XCOM 2
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LWOTC fused with RPGO
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21 Jun, 2024 @ 11:50am
26 Feb @ 6:33am
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LWOTC fused with RPGO

Description
Disclaimer:
This mod is "complete" but needs to be playtested.

This mod fuses RPGO and LWOTC together so it's meant to be used with LWOTC and not without. LWOTC skills now "extend" the other specializations.

If you install this mid campaign you'll need to rebuild your soldiers. Use RPGO_RebuildSelectedSoldier command to do this. (Only RPGO soldier can be rebuilt by this, solders that have a class that is not a RPGO one needs an another console command makesoldieraclass ["soldier name"] [class id], the class id is UniversalSoldier)

Features:
-100+ skills added from LWOTC
-Replaced some LW2/RPGO/Base skills with the LWOTC equivalent (or replaced because no support for laser and coil)
-Throwing knives are now usable for RPGO soldiers. as well as the skills associated with them.
-Disables LWOTC classes (You can use [WOTC] Disable Any Class GTS Redux if they are not disabled)

Required mods:
-Musashis RPG Overhaul
-RPGO & LWOTC - Compatibility and Balance Patch (Required to enable certain features and provide a more balanced/natural experience. This mod works without it but RPGO does not)
-WotC Combat Knives
-Long War of the Chosen

Compatibility:
Other Specializations should be compatible with this unless they modify the base Specializations.
I've used Mod Jam for Long War of the Chosen while building this mod. It should work with it.

Incompatible with mods that modify the base Specializations and with the new perk order mod.

Notes:
RPGO lets you buy multiple skills from the same rank. LWOTC does not let you do that so as a compromise you can edit a command in the config to only let you buy skills if you've built a Training Center.

It's located in: \steamapps\workshop\content\268500\1280477867\Config\RPGO_PromotionScreen\XComPromotionUIMod.ini

Just set APRequiresTrainingCenter = true to false

RPGO also gives bonus damage to cannons, extra aim/crit to shotguns and extra crit chance to autopistols. You can disable these if you want.

They are located in:
\steamapps\workshop\content\268500\1280477867\Config\XComRPG.ini

Change these to 0

ShotgunAimBonus
ShotgunCritBonus
CannonDamageBonus
AutoPistolCritChanceBonus

Resource for modders and users
List of modified Specializations:
-Assault
-Infantry
-Marauder
-Grenadier
-Scout
-Gunslinger
-Saboteur
-RpgRocketeer
-Medic

Specialization orders used:
-11, 21, 31, 32, 41, 42, 43, 51
-53, 61, 62, 71, 72, 81, 91
-101, 111, 171, 200

Credits:
-Musashi and the other contributors - For creating RPGO (and Combat knives)
-wNb and Specter - For creating the RPGO & LWOTC compability patch
-Long War Of The Chosen team and Pavonis Interactive - For creating LWOTC and LW2
114 Comments
Mr.ArigatouSan 14 hours ago 
Ok! While I can chose the ones I prefer, it seems due to "All Soliders Gain XP" If the solider isnt leveled up before gaining enough XP to go from lv 1 to 3, they get auto assigned a specialisation
Alastor The Puppet  [author] 14 hours ago 
I don't think so, if you have the Origin second wave option enabled, then you can still choose the ones you prefer, they just get the random ones first
Mr.ArigatouSan 14 hours ago 
There seems to be an auto specialisation picker if you dont level up rookies before they earn enough to pass squaddie. Is there an ini for this?
FingerBlaster3K 10 Oct @ 10:45am 
really good info, cheers. probably going to use it relatively soon as my current campaign turns out to be tad bit too easy
Alastor The Puppet  [author] 10 Oct @ 10:20am 
There is a second wave option called [RPGO] Origins: Choose the soldiers starting abilities

This enables you to pick origin traits, the psi traits should show up there, when you first promote a rookie to squaddie.

Also make sure to disable the [RPGO] Commanders Choice second wave option as it's bugged with the origins one.
FingerBlaster3K 10 Oct @ 9:16am 
there is no way of knowing your mods when you reinstall the game after years and your only clue is following the missing dependencies trail and half of existing mods scream at your face that you need some outdated stuff. obv i figured it out because it aint my first rodeo but some guy may come and get a patch of gray hair trying to make things work

on the side, as the guy from comment page before, i have problem with psi abilities - psi enabling trait seems to do exactly nothing. nowhere had i ability to pick anything psi related. from what i gathered there seem to be a menu missing that should pop up when you promote a guy from a rook to a soldier.

may be also a problem with my mod salad
Alastor The Puppet  [author] 7 Oct @ 2:50am 
You know that LW2 secondary weapons are from... Long War 2. LWOTC is the newest Long War mod.This literally means that LW2 secondary weapons are included in.... LWOTC, which is a requirement for this mod.

Knowing your mods can save yourself a headache :)
FingerBlaster3K 6 Oct @ 12:27pm 
i was very close to post here about lw2 sec weps but lo and behold, found info comment page before. might as well update mod description to save yourself a headache
Alastor The Puppet  [author] 15 Aug @ 5:20am 
Yet again not this mod, you can ask on the xcom 2 modding discord or the long war of the chosen discord
Peluceus Donmian 15 Aug @ 5:19am 
I don't know where else I can ask a bunch of people who are using almost an identical modpack to me but I was assigned a mission to I guess loot some crates scattered in the level - and extract. I can only open and close the boxes, and the green squares that indicate an objective don't go away even if I put someone next to the crate and have them constantly open and close the boxes. Does anyone have any clue if I broke something because I am guessing that's probably what happened