Total War: WARHAMMER III

Total War: WARHAMMER III

Ocen: 41
AI Recruitment Revolution
2
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
campaign
Tagi: mod
Rozmiar pliku
Zamieszczono
1.202 MB
1 stycznia o 7:25
1 lista zmian ( zobacz )

Zasubskrybuj, aby pobrać
AI Recruitment Revolution

W 3 kolekcjach stworzonych przez Incata
AI Mods
Przedmioty: 14
Total War Warhamer 3: Gameplay Mods
Przedmioty: 67
Multiplayer
Przedmioty: 44
Opis
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.


You can access a previous version that only alters compositions in terms of unit types AI Recruitment Unleashed.

A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
Komentarzy: 31
DDkiki 19 stycznia o 9:01 
But yeah prolly for now would use your recruitment mod when not playing them.
DDkiki 19 stycznia o 8:51 
@Incata I think i saw some mod that auto-upgrades unit for AI(as iirc AI can't properly use warband mechanics) but it seems to be taken down, Dunno. Just kinda tired that WoC, while bein lore-wise THE main threat are always a pushovers that barely matter. I've seen Norsca being bigger menace and its kinda ironic.
Incata  [autor] 19 stycznia o 8:46 
@DDkiki You can also look for a mod that reduces the level required to level up units.
DDkiki 19 stycznia o 8:42 
@Incata sorry but i kinda wish WoC stays more unique as a race so it kinda kills it. Thx for answer tho. Have a nice day.
Incata  [autor] 19 stycznia o 8:41 
@DDkiki I play with this https://steamproxy.net/sharedfiles/filedetails/?id=3080255136 but even without this, it should still happen, only it requires those barbarians to survive and level up so they can be transformed into other things.
DDkiki 19 stycznia o 8:35 
will it force WoC factions to actually get their high tier units too? i think problem was that they didn't actually have warband mechanics for AI so they mostly field trashy marauders even in endgame.
Incata  [autor] 18 stycznia o 3:56 
@shinter In the campaign I'm currently playing, they don't pose a great threat to anyone. I'm not sure what could be happening to you; probably the one most affected by this is AI Power Supply, and maybe I don't notice it because I use Faction Potential Greater Supremacy, but that's just an assumption.
shinter 18 stycznia o 3:47 
Hi I have subscribed to your "AI Mods" collection, and ever since then the minor greenskin factions got insanely strong, being in the top 5 every time. I have started three campaigns and they seem to be dominating in each and spamming many many full waaagh armies at the same time.

They don't pose a huge threat to me, but it is annoying to only fight them after like 20 turns in every campaign, because they aradicate the other AI factions.

Which of your AI mods could influence the minor greenskin factions in a way that they become so insanely strong every time? I guess it has to do with them being able to have a lot of fully decked out waaagh armies at the same time, but I can't figure out which if your mods does this.
Incata  [autor] 18 stycznia o 2:40 
@»‡«nerubian»‡« No, both mods focus on doing what you're asking for, use one or the other.
»‡«nerubian»‡« 17 stycznia o 19:02 
Hello, would this be in conflict with this mod ?

https://steamproxy.net/workshop/filedetails/?id=2789853654

What I want is armies with higer tier units whose combinations also make sense, would using your mod with linked mod can achieve this ? Thank you