XCOM 2
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[WotC] UI - Colored Weapon Tiers
   
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183.672 KB
27 Dec, 2019 @ 12:07pm
15 Jan, 2020 @ 10:34am
3 Change Notes ( view )
You need DLC to use this item.

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[WotC] UI - Colored Weapon Tiers

Description
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DESCRIPTION
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This mod ports Resistance Firearm's colored weapon names to all weapons in the game. This is done programmically instead of editing localization text. It follows the same color coded scheme as Borderlands and Destiny, to discern what tier the weapon is at instead of making a guess.

Below is the table of colors per tier with hexidecimal representation of the colors:

Conventional
Laser
Magnetic
Coil
Beam
Chosen
White
Green
Blue
Cyan
Purple
Orange
[#ECECEC]
[#00EC00]
[#27AAE1]
[#9ACBCB]
[#9D29A3]
[#FFA500]

If you don't like the color scheme, you can edit this mod's XComGameData.ini and feed it new hex colors.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

So I have quite a bit of people saying they want to donate, so here's my Patreon: https://www.patreon.com/E3245
I will link my Patreon for ORIGINAL mods, like this one, and not ports. I won't put my mods behind a paywall and I won't montenize my mods.

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FEATURES
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  • Colored weapon names according to tiers!
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KNOWN ISSUES
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  • No support for mods that add additional weapon tiers beyond LWotC.
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TODO
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  • Fix some bugs, if any.
  • Remove the weapon colors feature from both Resistance Firearms and CoD: Infinite Warfare Weapon Pack.
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COMPATIBILITY (meaning that it works with these mods!)
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  • It should be compatible with all UI mods, unless they drastically change UITacticalHUD.
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F.A.Q
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Question
Answer
Is it safe to add this mod in the middle of a campaign?
Yes! You can add it mid campaign with little to no issues. It's a UI mod.
Vanilla version?
Not really, no.

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CREDITS
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Coding:
  • Grimy for previously coding the UI Screen Listener for intercepting the tactical hud.
  • E3245 for coding most of the stuff seen in this mod.

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LOG
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Release ver: 1.010:
  • Fixed compatibility issue with this mod causing the Colored Ammo Bar to not work.
Popular Discussions View All (3)
9
28 Oct, 2021 @ 11:14am
PINNED: Bug Report Thread
∑3245
2
16 Sep, 2022 @ 3:38pm
PINNED: General Feedback Thread
∑3245
0
22 Mar @ 10:20am
How to make lwotc coil weapons and grenade launcher colored
Steve
29 Comments
Steve 22 Mar @ 10:28am 
to make lwotc coil weapon and grenade launcher colored
see ths discussion : "How to make lwotc coil weapons and grenade launcher colored"
gedeonro 20 Feb, 2022 @ 6:57pm 
;[WOTC] MGR Customization Pack 2022
+WeaponTechColor=(WeaponTemplateName=HFBlade_CV , HexColor="ECECEC")
+WeaponTechColor=(WeaponTemplateName=HFBlade_MG , HexColor="27AAE1")
+WeaponTechColor=(WeaponTemplateName=HFBlade_BM , HexColor="9D29A3")

;[WOTC] Celatid Alien
+WeaponTechColor=(WeaponTemplateName=Scimitar_CV , HexColor="00EC00") ;;or "ECECEC")
+WeaponTechColor=(WeaponTemplateName=Scimitar_MG , HexColor="27AAE1")
+WeaponTechColor=(WeaponTemplateName=Scimitar_BM , HexColor="9D29A3")
gedeonro 20 Feb, 2022 @ 6:56pm 
inside the file [WotC_Misc_ColoredWeaponTierText.X2Helpers_OnPostWeaponTemplatesCreated] paste this
gedeonro 20 Feb, 2022 @ 6:55pm 
for 2 mods, copy paste.
XpanD 27 Aug, 2021 @ 2:54pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.
Dummie 6 Mar, 2021 @ 6:17am 
Does this mod work on reskinned firearm replacement mods?
Non Fictional 15 Feb, 2021 @ 7:00pm 
How would I go about making the tier colors show for weapons added from mods while using LWOTC?
Flamingcheesepie 19 May, 2020 @ 7:36am 
Would it be possible to add support for Musashi's Combat Knives for this mod?
Lobuno 3 May, 2020 @ 2:21pm 
@RustyDios thank you very much for the laser weapons fix in the BUGs thread !!!!
CptnHappyTimePie 6 Apr, 2020 @ 9:27am 
@RustyDios Thanks for the help, I was willing to do the leg work initially so off to it then. Thanks again