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@Not_My_Spiderman I doubt such a thing is true.
This mod does not modify the game's original system; it only expands upon it. Moreover, this mod can be disabled at any time, reverting everything to its original state.
There are some table entries related to recruitment that could potentially produce such an effect, but this mod does not modify them.
I believe Hel Jumper's mod doesn’t cause that effect either, though I can’t say for certain. In the past, it did modify the AI's original recruitment system, but I’m not sure how it handles things now (I’ve got enough to deal with managing my own mods ).
Have yoou personally ever noticed the AI ever "breaking" when using recruitment mods such as your own or other popular recruitment mods like Hel Jumper's "Recruitment and Army Composition" mod?
I only ask because Forlorn the author of "Deep War" suggests that AI recruitment mods "break" AI and seems to suggest only sticking to vanilla system. I know he makes a lot of declarative statements and I understand he might have rubbed some people the wrong way when initially publishing his take on AI but I wonder if there still might be specks of truth in his observations.
I am experimenting with this mod as we speak and so far your mod DOES EXACTLY as advertised and intelligently too :D
That's the reason why half of your mods are permanent in my mod list, thank you for what you do!
I was worried activating tabletop caps with this mod might bork up the AI’s recruitment capabilities and they’d just recruit trash stacks again.