Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruitment Revolution
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1.206 MB
1 Jan @ 7:25am
3 Sep @ 11:46am
6 Change Notes ( view )

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AI Recruitment Revolution

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.
-compatible with mods that add new units.


A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.

If you want the AI to recruit very few ranged units, check out this mod AI Recruits Fewer Ranged Units



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
93 Comments
Incata  [author] 4 Nov @ 5:20am 
@AI-Man That's correct, although recruitment depends on more factors, such as the type of units you can recruit at your location, whether you have alternative recruitment methods, and things like that. Generally, you will recruit better units over time.
AI-Man 4 Nov @ 4:26am 
if that means the ai recruits units by tiers then it should also recruit late tier 4/5 units even if they are modded, the same with modded faction/races. if that's the case then i'd love to always use this mod. I hate fighting against basic tier 1 spearmen and archers by turn 70, and strength 1 faction just spams 99 armies of trash
Incata  [author] 4 Nov @ 3:45am 
@AI-Man Using the original system doesn't conflict with mods that add new units, and the rating system remains the same, so it shouldn't cause any problems. I hope this answers your question.
AI-Man 4 Nov @ 1:07am 
does this mod affect and include modded units / factions by any chance?
Incata  [author] 17 Oct @ 7:54am 
@♝ Yes
17 Oct @ 4:48am 
Is this compatible with sfo and tabletop caps:cozycrashfish:
King of Fools 16 Oct @ 11:21am 
I heard CA is releasing a hotfix to fix their mess
AngelPhoenix 9 Oct @ 7:50pm 
Any chance this fixes the recruitment mess CA created with 6.3?
Incata  [author] 9 Oct @ 1:30am 
@King of Fools I think that in my campaign it does recruit, perhaps the mod that solves the problem is my AI Task mod, I will try to review it and comment on it. Anyway, if CA has already located it, I suppose it will be resolved shortly.