the other class mods and verify that just the required mods work.

Which class mods cause problems?