Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruitment Revolution
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1 stycznia o 7:25
28 stycznia o 13:27
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AI Recruitment Revolution

W 3 kolekcjach stworzonych przez Incata
AI Mods
Przedmioty: 13
Total War Warhamer 3: Gameplay Mods
Przedmioty: 74
Multiplayer
Przedmioty: 80
Opis
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.


You can access a previous version that only alters compositions in terms of unit types AI Recruitment Unleashed.

A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.

If you want the AI to recruit very few ranged units, check out this mod AI Recruits Fewer Ranged Units



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
Komentarzy: 47
Scum egg 5 marca o 2:30 
You sure this works? Ive got wood elves with multipe tier 5 settlements and plenty of miltary buildings that are still recruting glade guards and eternals guards.
Incata  [autor] 24 lutego o 13:05 
@Крембрюле I think you can use them together; just load this mod with higher priority.
Крембрюле 24 lutego o 12:47 
is it compatible with SFO?
Incata  [autor] 19 lutego o 4:02 
@Самая Лучшая Yes
Самая Лучшая 18 lutego o 22:51 
Will this be compatible with Tabletop Caps: Reborn?
XTOLL 12 lutego o 13:19 
oh i see thank you
Incata  [autor] 12 lutego o 3:12 
@XTOLL Radius has its own recruiting system, they are not compatible
XTOLL 12 lutego o 1:04 
recently subbed to your mod and am playing a dwarf camp at the moment, I'm using Radious and am not seeing the mod work. I'm 25 turns in and just fought an enemy with only 2 infantry units, i've just subbed to settlement recruitment to see if that helps, am I just being impatient or should I have seen things work by now?
Incata  [autor] 28 stycznia o 23:29 
@Not_My_Spiderman The percentages set in 2 recruitment tables for Chaos Dwarves were set at 1% for all types, at some point CA started using them and set new values ​​for each unit type, this change incorporates those changes
Not_My_Spiderman 28 stycznia o 17:00 
@Incata

The latest update affected chaos dwarf faction recruitment in what way?